Hi @NahuelBelich , what is the "work" hard drive
path when you are viewing it from a file browser? Is it /media/some_user/xxx-xxxxxx-xxxx
kind of path or /mnt/xxxxxx
?
This may cause the…
I'm not able to reproduce on Ubuntu 22.04 with 1x NVIDIA 4070 535.161.07
.
Tried either rendering animation or still image, render progresses just fine.
I did try OptiX/CUDA for the GPU as…
@fclem current main.
Reproducible via:
- Open Blender
- Enable Overlay Next
- Try selecting the default cube
- Gives out such errors (However if I restart the program with overlay next…
Hi @Still , this is expected behavior.
This is because the index would change based on the order of how you are joining geometries. The second way means you are always extruding from the first…
Can confirm. Seems to be lacking runtime evaluation. After switching to Scene.001
and select Cube.001
again, the value is then correct.
Hi @andrewoates , just to clarify, did you set the file browser to open in "New Window" Or "Maximized Area"? (User Preferences > Interface > Editors > Temporary Editors
)
Also, does this…
Hi @a690089735 , I believe this feature works as expected, because you have tilted "over the pole" not the "top/bottom" direction is inverted, that's why the turntable direction is inverted.
If…
Hi @Ti , have you registered blender 4.0 to your system instead of 4.2? Or did you ever do such step in the user preference of either version?
If you are talking about tablet drawing, I believe it's likely that two options can cause this lag:
- Windows Ink option in tablet driver, but select it in conjunction with the tablet input…
Ah I was looking at doing edit overlay for GPv3 but looks like it is giving me too many shader errors for now 🤔 so maybe not at the moment, but I'll keep an eye on this :D
Can confirm. Looks like the handles did not follow fall-off but rather using a 100% influence.
Not sure if it's the same cause of #125618
Hi @Gustav-Rosberg-4 , Auto-Normalize
will only normalize vertex groups that are used for bone deform. So I believe this feature worked as intended. If you bind the cube to some bones with…
I'm not sure I understood the problem. I could animate the location and rotation of the sphere and when playing back it seems to be working normally without any jumps or such 🤔