forked from blender/blender
WIP: uv-simple-select #1
@ -1022,6 +1022,7 @@ static void view3d_widgets()
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WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_xform_gizmo_context);
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WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_spot);
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WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_point);
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WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_area);
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WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_target);
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WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_force_field);
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@ -42,6 +42,7 @@
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typedef struct LightSpotWidgetGroup {
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wmGizmo *spot_angle;
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wmGizmo *spot_blend;
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wmGizmo *spot_radius;
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} LightSpotWidgetGroup;
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static void gizmo_spot_blend_prop_matrix_get(const wmGizmo *UNUSED(gz),
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@ -94,6 +95,48 @@ static void gizmo_spot_blend_prop_matrix_set(const wmGizmo *UNUSED(gz),
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RNA_property_update_main(CTX_data_main(C), scene, &light_ptr, spot_blend_prop);
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}
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/* Used by spot light and point light. */
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static void gizmo_light_radius_prop_matrix_get(const wmGizmo *UNUSED(gz),
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wmGizmoProperty *gz_prop,
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void *value_p)
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{
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BLI_assert(gz_prop->type->array_length == 16);
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float(*matrix)[4] = value_p;
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const bContext *C = gz_prop->custom_func.user_data;
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ViewLayer *view_layer = CTX_data_view_layer(C);
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BKE_view_layer_synced_ensure(CTX_data_scene(C), view_layer);
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const Light *la = BKE_view_layer_active_object_get(view_layer)->data;
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/* Draw gizmo even when radius is zero. */
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const float diameter = fmaxf(2.0f * la->radius, 1e-2f);
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matrix[0][0] = diameter;
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matrix[1][1] = diameter;
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}
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static void gizmo_light_radius_prop_matrix_set(const wmGizmo *UNUSED(gz),
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wmGizmoProperty *gz_prop,
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const void *value_p)
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{
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const float(*matrix)[4] = value_p;
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BLI_assert(gz_prop->type->array_length == 16);
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const bContext *C = gz_prop->custom_func.user_data;
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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BKE_view_layer_synced_ensure(scene, view_layer);
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Light *la = BKE_view_layer_active_object_get(view_layer)->data;
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const float radius = 0.5f * len_v3(matrix[0]);
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PointerRNA light_ptr;
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RNA_pointer_create(&la->id, &RNA_Light, la, &light_ptr);
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PropertyRNA *radius_prop = RNA_struct_find_property(&light_ptr, "shadow_soft_size");
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RNA_property_float_set(&light_ptr, radius_prop, radius);
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RNA_property_update_main(CTX_data_main(C), scene, &light_ptr, radius_prop);
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}
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static bool WIDGETGROUP_light_spot_poll(const bContext *C, wmGizmoGroupType *UNUSED(gzgt))
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{
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View3D *v3d = CTX_wm_view3d(C);
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@ -154,6 +197,28 @@ static void WIDGETGROUP_light_spot_setup(const bContext *C, wmGizmoGroup *gzgrou
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.user_data = (void *)C,
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});
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}
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/* Spot radius gizmo. */
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{
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ls_gzgroup->spot_radius = WM_gizmo_new("GIZMO_GT_cage_2d", gzgroup, NULL);
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wmGizmo *gz = ls_gzgroup->spot_radius;
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RNA_enum_set(gz->ptr,
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"transform",
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ED_GIZMO_CAGE_XFORM_FLAG_SCALE | ED_GIZMO_CAGE_XFORM_FLAG_SCALE_UNIFORM);
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RNA_enum_set(gz->ptr, "draw_style", ED_GIZMO_CAGE2D_STYLE_CIRCLE);
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WM_gizmo_set_flag(gz, WM_GIZMO_DRAW_HOVER, true);
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UI_GetThemeColor3fv(TH_GIZMO_PRIMARY, gz->color);
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UI_GetThemeColor3fv(TH_GIZMO_HI, gz->color_hi);
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WM_gizmo_target_property_def_func(gz,
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"matrix",
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&(const struct wmGizmoPropertyFnParams){
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.value_get_fn = gizmo_light_radius_prop_matrix_get,
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.value_set_fn = gizmo_light_radius_prop_matrix_set,
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.range_get_fn = NULL,
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.user_data = (void *)C,
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});
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}
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}
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static void WIDGETGROUP_light_spot_refresh(const bContext *C, wmGizmoGroup *gzgroup)
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@ -165,6 +230,7 @@ static void WIDGETGROUP_light_spot_refresh(const bContext *C, wmGizmoGroup *gzgr
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Object *ob = BKE_view_layer_active_object_get(view_layer);
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Light *la = ob->data;
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/* Spot angle gizmo. */
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{
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PointerRNA lamp_ptr;
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RNA_pointer_create(&la->id, &RNA_Light, la, &lamp_ptr);
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@ -179,6 +245,7 @@ static void WIDGETGROUP_light_spot_refresh(const bContext *C, wmGizmoGroup *gzgr
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WM_gizmo_target_property_def_rna(gz, "offset", &lamp_ptr, propname, -1);
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}
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/* Spot blend gizmo. */
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{
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wmGizmo *gz = ls_gzgroup->spot_blend;
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@ -192,6 +259,23 @@ static void WIDGETGROUP_light_spot_refresh(const bContext *C, wmGizmoGroup *gzgr
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}
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}
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static void WIDGETGROUP_light_spot_draw_prepare(const bContext *C, wmGizmoGroup *gzgroup)
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{
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LightSpotWidgetGroup *ls_gzgroup = gzgroup->customdata;
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ViewLayer *view_layer = CTX_data_view_layer(C);
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BKE_view_layer_synced_ensure(CTX_data_scene(C), view_layer);
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Object *ob = BKE_view_layer_active_object_get(view_layer);
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/* Spot radius gizmo. */
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wmGizmo *gz = ls_gzgroup->spot_radius;
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/* Draw circle in the screen space. */
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RegionView3D *rv3d = CTX_wm_region(C)->regiondata;
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WM_gizmo_set_matrix_rotation_from_z_axis(gz, rv3d->viewinv[2]);
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WM_gizmo_set_matrix_location(gz, ob->object_to_world[3]);
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}
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void VIEW3D_GGT_light_spot(wmGizmoGroupType *gzgt)
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{
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gzgt->name = "Spot Light Widgets";
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@ -203,6 +287,93 @@ void VIEW3D_GGT_light_spot(wmGizmoGroupType *gzgt)
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gzgt->setup = WIDGETGROUP_light_spot_setup;
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gzgt->setup_keymap = WM_gizmogroup_setup_keymap_generic_maybe_drag;
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gzgt->refresh = WIDGETGROUP_light_spot_refresh;
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gzgt->draw_prepare = WIDGETGROUP_light_spot_draw_prepare;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Point Light Gizmo
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* \{ */
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static bool WIDGETGROUP_light_point_poll(const bContext *C, wmGizmoGroupType *UNUSED(gzgt))
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{
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const View3D *v3d = CTX_wm_view3d(C);
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if (v3d->gizmo_flag & (V3D_GIZMO_HIDE | V3D_GIZMO_HIDE_CONTEXT)) {
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return false;
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}
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if ((v3d->gizmo_show_light & V3D_GIZMO_SHOW_LIGHT_SIZE) == 0) {
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return false;
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}
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const Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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BKE_view_layer_synced_ensure(scene, view_layer);
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const Base *base = BKE_view_layer_active_base_get(view_layer);
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if (base && BASE_SELECTABLE(v3d, base)) {
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const Object *ob = base->object;
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if (ob->type == OB_LAMP) {
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const Light *la = ob->data;
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return (la->type == LA_LOCAL);
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}
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}
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return false;
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}
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static void WIDGETGROUP_light_point_setup(const bContext *C, wmGizmoGroup *gzgroup)
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{
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wmGizmoWrapper *wwrapper = MEM_mallocN(sizeof(wmGizmoWrapper), __func__);
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wwrapper->gizmo = WM_gizmo_new("GIZMO_GT_cage_2d", gzgroup, NULL);
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/* Point radius gizmo. */
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wmGizmo *gz = wwrapper->gizmo;
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gzgroup->customdata = wwrapper;
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RNA_enum_set(gz->ptr,
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"transform",
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ED_GIZMO_CAGE_XFORM_FLAG_SCALE | ED_GIZMO_CAGE_XFORM_FLAG_SCALE_UNIFORM);
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RNA_enum_set(gz->ptr, "draw_style", ED_GIZMO_CAGE2D_STYLE_CIRCLE);
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WM_gizmo_set_flag(gz, WM_GIZMO_DRAW_HOVER, true);
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UI_GetThemeColor3fv(TH_GIZMO_PRIMARY, gz->color);
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UI_GetThemeColor3fv(TH_GIZMO_HI, gz->color_hi);
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WM_gizmo_target_property_def_func(gz,
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"matrix",
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&(const struct wmGizmoPropertyFnParams){
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.value_get_fn = gizmo_light_radius_prop_matrix_get,
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.value_set_fn = gizmo_light_radius_prop_matrix_set,
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.range_get_fn = NULL,
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.user_data = (void *)C,
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});
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}
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static void WIDGETGROUP_light_point_draw_prepare(const bContext *C, wmGizmoGroup *gzgroup)
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{
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wmGizmoWrapper *wwrapper = gzgroup->customdata;
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ViewLayer *view_layer = CTX_data_view_layer(C);
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BKE_view_layer_synced_ensure(CTX_data_scene(C), view_layer);
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const Object *ob = BKE_view_layer_active_object_get(view_layer);
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/* Point radius gizmo. */
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wmGizmo *gz = wwrapper->gizmo;
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/* Draw circle in the screen space. */
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const RegionView3D *rv3d = CTX_wm_region(C)->regiondata;
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WM_gizmo_set_matrix_rotation_from_z_axis(gz, rv3d->viewinv[2]);
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WM_gizmo_set_matrix_location(gz, ob->object_to_world[3]);
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}
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void VIEW3D_GGT_light_point(wmGizmoGroupType *gzgt)
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{
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gzgt->name = "Point Light Widgets";
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gzgt->idname = "VIEW3D_GGT_light_point";
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gzgt->flag |= (WM_GIZMOGROUPTYPE_PERSISTENT | WM_GIZMOGROUPTYPE_3D | WM_GIZMOGROUPTYPE_DEPTH_3D);
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gzgt->poll = WIDGETGROUP_light_point_poll;
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gzgt->setup = WIDGETGROUP_light_point_setup;
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gzgt->setup_keymap = WM_gizmogroup_setup_keymap_generic_maybe_drag;
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gzgt->draw_prepare = WIDGETGROUP_light_point_draw_prepare;
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}
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/** \} */
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@ -212,6 +212,7 @@ extern const char *view3d_context_dir[]; /* doc access */
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/* view3d_widgets.c */
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void VIEW3D_GGT_light_spot(struct wmGizmoGroupType *gzgt);
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void VIEW3D_GGT_light_point(struct wmGizmoGroupType *gzgt);
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void VIEW3D_GGT_light_area(struct wmGizmoGroupType *gzgt);
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void VIEW3D_GGT_light_target(struct wmGizmoGroupType *gzgt);
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void VIEW3D_GGT_camera(struct wmGizmoGroupType *gzgt);
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@ -341,7 +341,7 @@ static void rna_def_light_shadow(StructRNA *srna, bool sun)
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RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
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RNA_def_property_ui_text(
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prop, "Shadow Soft Size", "Light size for ray shadow sampling (Raytraced shadows)");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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RNA_def_property_update(prop, 0, "rna_Light_draw_update");
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/* Eevee */
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prop = RNA_def_property(srna, "use_contact_shadow", PROP_BOOLEAN, PROP_NONE);
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Block a user