Not sure why but setting OVERLAY_shader_edit_gpencil_point
doesn't work at all here, and setting OVERLAY_shader_edit_curve_point
will draw vertices but they are still in mesh color/size…
Tried to force gl_PointSize = sizeVertexGpencil * 2.0;
in overlay_edit_curve_point_vert.glsl
but with no luck...
Yes #125665 seems to have a easier reproduction steps set up there
Then I guess it's probably missing a call that invalidates the tangent after merging objects. Will check in a bit
Hummm we kinda need that ref_id
when calling rename. (Will FUNC_USE_SELF_ID
do the job?)
I have no idea how long these should be 😅
On 4.2 and 4.3 both fine here 🤔 I did set sample number to 1 so it won't take forever to render, maybe
I'm 4070 with 535.161.07 driver on linux.
It's best if you could find stack trace…
@homspau To me that using color picker to do this sounds more like it worked accidentally 😅
Looks like it will accept values that are greater than 1.0f as well. To me it feels like a…
OK I think I can reproduce with the steps like in the video, but I'm not entirely sure what's going on or whether that's expected. Will poke devs.
Probably it needs an additional "ensure…
We do have a few generic GL error in the debug log but it's not critical. The thing that would definitely hang the window/OS are those bunch of these barrier usages which are present at the end of…
AFAIK blender deliberately forces all numpad keys into their number version, regardless of whether numlock key is on or not 🤔 I believe that's due to earlier confusion due to numlock state, and…
hummm I guess it's best to report this problem to the developer of the plugin, who might have better idea on what's going on
@homspau so what you wanted to achieve is that you want to sample and set the color in that "subtract" node and conveniently put the "center of the sphere" on sampled position? At the moment the…