WIP: uv-simple-select #1

Closed
Chris Blackbourn wants to merge 182 commits from uv-simple-select into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
25 changed files with 289 additions and 63 deletions
Showing only changes of commit 34a203cfb1 - Show all commits

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@ -1442,12 +1442,20 @@ class USERPREF_PT_file_paths_asset_libraries(FilePathsPanel, Panel):
row = name_col.row()
row.alert = not library.name
row.prop(library, "name", text="")
row = name_col.row()
# Dummy for spacing
row.label(text="")
name_col.separator()
row = path_col.row()
subrow = row.row()
subrow.alert = not library.path
subrow.prop(library, "path", text="")
row.operator("preferences.asset_library_remove", text="", icon='X', emboss=False).index = i
row = path_col.row()
row.prop(library, "import_method", text="")
row.label(text="", icon='BLANK1')
path_col.separator()
row = box.row()
row.alignment = 'RIGHT'

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@ -19,6 +19,7 @@
#include "BKE_callbacks.h"
struct AssetLibrary;
class bUserAssetLibrary;
struct IDRemapper;
struct Main;
@ -58,6 +59,11 @@ class AssetLibrary {
std::function<void(AssetLibrary &self)> on_refresh_;
std::optional<eAssetImportMethod> import_method_;
/** Assets owned by this library may be imported with a different method than set in
* #import_method_ above, it's just a default. */
bool may_override_import_method_ = false;
bCallbackFuncStore on_save_callback_store_{};
public:
@ -67,10 +73,8 @@ class AssetLibrary {
std::unique_ptr<AssetCatalogService> catalog_service;
/** Assets owned by this library should never be linked. */
bool never_link = false;
friend class AssetLibraryService;
friend class AssetRepresentation;
public:
/**

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@ -12,10 +12,13 @@
#pragma once
#include <memory>
#include <optional>
#include <string>
#include "BLI_string_ref.hh"
#include "DNA_asset_types.h"
#include "AS_asset_identifier.hh"
struct AssetMetaData;
@ -70,6 +73,15 @@ class AssetRepresentation {
StringRefNull get_name() const;
AssetMetaData &get_metadata() const;
/** Get the import method to use for this asset. A different one may be used if
* #may_override_import_method() returns true, otherwise, the returned value must be used. If
* there is no import method predefined for this asset no value is returned.
*/
std::optional<eAssetImportMethod> get_import_method() const;
/** Returns if this asset may be imported with an import method other than the one returned by
* #get_import_method(). Also returns true if there is no predefined import method
* (when #get_import_method() returns no value). */
bool may_override_import_method() const;
/** Returns if this asset is stored inside this current file, and as such fully editable. */
bool is_local_id() const;
const AssetLibrary &owner_asset_library() const;
@ -81,3 +93,6 @@ class AssetRepresentation {
struct AssetRepresentation;
const std::string AS_asset_representation_full_path_get(const ::AssetRepresentation *asset);
std::optional<eAssetImportMethod> AS_asset_representation_import_method_get(
const ::AssetRepresentation *asset_handle);
bool AS_asset_representation_may_override_import_method(const ::AssetRepresentation *asset_handle);

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@ -63,9 +63,11 @@ AssetLibrary *AssetLibraryService::get_asset_library(
switch (type) {
case ASSET_LIBRARY_ESSENTIALS: {
const StringRefNull root_path = essentials_directory_path();
AssetLibrary *asset_library = get_asset_library_on_disk(root_path);
asset_library->never_link = true;
return asset_library;
AssetLibrary *library = get_asset_library_on_disk(root_path);
library->import_method_ = ASSET_IMPORT_APPEND_REUSE;
return library;
}
case ASSET_LIBRARY_LOCAL: {
/* For the "Current File" library we get the asset library root path based on main. */
@ -81,12 +83,22 @@ AssetLibrary *AssetLibraryService::get_asset_library(
case ASSET_LIBRARY_ALL:
return get_asset_library_all(bmain);
case ASSET_LIBRARY_CUSTOM: {
std::string root_path = root_path_from_library_ref(library_reference);
if (!root_path.empty()) {
return get_asset_library_on_disk(root_path);
bUserAssetLibrary *custom_library = find_custom_asset_library_from_library_ref(
library_reference);
if (!custom_library) {
return nullptr;
}
break;
std::string root_path = custom_library->path;
if (root_path.empty()) {
return nullptr;
}
AssetLibrary *library = get_asset_library_on_disk(root_path);
library->import_method_ = eAssetImportMethod(custom_library->import_method);
library->may_override_import_method_ = true;
return library;
}
}
@ -187,6 +199,15 @@ AssetLibrary *AssetLibraryService::get_asset_library_all(const Main *bmain)
return all_library_.get();
}
bUserAssetLibrary *AssetLibraryService::find_custom_asset_library_from_library_ref(
const AssetLibraryReference &library_reference)
{
BLI_assert(library_reference.type == ASSET_LIBRARY_CUSTOM);
BLI_assert(library_reference.custom_library_index >= 0);
return BKE_preferences_asset_library_find_from_index(&U, library_reference.custom_library_index);
}
std::string AssetLibraryService::root_path_from_library_ref(
const AssetLibraryReference &library_reference)
{
@ -194,16 +215,13 @@ std::string AssetLibraryService::root_path_from_library_ref(
return "";
}
BLI_assert(library_reference.type == ASSET_LIBRARY_CUSTOM);
BLI_assert(library_reference.custom_library_index >= 0);
bUserAssetLibrary *user_library = BKE_preferences_asset_library_find_from_index(
&U, library_reference.custom_library_index);
if (!user_library || !user_library->path[0]) {
bUserAssetLibrary *custom_library = find_custom_asset_library_from_library_ref(
library_reference);
if (!custom_library || !custom_library->path[0]) {
return "";
}
return user_library->path;
return custom_library->path;
}
void AssetLibraryService::allocate_service_instance()

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@ -14,6 +14,7 @@
#include <memory>
struct AssetLibraryReference;
struct bUserAssetLibrary;
namespace blender::asset_system {
@ -58,6 +59,8 @@ class AssetLibraryService {
static void destroy();
static std::string root_path_from_library_ref(const AssetLibraryReference &library_reference);
static bUserAssetLibrary *find_custom_asset_library_from_library_ref(
const AssetLibraryReference &library_reference);
AssetLibrary *get_asset_library(const Main *bmain,
const AssetLibraryReference &library_reference);

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@ -8,6 +8,7 @@
#include "DNA_ID.h"
#include "DNA_asset_types.h"
#include "DNA_userdef_types.h"
#include "AS_asset_identifier.hh"
#include "AS_asset_library.hh"
@ -80,6 +81,22 @@ AssetMetaData &AssetRepresentation::get_metadata() const
return is_local_id_ ? *local_asset_id_->asset_data : *external_asset_.metadata_;
}
std::optional<eAssetImportMethod> AssetRepresentation::get_import_method() const
{
if (!owner_asset_library_) {
return {};
}
return owner_asset_library_->import_method_;
}
bool AssetRepresentation::may_override_import_method() const
{
if (!owner_asset_library_ || !owner_asset_library_->import_method_) {
return true;
}
return owner_asset_library_->may_override_import_method_;
}
bool AssetRepresentation::is_local_id() const
{
return is_local_id_;
@ -102,6 +119,21 @@ const std::string AS_asset_representation_full_path_get(const AssetRepresentatio
return identifier.full_path();
}
std::optional<eAssetImportMethod> AS_asset_representation_import_method_get(
const AssetRepresentation *asset_handle)
{
const asset_system::AssetRepresentation *asset =
reinterpret_cast<const asset_system::AssetRepresentation *>(asset_handle);
return asset->get_import_method();
}
bool AS_asset_representation_may_override_import_method(const AssetRepresentation *asset_handle)
{
const asset_system::AssetRepresentation *asset =
reinterpret_cast<const asset_system::AssetRepresentation *>(asset_handle);
return asset->may_override_import_method();
}
/* ---------------------------------------------------------------------- */
/** \name C-API
* \{ */
@ -127,11 +159,4 @@ bool AS_asset_representation_is_local_id(const AssetRepresentation *asset_handle
return asset->is_local_id();
}
bool AS_asset_representation_is_never_link(const AssetRepresentation *asset_handle)
{
const asset_system::AssetRepresentation *asset =
reinterpret_cast<const asset_system::AssetRepresentation *>(asset_handle);
return asset->owner_asset_library().never_link;
}
/** \} */

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@ -23,9 +23,11 @@ extern "C" {
/** Blender release cycle stage: alpha/beta/rc/release. */
#define BLENDER_VERSION_CYCLE alpha
/* TODO proper version bump. */
/* Blender file format version. */
#define BLENDER_FILE_VERSION BLENDER_VERSION
#define BLENDER_FILE_SUBVERSION 9
#define BLENDER_FILE_SUBVERSION 10
/* Minimum Blender version that supports reading file written with the current
* version. Older Blender versions will test this and show a warning if the file

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@ -8,6 +8,8 @@
#include <string.h>
#include "DNA_asset_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_fileops.h"
@ -44,6 +46,7 @@ bUserAssetLibrary *BKE_preferences_asset_library_add(UserDef *userdef,
if (path) {
BLI_strncpy(library->path, path, sizeof(library->path));
}
library->import_method = ASSET_IMPORT_APPEND_REUSE;
return library;
}

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@ -3913,16 +3913,27 @@ void blo_do_versions_300(FileData *fd, Library * /*lib*/, Main *bmain)
}
}
/**
* Versioning code until next subversion bump goes here.
*
* \note Be sure to check when bumping the version:
* - "versioning_userdef.c", #blo_do_versions_userdef
* - "versioning_userdef.c", #do_versions_theme
*
* \note Keep this message at the bottom of the function.
*/
{
if (!MAIN_VERSION_ATLEAST(bmain, 305, 10)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype != SPACE_FILE) {
continue;
}
SpaceFile *sfile = reinterpret_cast<SpaceFile *>(sl);
if (!sfile->asset_params) {
continue;
}
/* When an asset browser uses the default import method, make it follow the new
* preference setting. This means no effective default behavior change. */
if (sfile->asset_params->import_type == FILE_ASSET_IMPORT_APPEND_REUSE) {
sfile->asset_params->import_type = FILE_ASSET_IMPORT_FOLLOW_PREFS;
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "SceneEEVEE", "int", "shadow_pool_size")) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.flag |= SCE_EEVEE_SHADOW_ENABLED;
@ -3960,7 +3971,18 @@ void blo_do_versions_300(FileData *fd, Library * /*lib*/, Main *bmain)
}
}
}
}
/**
* Versioning code until next subversion bump goes here.
*
* \note Be sure to check when bumping the version:
* - "versioning_userdef.c", #blo_do_versions_userdef
* - "versioning_userdef.c", #do_versions_theme
*
* \note Keep this message at the bottom of the function.
*/
{
/* Keep this block, even when empty. */
}
}

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@ -773,6 +773,12 @@ void blo_do_versions_userdef(UserDef *userdef)
userdef->gpu_backend = GPU_BACKEND_OPENGL;
}
if (!USER_VERSION_ATLEAST(305, 10)) {
LISTBASE_FOREACH (bUserAssetLibrary *, asset_library, &userdef->asset_libraries) {
asset_library->import_method = ASSET_IMPORT_APPEND_REUSE;
}
}
/**
* Versioning code until next subversion bump goes here.
*

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@ -13,6 +13,7 @@
#pragma once
#include "DNA_ID_enums.h"
#include "DNA_asset_types.h"
#ifdef __cplusplus
extern "C" {
@ -37,6 +38,13 @@ void ED_asset_handle_get_full_library_path(
#ifdef __cplusplus
# include <optional>
/** The asset library may have an import method (e.g. append vs. link) defined to use. If so, this
* returns it. Otherwise a reasonable method should be used, usually "Append (Reuse Data)". */
std::optional<eAssetImportMethod> ED_asset_handle_get_import_method(
const struct AssetHandle *asset);
namespace blender::ed::asset {
/** If the ID already exists in the database, return it, otherwise add it. */

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@ -42,6 +42,12 @@ int ED_asset_handle_get_preview_icon_id(const AssetHandle *asset)
return asset->file_data->preview_icon_id;
}
std::optional<eAssetImportMethod> ED_asset_handle_get_import_method(
const AssetHandle *asset_handle)
{
return AS_asset_representation_import_method_get(asset_handle->file_data->asset);
}
void ED_asset_handle_get_full_library_path(const AssetHandle *asset_handle,
char r_full_lib_path[FILE_MAX_LIBEXTRA])
{

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@ -150,6 +150,22 @@ struct ID *ED_fileselect_active_asset_get(const struct SpaceFile *sfile);
void ED_fileselect_activate_asset_catalog(const struct SpaceFile *sfile, bUUID catalog_id);
/**
* Resolve this space's #eFileAssetImportMethod to the #eAssetImportMethod (note the different
* type) to be used for the actual import of a specific asset.
* - If the asset system dictates a certain import method, this will be returned.
* - If the Asset Browser is set to follow the Preferences (#FILE_ASSET_IMPORT_FOLLOW_PREFS), the
* asset system determines the import method (which is the default from the Preferences). -1 is
* returned if the asset system doesn't specify a method (e.g. because the asset library doesn't
* come from the Preferences).
* - Otherwise, the Asset Browser determines (possibly overrides) the import method.
*
* \return -1 on error, for example when #FILE_ASSET_IMPORT_FOLLOW_PREFS was requested but the
* active asset library reference couldn't be found in the preferences.
*/
int /* #eAssetImportMethod */ ED_fileselect_asset_import_method_get(
const struct SpaceFile *sfile, const struct FileDirEntry *file);
/**
* Activate and select the file that corresponds to the given ID.
* Pass deferred=true to wait for the next refresh before activating.

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@ -1797,7 +1797,7 @@ void UI_but_drag_attach_image(uiBut *but, struct ImBuf *imb, float scale);
void UI_but_drag_set_asset(uiBut *but,
const struct AssetHandle *asset,
const char *path,
int import_type, /* eFileAssetImportType */
int import_type, /* eAssetImportType */
int icon,
struct ImBuf *imb,
float scale);

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@ -49,12 +49,15 @@ static void asset_view_item_but_drag_set(uiBut *but, AssetHandle *asset_handle)
* away before too long. */
ED_asset_handle_get_full_library_path(asset_handle, blend_path);
const eAssetImportMethod import_method =
ED_asset_handle_get_import_method(asset_handle).value_or(ASSET_IMPORT_APPEND_REUSE);
if (blend_path[0]) {
ImBuf *imbuf = ED_assetlist_asset_image_get(asset_handle);
UI_but_drag_set_asset(but,
asset_handle,
BLI_strdup(blend_path),
FILE_ASSET_IMPORT_APPEND,
import_method,
ED_asset_handle_get_preview_icon_id(asset_handle),
imbuf,
1.0f);

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@ -128,19 +128,6 @@ static void draw_tile_background(const rcti *draw_rect, int colorid, int shade)
UI_draw_roundbox_aa(&draw_rect_fl, true, 5.0f, color);
}
static eFileAssetImportType get_asset_import_type(const SpaceFile *sfile, const FileDirEntry *file)
{
const FileAssetSelectParams *asset_params = ED_fileselect_get_asset_params(sfile);
BLI_assert(asset_params != NULL);
if (asset_params->import_type != FILE_ASSET_IMPORT_LINK) {
return asset_params->import_type;
}
if (AS_asset_representation_is_never_link(file->asset)) {
return FILE_ASSET_IMPORT_APPEND_REUSE;
}
return FILE_ASSET_IMPORT_LINK;
}
static void file_draw_icon(const SpaceFile *sfile,
uiBlock *block,
const FileDirEntry *file,
@ -180,10 +167,16 @@ static void file_draw_icon(const SpaceFile *sfile,
ImBuf *preview_image = filelist_file_getimage(file);
char blend_path[FILE_MAX_LIBEXTRA];
if (BLO_library_path_explode(path, blend_path, NULL, NULL)) {
const FileAssetSelectParams *asset_params = ED_fileselect_get_asset_params(sfile);
BLI_assert(asset_params != NULL);
const int import_method = ED_fileselect_asset_import_method_get(sfile, file);
BLI_assert(import_method > -1);
UI_but_drag_set_asset(but,
&(AssetHandle){.file_data = file},
BLI_strdup(blend_path),
get_asset_import_type(sfile, file),
import_method,
icon,
preview_image,
UI_DPI_FAC);
@ -570,10 +563,16 @@ static void file_draw_preview(const SpaceFile *sfile,
char blend_path[FILE_MAX_LIBEXTRA];
if (BLO_library_path_explode(path, blend_path, NULL, NULL)) {
const FileAssetSelectParams *asset_params = ED_fileselect_get_asset_params(sfile);
BLI_assert(asset_params != NULL);
const int import_method = ED_fileselect_asset_import_method_get(sfile, file);
BLI_assert(import_method > -1);
UI_but_drag_set_asset(but,
&(AssetHandle){.file_data = file},
BLI_strdup(blend_path),
get_asset_import_type(sfile, file),
import_method,
icon,
imb,
scale);

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@ -23,6 +23,8 @@
# include <unistd.h>
#endif
#include "AS_asset_representation.hh"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
@ -58,6 +60,7 @@
#include "UI_interface_icons.h"
#include "UI_view2d.h"
#include "AS_asset_representation.h"
#include "AS_essentials_library.hh"
#include "file_intern.h"
@ -106,7 +109,7 @@ static void fileselect_ensure_updated_asset_params(SpaceFile *sfile)
asset_params->base_params.details_flags = U_default.file_space_data.details_flags;
asset_params->asset_library_ref.type = ASSET_LIBRARY_ALL;
asset_params->asset_library_ref.custom_library_index = -1;
asset_params->import_type = FILE_ASSET_IMPORT_APPEND_REUSE;
asset_params->import_type = FILE_ASSET_IMPORT_FOLLOW_PREFS;
}
FileSelectParams *base_params = &asset_params->base_params;
@ -503,6 +506,43 @@ void ED_fileselect_activate_asset_catalog(const SpaceFile *sfile, const bUUID ca
WM_main_add_notifier(NC_SPACE | ND_SPACE_ASSET_PARAMS, nullptr);
}
int ED_fileselect_asset_import_method_get(const SpaceFile *sfile, const FileDirEntry *file)
{
if (!ED_fileselect_is_asset_browser(sfile) || !file->asset) {
return -1;
}
/* First handle the case where the asset system dictates a certain import method. */
if (AS_asset_representation_may_override_import_method(file->asset) == false) {
BLI_assert(AS_asset_representation_import_method_get(file->asset).has_value());
return *AS_asset_representation_import_method_get(file->asset);
}
const FileAssetSelectParams *params = ED_fileselect_get_asset_params(sfile);
if (params->import_type == FILE_ASSET_IMPORT_FOLLOW_PREFS) {
std::optional import_method = AS_asset_representation_import_method_get(file->asset);
return import_method ? *import_method : -1;
}
switch (eFileAssetImportType(params->import_type)) {
case FILE_ASSET_IMPORT_LINK:
return ASSET_IMPORT_LINK;
case FILE_ASSET_IMPORT_APPEND:
return ASSET_IMPORT_APPEND;
case FILE_ASSET_IMPORT_APPEND_REUSE:
return ASSET_IMPORT_APPEND_REUSE;
/* Should be handled above already. Break and fail below. */
case FILE_ASSET_IMPORT_FOLLOW_PREFS:
break;
}
BLI_assert_unreachable();
return -1;
}
static void on_reload_activate_by_id(SpaceFile *sfile, onReloadFnData custom_data)
{
ID *asset_id = (ID *)custom_data;

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@ -99,6 +99,17 @@ typedef enum eAssetLibraryType {
ASSET_LIBRARY_CUSTOM = 100,
} eAssetLibraryType;
typedef enum eAssetImportMethod {
/** Regular data-block linking. */
ASSET_IMPORT_LINK = 0,
/** Regular data-block appending (basically linking + "Make Local"). */
ASSET_IMPORT_APPEND = 1,
/** Append data-block with the #BLO_LIBLINK_APPEND_LOCAL_ID_REUSE flag enabled. Some typically
* heavy data dependencies (e.g. the image data-blocks of a material, the mesh of an object) may
* be reused from an earlier append. */
ASSET_IMPORT_APPEND_REUSE = 2,
} eAssetImportMethod;
/**
* Information to identify an asset library. May be either one of the predefined types (current
* 'Main', builtin library, project library), or a custom type as defined in the Preferences.

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@ -850,6 +850,8 @@ typedef enum eFileAssetImportType {
* heavy data dependencies (e.g. the image data-blocks of a material, the mesh of an object) may
* be reused from an earlier append. */
FILE_ASSET_IMPORT_APPEND_REUSE = 2,
/** Default: Follow the preference setting for this asset library. */
FILE_ASSET_IMPORT_FOLLOW_PREFS = 3,
} eFileAssetImportType;
/**

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@ -577,6 +577,9 @@ typedef struct bUserAssetLibrary {
char name[64]; /* MAX_NAME */
char path[1024]; /* FILE_MAX */
short import_method; /* eAssetImportMethod */
char _pad0[6];
} bUserAssetLibrary;
typedef struct SolidLight {

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@ -6912,6 +6912,12 @@ static void rna_def_fileselect_asset_params(BlenderRNA *brna)
PropertyRNA *prop;
static const EnumPropertyItem asset_import_type_items[] = {
{FILE_ASSET_IMPORT_FOLLOW_PREFS,
"FOLLOW_PREFS",
0,
"Follow Preferences",
"Use the import method set in the Preferences for this asset library, don't override it "
"for this Asset Browser"},
{FILE_ASSET_IMPORT_LINK, "LINK", 0, "Link", "Import the assets as linked data-block"},
{FILE_ASSET_IMPORT_APPEND,
"APPEND",

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@ -6134,6 +6134,31 @@ static void rna_def_userdef_filepaths_asset_library(BlenderRNA *brna)
prop, "Path", "Path to a directory with .blend files to use as an asset library");
RNA_def_property_string_funcs(prop, NULL, NULL, "rna_userdef_asset_library_path_set");
RNA_def_property_update(prop, 0, "rna_userdef_update");
static const EnumPropertyItem import_method_items[] = {
{ASSET_IMPORT_LINK, "LINK", 0, "Link", "Import the assets as linked data-block"},
{ASSET_IMPORT_APPEND,
"APPEND",
0,
"Append",
"Import the assets as copied data-block, with no link to the original asset data-block"},
{ASSET_IMPORT_APPEND_REUSE,
"APPEND_REUSE",
0,
"Append (Reuse Data)",
"Import the assets as copied data-block while avoiding multiple copies of nested, "
"typically heavy data. For example the textures of a material asset, or the mesh of an "
"object asset, don't have to be copied every time this asset is imported. The instances of "
"the asset share the data instead"},
{0, NULL, 0, NULL, NULL},
};
prop = RNA_def_property(srna, "import_method", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, import_method_items);
RNA_def_property_ui_text(
prop,
"Default Import Method",
"Determine how the asset will be imported, unless overridden by the Asset Browser");
RNA_def_property_update(prop, 0, "rna_userdef_update");
}
static void rna_def_userdef_filepaths(BlenderRNA *brna)

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@ -1345,7 +1345,7 @@ bool WM_drag_is_ID_type(const struct wmDrag *drag, int idcode);
*/
wmDragAsset *WM_drag_create_asset_data(const struct AssetHandle *asset,
const char *path,
int import_type);
int /* #eAssetImportMethod */ import_type);
struct wmDragAsset *WM_drag_get_asset_data(const struct wmDrag *drag, int idcode);
struct AssetMetaData *WM_drag_get_asset_meta_data(const struct wmDrag *drag, int idcode);
/**

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@ -1074,7 +1074,7 @@ typedef struct wmDragAsset {
const char *path;
int id_type;
struct AssetMetaData *metadata;
int import_type; /* eFileAssetImportType */
int import_method; /* eAssetImportType */
/* FIXME: This is temporary evil solution to get scene/view-layer/etc in the copy callback of the
* #wmDropBox.

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@ -9,6 +9,7 @@
#include <cstring>
#include "DNA_asset_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
@ -563,7 +564,7 @@ wmDragAsset *WM_drag_create_asset_data(const AssetHandle *asset, const char *pat
asset_drag->metadata = ED_asset_handle_get_metadata(asset);
asset_drag->path = path;
asset_drag->id_type = ED_asset_handle_get_id_type(asset);
asset_drag->import_type = import_type;
asset_drag->import_method = import_type;
return asset_drag;
}
@ -617,11 +618,11 @@ ID *WM_drag_asset_id_import(wmDragAsset *asset_drag, const int flag_extra)
ViewLayer *view_layer = CTX_data_view_layer(asset_drag->evil_C);
View3D *view3d = CTX_wm_view3d(asset_drag->evil_C);
switch ((eFileAssetImportType)asset_drag->import_type) {
case FILE_ASSET_IMPORT_LINK:
switch (eAssetImportMethod(asset_drag->import_method)) {
case ASSET_IMPORT_LINK:
return WM_file_link_datablock(
bmain, scene, view_layer, view3d, asset_drag->path, idtype, name, flag);
case FILE_ASSET_IMPORT_APPEND:
case ASSET_IMPORT_APPEND:
return WM_file_append_datablock(bmain,
scene,
view_layer,
@ -631,7 +632,7 @@ ID *WM_drag_asset_id_import(wmDragAsset *asset_drag, const int flag_extra)
name,
flag | BLO_LIBLINK_APPEND_RECURSIVE |
BLO_LIBLINK_APPEND_ASSET_DATA_CLEAR);
case FILE_ASSET_IMPORT_APPEND_REUSE:
case ASSET_IMPORT_APPEND_REUSE:
return WM_file_append_datablock(G_MAIN,
scene,
view_layer,
@ -655,7 +656,7 @@ bool WM_drag_asset_will_import_linked(const wmDrag *drag)
}
const wmDragAsset *asset_drag = WM_drag_get_asset_data(drag, 0);
return asset_drag->import_type == FILE_ASSET_IMPORT_LINK;
return asset_drag->import_method == ASSET_IMPORT_LINK;
}
ID *WM_drag_get_local_ID_or_import_from_asset(const wmDrag *drag, int idcode)
@ -728,7 +729,7 @@ void WM_drag_add_asset_list_item(wmDrag *drag, const AssetHandle *asset)
ED_asset_handle_get_full_library_path(asset, asset_blend_path);
drag_asset->is_external = true;
drag_asset->asset_data.external_info = WM_drag_create_asset_data(
asset, BLI_strdup(asset_blend_path), FILE_ASSET_IMPORT_APPEND);
asset, BLI_strdup(asset_blend_path), ASSET_IMPORT_APPEND);
}
BLI_addtail(&drag->asset_items, drag_asset);
}