forked from blender/blender
WIP: uv-simple-select #1
@ -23,11 +23,15 @@ struct ID;
|
|||||||
|
|
||||||
namespace blender::asset_system {
|
namespace blender::asset_system {
|
||||||
|
|
||||||
|
class AssetLibrary;
|
||||||
|
|
||||||
class AssetRepresentation {
|
class AssetRepresentation {
|
||||||
AssetIdentifier identifier_;
|
AssetIdentifier identifier_;
|
||||||
/** Indicate if this is a local or external asset, and as such, which of the union members below
|
/** Indicate if this is a local or external asset, and as such, which of the union members below
|
||||||
* should be used. */
|
* should be used. */
|
||||||
const bool is_local_id_ = false;
|
const bool is_local_id_ = false;
|
||||||
|
/** Asset library that owns this asset representation. */
|
||||||
|
const AssetLibrary *owner_asset_library_;
|
||||||
|
|
||||||
struct ExternalAsset {
|
struct ExternalAsset {
|
||||||
std::string name;
|
std::string name;
|
||||||
@ -44,10 +48,13 @@ class AssetRepresentation {
|
|||||||
/** Constructs an asset representation for an external ID. The asset will not be editable. */
|
/** Constructs an asset representation for an external ID. The asset will not be editable. */
|
||||||
AssetRepresentation(AssetIdentifier &&identifier,
|
AssetRepresentation(AssetIdentifier &&identifier,
|
||||||
StringRef name,
|
StringRef name,
|
||||||
std::unique_ptr<AssetMetaData> metadata);
|
std::unique_ptr<AssetMetaData> metadata,
|
||||||
|
const AssetLibrary &owner_asset_library);
|
||||||
/** Constructs an asset representation for an ID stored in the current file. This makes the asset
|
/** Constructs an asset representation for an ID stored in the current file. This makes the asset
|
||||||
* local and fully editable. */
|
* local and fully editable. */
|
||||||
AssetRepresentation(AssetIdentifier &&identifier, ID &id);
|
AssetRepresentation(AssetIdentifier &&identifier,
|
||||||
|
ID &id,
|
||||||
|
const AssetLibrary &owner_asset_library);
|
||||||
AssetRepresentation(AssetRepresentation &&other);
|
AssetRepresentation(AssetRepresentation &&other);
|
||||||
/* Non-copyable type. */
|
/* Non-copyable type. */
|
||||||
AssetRepresentation(const AssetRepresentation &other) = delete;
|
AssetRepresentation(const AssetRepresentation &other) = delete;
|
||||||
@ -65,6 +72,7 @@ class AssetRepresentation {
|
|||||||
AssetMetaData &get_metadata() const;
|
AssetMetaData &get_metadata() const;
|
||||||
/** Returns if this asset is stored inside this current file, and as such fully editable. */
|
/** Returns if this asset is stored inside this current file, and as such fully editable. */
|
||||||
bool is_local_id() const;
|
bool is_local_id() const;
|
||||||
|
const AssetLibrary &owner_asset_library() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace blender::asset_system
|
} // namespace blender::asset_system
|
||||||
|
@ -169,13 +169,14 @@ AssetRepresentation &AssetLibrary::add_external_asset(StringRef relative_asset_p
|
|||||||
std::unique_ptr<AssetMetaData> metadata)
|
std::unique_ptr<AssetMetaData> metadata)
|
||||||
{
|
{
|
||||||
AssetIdentifier identifier = asset_identifier_from_library(relative_asset_path);
|
AssetIdentifier identifier = asset_identifier_from_library(relative_asset_path);
|
||||||
return asset_storage_->add_external_asset(std::move(identifier), name, std::move(metadata));
|
return asset_storage_->add_external_asset(
|
||||||
|
std::move(identifier), name, std::move(metadata), *this);
|
||||||
}
|
}
|
||||||
|
|
||||||
AssetRepresentation &AssetLibrary::add_local_id_asset(StringRef relative_asset_path, ID &id)
|
AssetRepresentation &AssetLibrary::add_local_id_asset(StringRef relative_asset_path, ID &id)
|
||||||
{
|
{
|
||||||
AssetIdentifier identifier = asset_identifier_from_library(relative_asset_path);
|
AssetIdentifier identifier = asset_identifier_from_library(relative_asset_path);
|
||||||
return asset_storage_->add_local_id_asset(std::move(identifier), id);
|
return asset_storage_->add_local_id_asset(std::move(identifier), id, *this);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool AssetLibrary::remove_asset(AssetRepresentation &asset)
|
bool AssetLibrary::remove_asset(AssetRepresentation &asset)
|
||||||
|
@ -17,15 +17,24 @@ namespace blender::asset_system {
|
|||||||
|
|
||||||
AssetRepresentation::AssetRepresentation(AssetIdentifier &&identifier,
|
AssetRepresentation::AssetRepresentation(AssetIdentifier &&identifier,
|
||||||
StringRef name,
|
StringRef name,
|
||||||
std::unique_ptr<AssetMetaData> metadata)
|
std::unique_ptr<AssetMetaData> metadata,
|
||||||
: identifier_(identifier), is_local_id_(false), external_asset_()
|
const AssetLibrary &owner_asset_library)
|
||||||
|
: identifier_(identifier),
|
||||||
|
is_local_id_(false),
|
||||||
|
owner_asset_library_(&owner_asset_library),
|
||||||
|
external_asset_()
|
||||||
{
|
{
|
||||||
external_asset_.name = name;
|
external_asset_.name = name;
|
||||||
external_asset_.metadata_ = std::move(metadata);
|
external_asset_.metadata_ = std::move(metadata);
|
||||||
}
|
}
|
||||||
|
|
||||||
AssetRepresentation::AssetRepresentation(AssetIdentifier &&identifier, ID &id)
|
AssetRepresentation::AssetRepresentation(AssetIdentifier &&identifier,
|
||||||
: identifier_(identifier), is_local_id_(true), local_asset_id_(&id)
|
ID &id,
|
||||||
|
const AssetLibrary &owner_asset_library)
|
||||||
|
: identifier_(identifier),
|
||||||
|
is_local_id_(true),
|
||||||
|
owner_asset_library_(&owner_asset_library),
|
||||||
|
local_asset_id_(&id)
|
||||||
{
|
{
|
||||||
if (!id.asset_data) {
|
if (!id.asset_data) {
|
||||||
throw std::invalid_argument("Passed ID is not an asset");
|
throw std::invalid_argument("Passed ID is not an asset");
|
||||||
@ -75,6 +84,11 @@ bool AssetRepresentation::is_local_id() const
|
|||||||
return is_local_id_;
|
return is_local_id_;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const AssetLibrary &AssetRepresentation::owner_asset_library() const
|
||||||
|
{
|
||||||
|
return *owner_asset_library_;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace blender::asset_system
|
} // namespace blender::asset_system
|
||||||
|
|
||||||
using namespace blender;
|
using namespace blender;
|
||||||
|
@ -15,18 +15,21 @@
|
|||||||
|
|
||||||
namespace blender::asset_system {
|
namespace blender::asset_system {
|
||||||
|
|
||||||
AssetRepresentation &AssetStorage::add_local_id_asset(AssetIdentifier &&identifier, ID &id)
|
AssetRepresentation &AssetStorage::add_local_id_asset(AssetIdentifier &&identifier,
|
||||||
|
ID &id,
|
||||||
|
const AssetLibrary &owner_asset_library)
|
||||||
{
|
{
|
||||||
return *local_id_assets_.lookup_key_or_add(
|
return *local_id_assets_.lookup_key_or_add(
|
||||||
std::make_unique<AssetRepresentation>(std::move(identifier), id));
|
std::make_unique<AssetRepresentation>(std::move(identifier), id, owner_asset_library));
|
||||||
}
|
}
|
||||||
|
|
||||||
AssetRepresentation &AssetStorage::add_external_asset(AssetIdentifier &&identifier,
|
AssetRepresentation &AssetStorage::add_external_asset(AssetIdentifier &&identifier,
|
||||||
StringRef name,
|
StringRef name,
|
||||||
std::unique_ptr<AssetMetaData> metadata)
|
std::unique_ptr<AssetMetaData> metadata,
|
||||||
|
const AssetLibrary &owner_asset_library)
|
||||||
{
|
{
|
||||||
return *external_assets_.lookup_key_or_add(
|
return *external_assets_.lookup_key_or_add(std::make_unique<AssetRepresentation>(
|
||||||
std::make_unique<AssetRepresentation>(std::move(identifier), name, std::move(metadata)));
|
std::move(identifier), name, std::move(metadata), owner_asset_library));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool AssetStorage::remove_asset(AssetRepresentation &asset)
|
bool AssetStorage::remove_asset(AssetRepresentation &asset)
|
||||||
|
@ -35,9 +35,12 @@ class AssetStorage {
|
|||||||
/** See #AssetLibrary::add_external_asset(). */
|
/** See #AssetLibrary::add_external_asset(). */
|
||||||
AssetRepresentation &add_external_asset(AssetIdentifier &&identifier,
|
AssetRepresentation &add_external_asset(AssetIdentifier &&identifier,
|
||||||
StringRef name,
|
StringRef name,
|
||||||
std::unique_ptr<AssetMetaData> metadata);
|
std::unique_ptr<AssetMetaData> metadata,
|
||||||
|
const AssetLibrary &owner_asset_library);
|
||||||
/** See #AssetLibrary::add_external_asset(). */
|
/** See #AssetLibrary::add_external_asset(). */
|
||||||
AssetRepresentation &add_local_id_asset(AssetIdentifier &&identifier, ID &id);
|
AssetRepresentation &add_local_id_asset(AssetIdentifier &&identifier,
|
||||||
|
ID &id,
|
||||||
|
const AssetLibrary &owner_asset_library);
|
||||||
|
|
||||||
/** See #AssetLibrary::remove_asset(). */
|
/** See #AssetLibrary::remove_asset(). */
|
||||||
bool remove_asset(AssetRepresentation &asset);
|
bool remove_asset(AssetRepresentation &asset);
|
||||||
|
Loading…
Reference in New Issue
Block a user