forked from blender/blender
WIP: uv-simple-select #1
@ -299,7 +299,11 @@ else
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ifneq ("$(wildcard $(DEPS_BUILD_DIR)/build.ninja)","")
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ifneq ("$(wildcard $(DEPS_BUILD_DIR)/build.ninja)","")
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DEPS_BUILD_COMMAND:=ninja
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DEPS_BUILD_COMMAND:=ninja
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else
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else
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DEPS_BUILD_COMMAND:=make -s
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ifeq ($(OS), Darwin)
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DEPS_BUILD_COMMAND:=make -s
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else
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DEPS_BUILD_COMMAND:="$(BLENDER_DIR)/build_files/build_environment/linux/make_deps_wrapper.sh" -s
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endif
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endif
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endif
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endif
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endif
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73
build_files/build_environment/linux/make_deps_wrapper.sh
Executable file
73
build_files/build_environment/linux/make_deps_wrapper.sh
Executable file
@ -0,0 +1,73 @@
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#!/usr/bin/env bash
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# SPDX-License-Identifier: GPL-2.0-or-later
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# This script ensures:
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# - One dependency is built at a time.
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# - That dependency uses all available cores.
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#
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# Without this, simply calling `make -j$(nproc)` from the `${CMAKE_BUILD_DIR}/deps/`
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# directory will build all projects at once.
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#
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# This is undesirable for the following reasons:
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#
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# - The output from many projects is mixed together,
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# making it difficult to track down the cause of a build failure.
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#
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# - Larger dependencies such as LLVM can bottleneck the build process,
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# making it necessary to cancel the build and manually run build commands in each directory.
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#
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# - Building many projects at once means canceling (Control-C) can lead to the build being in an undefined state.
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# It's possible canceling happens as a patch is being applied or files are being copied.
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# (steps that aren't part of the compilation process where it's typically safe to cancel).
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if [[ -z "${MY_MAKE_CALL_LEVEL}" ]]; then
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export MY_MAKE_CALL_LEVEL=0
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export MY_MAKEFLAGS=$MAKEFLAGS
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# Extract the jobs argument (`-jN`, `-j N`, `--jobs=N`).
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add_next=0
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for i in "$@"; do
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case $i in
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-j*)
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MY_JOBS_ARG=$i
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if [ "$MY_JOBS_ARG" = "-j" ]; then
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add_next=1
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fi
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;;
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--jobs=*)
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shift # past argument=value
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MY_JOBS_ARG=$i
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;;
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*)
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if (( $add_next == 1 )); then
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MY_JOBS_ARG="$MY_JOBS_ARG $i"
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add_next=0
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fi
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;;
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esac
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done
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unset i add_next
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if [[ -z "${MY_JOBS_ARG}" ]]; then
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export MY_JOBS_ARG="-j$(nproc)"
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fi
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# Support user defined `MAKEFLAGS`.
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export MAKEFLAGS="$MY_MAKEFLAGS -j1"
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else
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export MY_MAKE_CALL_LEVEL=$(( $MY_MAKE_CALL_LEVEL + 1 ))
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if (( $MY_MAKE_CALL_LEVEL == 1 )); then
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# Important to set jobs to 1, otherwise user defined jobs argument is used.
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export MAKEFLAGS="$MY_MAKEFLAGS -j1"
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elif (( $MY_MAKE_CALL_LEVEL == 2 )); then
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# This is the level used by each sub-project.
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export MAKEFLAGS="$MY_MAKEFLAGS $MY_JOBS_ARG"
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fi
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# Else leave `MY_MAKEFLAGS` flags as-is, avoids setting a high number of jobs on recursive
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# calls (which may easily run out of memory). Let the job-server handle the rest.
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fi
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# Useful for troubleshooting the wrapper.
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# echo "Call level: $MY_MAKE_CALL_LEVEL, args=$@".
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# Call actual make but ensure recursive calls run via this script.
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exec make MAKE="$0" "$@"
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