WIP: uv-simple-select #1

Closed
Chris Blackbourn wants to merge 182 commits from uv-simple-select into main

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@ -1924,31 +1924,40 @@ void EDBM_project_snap_verts(
ED_view3d_init_mats_rv3d(obedit, region->regiondata);
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create(
CTX_data_scene(C), 0);
Scene *scene = CTX_data_scene(C);
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create(scene, 0);
eSnapTargetOP target_op = SCE_SNAP_TARGET_NOT_ACTIVE;
const int snap_flag = scene->toolsettings->snap_flag;
SET_FLAG_FROM_TEST(
target_op, !(snap_flag & SCE_SNAP_TO_INCLUDE_EDITED), SCE_SNAP_TARGET_NOT_EDITED);
SET_FLAG_FROM_TEST(
target_op, !(snap_flag & SCE_SNAP_TO_INCLUDE_NONEDITED), SCE_SNAP_TARGET_NOT_NONEDITED);
SET_FLAG_FROM_TEST(
target_op, (snap_flag & SCE_SNAP_TO_ONLY_SELECTABLE), SCE_SNAP_TARGET_ONLY_SELECTABLE);
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
float mval[2], co_proj[3];
if (ED_view3d_project_float_object(region, eve->co, mval, V3D_PROJ_TEST_NOP) ==
V3D_PROJ_RET_OK) {
if (ED_transform_snap_object_project_view3d(
snap_context,
depsgraph,
region,
CTX_wm_view3d(C),
SCE_SNAP_MODE_FACE_RAYCAST,
&(const struct SnapObjectParams){
.snap_target_select = SCE_SNAP_TARGET_NOT_ACTIVE,
.edit_mode_type = SNAP_GEOM_FINAL,
.use_occlusion_test = true,
},
NULL,
mval,
NULL,
NULL,
co_proj,
NULL)) {
if (ED_transform_snap_object_project_view3d(snap_context,
depsgraph,
region,
CTX_wm_view3d(C),
SCE_SNAP_MODE_FACE_RAYCAST,
&(const struct SnapObjectParams){
.snap_target_select = target_op,
.edit_mode_type = SNAP_GEOM_FINAL,
.use_occlusion_test = true,
},
NULL,
mval,
NULL,
NULL,
co_proj,
NULL)) {
mul_v3_m4v3(eve->co, obedit->world_to_object, co_proj);
}
}