forked from blender/blender
MaterialX: add support for nodes #11
@ -8,7 +8,8 @@ namespace blender::nodes::materialx {
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NodeItem HueSatValNodeParser::compute()
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NodeItem HueSatValNodeParser::compute()
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{
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{
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/* TODO: implement fac, see do_hue_sat_fac in source\blender\nodes\texture\nodes\node_texture_hueSatVal.cc */
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/* TODO: implement fac, see do_hue_sat_fac in
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* source\blender\nodes\texture\nodes\node_texture_hueSatVal.cc */
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NodeItem hue = get_input_value("Hue");
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NodeItem hue = get_input_value("Hue");
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NodeItem saturation = get_input_value("Saturation");
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NodeItem saturation = get_input_value("Saturation");
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NodeItem val = get_input_value("Value");
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NodeItem val = get_input_value("Value");
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@ -2,8 +2,8 @@
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*
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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#include "../material.h"
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#include "../material.h"
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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namespace blender::nodes::materialx {
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