forked from blender/blender
WIP: uv-simple-select #1
@ -152,21 +152,67 @@ static void geom_add_uv_vertex(const char *p, const char *end, GlobalVertices &r
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r_global_vertices.uv_vertices.append(uv);
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r_global_vertices.uv_vertices.append(uv);
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}
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}
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static void geom_add_edge(Geometry *geom,
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/**
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const char *p,
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* Parse vertex index and transform to non-negative, zero-based.
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const char *end,
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* Sets r_index to the index or INT32_MAX on error.
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GlobalVertices &r_global_vertices)
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* Index is transformed and bounds-checked using n_vertices,
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* which specifies the number of vertices that have been read before.
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* Returns updated p.
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*/
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static const char *parse_vertex_index(const char *p, const char *end, size_t n_elems, int &r_index)
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{
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{
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int edge_v1, edge_v2;
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p = parse_int(p, end, INT32_MAX, r_index, false);
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p = parse_int(p, end, -1, edge_v1);
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if (r_index != INT32_MAX) {
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p = parse_int(p, end, -1, edge_v2);
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r_index += r_index < 0 ? n_elems : -1;
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/* Always keep stored indices non-negative and zero-based. */
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if (r_index < 0 || r_index >= n_elems) {
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edge_v1 += edge_v1 < 0 ? r_global_vertices.vertices.size() : -1;
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fprintf(stderr, "Invalid vertex index %i (valid range [0, %zu))\n", r_index, n_elems);
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edge_v2 += edge_v2 < 0 ? r_global_vertices.vertices.size() : -1;
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r_index = INT32_MAX;
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BLI_assert(edge_v1 >= 0 && edge_v2 >= 0);
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}
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geom->edges_.append({uint(edge_v1), uint(edge_v2)});
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}
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geom->track_vertex_index(edge_v1);
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return p;
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geom->track_vertex_index(edge_v2);
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}
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/**
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* Parse a polyline and add its line segments as loose edges.
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* We support the following polyline specifications:
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* - "l v1/vt1 v2/vt2 ..."
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* - "l v1 v2 ..."
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* If a line only has one vertex (technically not allowed by the spec),
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* no line is created, but the vertex will be added to
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* the mesh even if it is unconnected.
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*/
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static void geom_add_polyline(Geometry *geom,
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const char *p,
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const char *end,
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GlobalVertices &r_global_vertices)
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{
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int last_vertex_index;
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p = drop_whitespace(p, end);
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p = parse_vertex_index(p, end, r_global_vertices.vertices.size(), last_vertex_index);
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if (last_vertex_index == INT32_MAX) {
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fprintf(stderr, "Skipping invalid OBJ polyline.\n");
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return;
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}
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geom->track_vertex_index(last_vertex_index);
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while (p < end) {
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int vertex_index;
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/* Lines can contain texture coordinate indices, just ignore them. */
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p = drop_non_whitespace(p, end);
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/* Skip whitespace to get to the next vertex. */
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p = drop_whitespace(p, end);
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p = parse_vertex_index(p, end, r_global_vertices.vertices.size(), vertex_index);
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if (vertex_index == INT32_MAX) {
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break;
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}
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geom->edges_.append({uint(last_vertex_index), uint(vertex_index)});
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geom->track_vertex_index(vertex_index);
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last_vertex_index = vertex_index;
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}
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}
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}
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static void geom_add_polygon(Geometry *geom,
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static void geom_add_polygon(Geometry *geom,
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@ -548,7 +594,7 @@ void OBJParser::parse(Vector<std::unique_ptr<Geometry>> &r_all_geometries,
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}
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}
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/* Faces. */
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/* Faces. */
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else if (parse_keyword(p, end, "l")) {
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else if (parse_keyword(p, end, "l")) {
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geom_add_edge(curr_geom, p, end, r_global_vertices);
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geom_add_polyline(curr_geom, p, end, r_global_vertices);
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}
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}
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/* Objects. */
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/* Objects. */
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else if (parse_keyword(p, end, "o")) {
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else if (parse_keyword(p, end, "o")) {
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@ -869,4 +869,13 @@ TEST_F(obj_importer_test, import_split_options_none)
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import_and_check("split_options.obj", expect, std::size(expect), 0);
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import_and_check("split_options.obj", expect, std::size(expect), 0);
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}
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}
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TEST_F(obj_importer_test, import_polylines)
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{
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Expectation expect[] = {
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{"OBCube", OB_MESH, 8, 12, 6, 24, float3(1, 1, -1), float3(-1, 1, 1)},
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{"OBpolylines", OB_MESH, 13, 8, 0, 0, float3(1, 0, 0), float3(.7, .7, 2)},
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};
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import_and_check("polylines.obj", expect, std::size(expect), 0);
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}
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} // namespace blender::io::obj
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} // namespace blender::io::obj
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