forked from blender/blender
Add basic supported nodes #1
@ -21,6 +21,12 @@ set(INC
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${CMAKE_BINARY_DIR}/source/blender/makesrna
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)
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if(WITH_HYDRA)
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list(APPEND INC
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../../io/usd
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)
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add_definitions(-DWITH_HYDRA)
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endif()
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set(SRC
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nodes/node_shader_add_shader.cc
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@ -5,6 +5,8 @@
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#include "node.h"
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#include "image.h"
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#include "hydra/image.h"
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#include "DEG_depsgraph_query.h"
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namespace blender::nodes::materialx {
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@ -22,13 +24,13 @@ MaterialXTexImageNode::MaterialXTexImageNode(MaterialX::DocumentPtr doc,
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MaterialX::NodePtr MaterialXTexImageNode::convert()
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{
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const Image *image = (Image *)node->id;
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const NodeTexImage *tex = static_cast<NodeTexImage *>(node->storage);
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Image *image = (Image *)node->id;
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NodeTexImage *tex = static_cast<NodeTexImage *>(node->storage);
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Scene *scene = DEG_get_input_scene(depsgraph);
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Main *bmain = DEG_get_bmain(depsgraph);
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std::string image_path;
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#ifdef WITH_HYDRA
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image_path = cache_or_get_image_file(bmain, scene, image, &tex->iuser);
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image_path = io::hydra::cache_or_get_image_file(bmain, scene, image, &tex->iuser);
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#endif
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MaterialX::NodePtr uv_node = doc->addNode("texcoord", MaterialX::EMPTY_STRING, "vector2");
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