forked from blender/blender
MaterialX: add support for nodes #11
@ -165,6 +165,7 @@ if(WITH_MATERIALX)
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materialx/material.h
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materialx/nodes/node_item.h
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materialx/nodes/node_parser.h
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materialx/nodes/output_material.h
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)
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list(APPEND LIB
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MaterialXCore
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@ -3,7 +3,7 @@
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "material.h"
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#include "nodes/node_parser.h"
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#include "nodes/output_material.h"
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#include <MaterialXFormat/XmlIo.h>
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@ -17,43 +17,27 @@ namespace blender::nodes::materialx {
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CLG_LOGREF_DECLARE_GLOBAL(LOG_MATERIALX_SHADER, "materialx.shader");
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static void export_nodegraph(MaterialX::GraphElement *graph,
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Depsgraph *depsgraph,
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Material *material)
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MaterialX::DocumentPtr export_to_materialx(Depsgraph *depsgraph,
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Material *material,
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const std::string &socket_name)
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{
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material->nodetree->ensure_topology_cache();
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CLOG_INFO(LOG_MATERIALX_SHADER, 0, "Material: %s", material->id.name);
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bNode *output_node = ntreeShaderOutputNode(material->nodetree, SHD_OUTPUT_ALL);
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OutputMaterialNodeParser parser(graph, depsgraph, material, output_node);
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parser.compute();
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}
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static void create_standard_surface(MaterialX::GraphElement *graph, Material *material)
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{
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MaterialX::NodePtr standard_surface = graph->addNode(
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"standard_surface", MaterialX::EMPTY_STRING, "surfaceshader");
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standard_surface->addInput("base", "float")->setValue(1.0);
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standard_surface->addInput("base_color", "color3")
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->setValue(MaterialX::Color3(material->r, material->g, material->b));
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MaterialX::NodePtr surfacematerial = graph->addNode(
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"surfacematerial", MaterialX::EMPTY_STRING, "material");
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surfacematerial->addInput(standard_surface->getType(), standard_surface->getType())
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->setNodeName(standard_surface->getName());
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}
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MaterialX::DocumentPtr export_to_materialx(Depsgraph *depsgraph, Material *material)
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{
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MaterialX::DocumentPtr doc = MaterialX::createDocument();
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if (material->use_nodes) {
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export_nodegraph(doc.get(), depsgraph, material);
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material->nodetree->ensure_topology_cache();
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bNode *output_node = ntreeShaderOutputNode(material->nodetree, SHD_OUTPUT_ALL);
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OutputMaterialNodeParser(doc.get(), depsgraph, material, output_node).compute(socket_name);
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}
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else {
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create_standard_surface(doc.get(), material);
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OutputMaterialNodeParser(doc.get(), depsgraph, material, nullptr).compute_default();
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}
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std::string str = MaterialX::writeToXmlString(doc);
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CLOG_INFO(LOG_MATERIALX_SHADER, 1, "Material: %s\n%s", material->id.name, str.c_str());
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CLOG_INFO(LOG_MATERIALX_SHADER,
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2,
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"Material: %s\n%s",
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material->id.name,
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MaterialX::writeToXmlString(doc).c_str());
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return doc;
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}
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@ -15,6 +15,8 @@ namespace blender::nodes::materialx {
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extern struct CLG_LogRef *LOG_MATERIALX_SHADER;
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MaterialX::DocumentPtr export_to_materialx(Depsgraph *depsgraph, Material *material);
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MaterialX::DocumentPtr export_to_materialx(Depsgraph *depsgraph,
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Material *material,
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const std::string &socket_name = "Surface");
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} // namespace blender::nodes::materialx
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@ -68,7 +68,7 @@ NodeItem BSDFPrincipledNodeParser::compute()
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NodeItem tangent = get_input_link("Tangent");
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/* Creating standard_surface */
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NodeItem res = create_node("standard_surface", "surfaceshader", false);
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NodeItem res = create_node("standard_surface", "surfaceshader");
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res.set_input("base", 1.0, "float");
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res.set_input("base_color", base_color.to_color3());
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res.set_input("diffuse_roughness", roughness);
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@ -90,9 +90,11 @@ NodeItem BSDFPrincipledNodeParser::compute()
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res.set_input("specular_IOR", ior);
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if (anisotropic) {
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res.set_input("specular_anisotropy", anisotropic);
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if (anisotropic_rotation) {
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res.set_input("specular_rotation", anisotropic_rotation);
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}
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}
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}
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if (transmission != zero) {
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res.set_input("transmission", transmission);
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@ -23,7 +23,7 @@ NodeItem HueSatValNodeParser::compute()
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combine.set_input("in2", saturation);
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combine.set_input("in3", val);
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NodeItem res = create_node("hsvadjust", "color3", false);
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NodeItem res = create_node("hsvadjust", "color3");
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res.set_input("in", color.to_color3());
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res.set_input("amount", combine);
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return res;
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@ -10,7 +10,7 @@ namespace blender::nodes::materialx {
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NodeItem MathNodeParser::compute()
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{
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/* TODO: finish some math operations */
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auto op = node->custom1;
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auto op = node_->custom1;
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NodeItem res = empty();
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/* Single operand operations */
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@ -158,7 +158,7 @@ NodeItem MathNodeParser::compute()
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}
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}
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bool clamp_output = node->custom2 != 0;
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bool clamp_output = node_->custom2 != 0;
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if (clamp_output && res) {
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res = res.clamp();
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}
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@ -12,56 +12,59 @@ namespace blender::nodes::materialx {
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NodeParser::NodeParser(MaterialX::GraphElement *graph,
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const Depsgraph *depsgraph,
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const Material *material,
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const bNode *node)
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: graph(graph), depsgraph(depsgraph), material(material), node(node)
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const bNode *node,
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const bNodeSocket *socket_out)
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: graph_(graph), depsgraph_(depsgraph), material_(material), node_(node), socket_out_(socket_out)
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{
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}
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NodeItem NodeParser::create_node(const std::string &mx_category,
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const std::string &mx_type,
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bool noname)
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std::string NodeParser::node_name(const bNode *node, const bNodeSocket *socket_out)
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{
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return MaterialX::createValidName(node->output_sockets().size() <= 1 ?
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std::string(node->name) :
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std::string(node->name) + "_" + socket_out->name);
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}
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NodeItem NodeParser::create_node(const std::string &mx_category, const std::string &mx_type)
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{
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NodeItem res = empty();
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res.node = graph->addNode(mx_category,
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noname ? MaterialX::EMPTY_STRING :
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MaterialX::createValidName(node->name),
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mx_type);
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res.node = graph_->addNode(mx_category, MaterialX::EMPTY_STRING, mx_type);
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return res;
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}
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NodeItem NodeParser::get_input_default(const std::string &name)
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{
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return get_input_default(node->input_by_identifier(name));
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return get_input_default(node_->input_by_identifier(name));
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}
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NodeItem NodeParser::get_input_default(int index)
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{
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return get_input_default(node->input_socket(index));
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return get_input_default(node_->input_socket(index));
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}
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NodeItem NodeParser::get_input_link(const std::string &name)
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{
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return get_input_link(node->input_by_identifier(name));
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return get_input_link(node_->input_by_identifier(name));
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}
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NodeItem NodeParser::get_input_link(int index)
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{
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return get_input_link(node->input_socket(index));
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return get_input_link(node_->input_socket(index));
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}
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NodeItem NodeParser::get_input_value(const std::string &name)
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{
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return get_input_value(node->input_by_identifier(name));
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return get_input_value(node_->input_by_identifier(name));
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}
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NodeItem NodeParser::get_input_value(int index)
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{
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return get_input_value(node->input_socket(index));
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return get_input_value(node_->input_socket(index));
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}
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NodeItem NodeParser::empty() const
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{
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return NodeItem(graph);
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return NodeItem(graph_);
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}
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NodeItem NodeParser::get_input_default(const bNodeSocket &socket)
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@ -98,59 +101,49 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket)
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return res;
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}
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const bNode *in_node = link->fromnode;
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const bNode *from_node = link->fromnode;
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/* Passing NODE_REROUTE nodes */
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while (in_node->type == NODE_REROUTE) {
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link = in_node->input_socket(0).link;
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while (from_node->type == NODE_REROUTE) {
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link = from_node->input_socket(0).link;
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if (!(link && link->is_used())) {
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return res;
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}
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in_node = link->fromnode;
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from_node = link->fromnode;
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}
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/* Getting required NodeParser object */
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std::unique_ptr<NodeParser> parser;
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switch (in_node->typeinfo->type) {
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case SH_NODE_BSDF_PRINCIPLED:
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parser = std::make_unique<BSDFPrincipledNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_INVERT:
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parser = std::make_unique<InvertNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_HUE_SAT:
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parser = std::make_unique<HueSatValNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_MATH:
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parser = std::make_unique<MathNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_MIX_RGB_LEGACY:
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parser = std::make_unique<MixRGBNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_NORMAL_MAP:
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parser = std::make_unique<NormalMapNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_TEX_IMAGE:
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parser = std::make_unique<TexImageNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_TEX_ENVIRONMENT:
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parser = std::make_unique<TexEnvironmentNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_TEX_NOISE:
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parser = std::make_unique<TexNoiseNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_TEX_CHECKER:
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parser = std::make_unique<TexCheckerNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_VECTOR_MATH:
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parser = std::make_unique<VectorMathNodeParser>(graph, depsgraph, material, in_node);
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break;
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default:
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CLOG_WARN(LOG_MATERIALX_SHADER, "Unsupported node: %s (%d)", in_node->name, in_node->type);
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/* Checking if node was already computed */
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res.node = graph_->getNode(node_name(from_node, link->fromsock));
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if (res.node) {
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return res;
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}
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res = parser->compute();
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/* Computing from_node with required NodeParser object */
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#define CASE_NODE_TYPE(type, T) \
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case type: \
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res = T(graph_, depsgraph_, material_, from_node, link->fromsock).compute_full(); \
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break;
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switch (from_node->typeinfo->type) {
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CASE_NODE_TYPE(SH_NODE_BSDF_PRINCIPLED, BSDFPrincipledNodeParser)
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CASE_NODE_TYPE(SH_NODE_HUE_SAT, HueSatValNodeParser)
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CASE_NODE_TYPE(SH_NODE_INVERT, InvertNodeParser)
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CASE_NODE_TYPE(SH_NODE_MATH, MathNodeParser)
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CASE_NODE_TYPE(SH_NODE_MIX_RGB_LEGACY, MixRGBNodeParser)
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CASE_NODE_TYPE(SH_NODE_NORMAL_MAP, NormalMapNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_CHECKER, TexCheckerNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_ENVIRONMENT, TexEnvironmentNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_IMAGE, TexImageNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_NOISE, TexNoiseNodeParser)
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CASE_NODE_TYPE(SH_NODE_VECTOR_MATH, VectorMathNodeParser)
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default:
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CLOG_WARN(LOG_MATERIALX_SHADER,
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"Unsupported node: %s [%d]",
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from_node->name,
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from_node->typeinfo->type);
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}
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return res;
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}
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@ -163,4 +156,14 @@ NodeItem NodeParser::get_input_value(const bNodeSocket &socket)
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return res;
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}
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NodeItem NodeParser::compute_full()
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{
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CLOG_INFO(LOG_MATERIALX_SHADER, 1, "%s [%d]", node_->name, node_->typeinfo->type);
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NodeItem res = compute();
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if (res.node) {
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res.node->setName(node_name(node_, socket_out_));
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}
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return res;
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}
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} // namespace blender::nodes::materialx
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@ -13,25 +13,26 @@
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namespace blender::nodes::materialx {
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class NodeParser {
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public:
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MaterialX::GraphElement *graph;
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const Depsgraph *depsgraph;
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const Material *material;
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const bNode *node;
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protected:
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MaterialX::GraphElement *graph_;
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const Depsgraph *depsgraph_;
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const Material *material_;
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const bNode *node_;
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const bNodeSocket *socket_out_;
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public:
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NodeParser(MaterialX::GraphElement *graph,
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const Depsgraph *depsgraph,
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const Material *material,
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const bNode *node);
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const bNode *node,
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const bNodeSocket *socket_out);
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virtual ~NodeParser() = default;
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virtual NodeItem compute() = 0;
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protected:
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NodeItem create_node(const std::string &mx_category,
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const std::string &mx_type,
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bool noname = true);
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static std::string node_name(const bNode *node, const bNodeSocket *socket_out);
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NodeItem create_node(const std::string &mx_category, const std::string &mx_type);
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NodeItem get_input_default(const std::string &name);
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NodeItem get_input_default(int index);
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NodeItem get_input_link(const std::string &name);
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@ -45,6 +46,7 @@ class NodeParser {
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NodeItem get_input_default(const bNodeSocket &socket);
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NodeItem get_input_link(const bNodeSocket &socket);
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NodeItem get_input_value(const bNodeSocket &socket);
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NodeItem compute_full();
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};
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template<class T> NodeItem NodeParser::value(const T &data) const
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@ -65,7 +67,6 @@ DECLARE_PARSER(InvertNodeParser)
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DECLARE_PARSER(MathNodeParser)
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DECLARE_PARSER(MixRGBNodeParser)
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DECLARE_PARSER(NormalMapNodeParser)
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DECLARE_PARSER(OutputMaterialNodeParser)
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DECLARE_PARSER(TexCheckerNodeParser)
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DECLARE_PARSER(TexEnvironmentNodeParser)
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DECLARE_PARSER(TexImageNodeParser)
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|
@ -2,6 +2,7 @@
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
|
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#include "../material.h"
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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@ -9,11 +10,11 @@ namespace blender::nodes::materialx {
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NodeItem NormalMapNodeParser::compute()
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{
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std::string default_space = "object";
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NodeShaderNormalMap *normal_map_node = static_cast<NodeShaderNormalMap *>(node->storage);
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NodeShaderNormalMap *normal_map_node = static_cast<NodeShaderNormalMap *>(node_->storage);
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NodeItem color = get_input_value("Color");
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NodeItem strength = get_input_value("Strength");
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NodeItem res = create_node("normalmap", "vector3", false);
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NodeItem res = create_node("normalmap", "vector3");
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res.set_input("in", color.to_vector3());
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res.set_input("scale", strength);
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@ -29,8 +30,8 @@ NodeItem NormalMapNodeParser::compute()
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CLOG_WARN(LOG_MATERIALX_SHADER,
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"Ignoring unsupported Space: %d %s (%d), %s will be used",
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normal_map_node->space,
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node->name,
|
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node->type,
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node_->name,
|
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node_->type,
|
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default_space);
|
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}
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return res;
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|
@ -2,19 +2,56 @@
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
|
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|
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#include "node_parser.h"
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#include "output_material.h"
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|
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namespace blender::nodes::materialx {
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OutputMaterialNodeParser::OutputMaterialNodeParser(MaterialX::GraphElement *graph,
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const Depsgraph *depsgraph,
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const Material *material,
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const bNode *node)
|
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: NodeParser(graph, depsgraph, material, node, nullptr)
|
||||
{
|
||||
}
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|
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NodeItem OutputMaterialNodeParser::compute()
|
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{
|
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NodeItem node = empty();
|
||||
NodeItem surface = get_input_link("Surface");
|
||||
if (surface) {
|
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node = create_node("surfacematerial", "material", false);
|
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node.set_input("surfaceshader", surface);
|
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return empty();
|
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}
|
||||
|
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NodeItem OutputMaterialNodeParser::compute(const std::string &socket_name)
|
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{
|
||||
NodeItem surface = empty();
|
||||
if (node_) {
|
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surface = get_input_link(socket_name);
|
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}
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return node;
|
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else {
|
||||
surface = create_node("standard_surface", "surfaceshader");
|
||||
surface.set_input("base_color", value(MaterialX::Color3(1.0f, 0.0f, 1.0f)));
|
||||
}
|
||||
NodeItem res = create_node("surfacematerial", "material");
|
||||
res.node->setName(node_name(node_, nullptr));
|
||||
res.set_input("surfaceshader", surface);
|
||||
return res;
|
||||
}
|
||||
|
||||
NodeItem OutputMaterialNodeParser::compute_default()
|
||||
{
|
||||
NodeItem surface = create_node("standard_surface", "surfaceshader");
|
||||
surface.set_input("base_color", value(MaterialX::Color3(material_->r, material_->g, material_->b)));
|
||||
surface.set_input("diffuse_roughness", value(material_->roughness));
|
||||
if (material_->metallic > 0.0f) {
|
||||
surface.set_input("metalness", value(material_->metallic));
|
||||
}
|
||||
if (material_->spec) {
|
||||
surface.set_input("specular", value(material_->spec));
|
||||
surface.set_input("specular_color", value(material_->spec));
|
||||
surface.set_input("specular_roughness", value(material_->roughness));
|
||||
}
|
||||
|
||||
NodeItem res = create_node("surfacematerial", "material");
|
||||
res.node->setName("Material_Default");
|
||||
res.set_input("surfaceshader", surface);
|
||||
return res;
|
||||
}
|
||||
|
||||
} // namespace blender::nodes::materialx
|
||||
|
@ -0,0 +1,22 @@
|
||||
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "node_parser.h"
|
||||
|
||||
namespace blender::nodes::materialx {
|
||||
|
||||
class OutputMaterialNodeParser : public NodeParser {
|
||||
public:
|
||||
OutputMaterialNodeParser(MaterialX::GraphElement *graph,
|
||||
const Depsgraph *depsgraph,
|
||||
const Material *material,
|
||||
const bNode *node);
|
||||
NodeItem compute() override;
|
||||
NodeItem compute(const std::string &socket_name);
|
||||
NodeItem compute_default();
|
||||
};
|
||||
|
||||
} // namespace blender::nodes::materialx
|
@ -16,16 +16,11 @@ NodeItem TexCheckerNodeParser::compute()
|
||||
float v = scale.value->asA<float>();
|
||||
scale = value(MaterialX::Vector2(v, v));
|
||||
}
|
||||
/* Modifier to follow Cycles result */
|
||||
scale = scale * value(4.0f);
|
||||
|
||||
NodeItem texcoord = create_node("texcoord", "vector2");
|
||||
NodeItem place2d = create_node("place2d", "vector2");
|
||||
place2d.set_input("texcoord", texcoord * scale);
|
||||
|
||||
/* TODO: fix offset:
|
||||
* place2d.set_input("offset", offset); */
|
||||
|
||||
NodeItem separate = create_node("separate2", "multioutput");
|
||||
separate.set_input("in", place2d);
|
||||
separate.add_output("outx", "float");
|
||||
@ -42,9 +37,9 @@ NodeItem TexCheckerNodeParser::compute()
|
||||
NodeItem ifequal =
|
||||
(modulo_x.floor() + modulo_y.floor()).if_else("==", value(1.0f), value(0.0f), value(1.0f));
|
||||
|
||||
NodeItem res = create_node("mix", "color3", false);
|
||||
res.set_input("fg", color1.to_color3());
|
||||
res.set_input("bg", color2.to_color3());
|
||||
NodeItem res = create_node("mix", "color3");
|
||||
res.set_input("bg", color1.to_color3());
|
||||
res.set_input("fg", color2.to_color3());
|
||||
res.set_input("mix", ifequal);
|
||||
return res;
|
||||
}
|
||||
|
@ -12,10 +12,10 @@ namespace blender::nodes::materialx {
|
||||
|
||||
NodeItem TexEnvironmentNodeParser::compute()
|
||||
{
|
||||
Image *image = (Image *)node->id;
|
||||
NodeTexEnvironment *tex = static_cast<NodeTexEnvironment *>(node->storage);
|
||||
Scene *scene = DEG_get_input_scene(depsgraph);
|
||||
Main *bmain = DEG_get_bmain(depsgraph);
|
||||
Image *image = (Image *)node_->id;
|
||||
NodeTexEnvironment *tex = static_cast<NodeTexEnvironment *>(node_->storage);
|
||||
Scene *scene = DEG_get_input_scene(depsgraph_);
|
||||
Main *bmain = DEG_get_bmain(depsgraph_);
|
||||
std::string image_path;
|
||||
/* TODO: What if Blender built without Hydra? Also io::hydra::cache_or_get_image_file contains
|
||||
* pretty general code, so could be moved from bf_usd project. */
|
||||
@ -24,7 +24,7 @@ NodeItem TexEnvironmentNodeParser::compute()
|
||||
#endif
|
||||
|
||||
NodeItem texcoord = create_node("texcoord", "vector2");
|
||||
NodeItem res = create_node("image", "color3", false);
|
||||
NodeItem res = create_node("image", "color3");
|
||||
res.set_input("file", image_path, "filename");
|
||||
res.set_input("texcoord", texcoord);
|
||||
return res;
|
||||
|
@ -12,10 +12,10 @@ namespace blender::nodes::materialx {
|
||||
|
||||
NodeItem TexImageNodeParser::compute()
|
||||
{
|
||||
Image *image = (Image *)node->id;
|
||||
NodeTexImage *tex = static_cast<NodeTexImage *>(node->storage);
|
||||
Scene *scene = DEG_get_input_scene(depsgraph);
|
||||
Main *bmain = DEG_get_bmain(depsgraph);
|
||||
Image *image = (Image *)node_->id;
|
||||
NodeTexImage *tex = static_cast<NodeTexImage *>(node_->storage);
|
||||
Scene *scene = DEG_get_input_scene(depsgraph_);
|
||||
Main *bmain = DEG_get_bmain(depsgraph_);
|
||||
std::string image_path;
|
||||
/* TODO: What if Blender built without Hydra? Also io::hydra::cache_or_get_image_file contains
|
||||
* pretty general code, so could be moved from bf_usd project. */
|
||||
@ -24,7 +24,7 @@ NodeItem TexImageNodeParser::compute()
|
||||
#endif
|
||||
|
||||
NodeItem texcoord = create_node("texcoord", "vector2");
|
||||
NodeItem res = create_node("image", "color3", false);
|
||||
NodeItem res = create_node("image", "color3");
|
||||
res.set_input("file", image_path, "filename");
|
||||
res.set_input("texcoord", texcoord);
|
||||
return res;
|
||||
|
@ -18,7 +18,7 @@ NodeItem TexNoiseNodeParser::compute()
|
||||
|
||||
NodeItem texcoord = create_node("position", "vector3");
|
||||
|
||||
NodeItem res = create_node("fractal3d", "color3", false);
|
||||
NodeItem res = create_node("fractal3d", "color3");
|
||||
res.set_input("position", texcoord * scale);
|
||||
res.set_input("octaves", detail);
|
||||
res.set_input("lacunarity", lacunarity);
|
||||
|
@ -10,7 +10,7 @@ namespace blender::nodes::materialx {
|
||||
NodeItem VectorMathNodeParser::compute()
|
||||
{
|
||||
/* TODO: finish some math operations */
|
||||
auto op = node->custom1;
|
||||
auto op = node_->custom1;
|
||||
NodeItem res = empty();
|
||||
|
||||
/* Single operand operations */
|
||||
|
Loading…
Reference in New Issue
Block a user