forked from blender/blender
MaterialX: add support for nodes #11
@ -8,54 +8,34 @@ namespace blender::nodes::materialx {
|
||||
|
||||
NodeItem BSDFPrincipledNodeParser::compute()
|
||||
{
|
||||
NodeItem zero = value(0.0f);
|
||||
|
||||
/* Getting required inputs
|
||||
* Note: if some inputs are not needed they won't be taken */
|
||||
NodeItem base_color = get_input_value("Base Color");
|
||||
|
||||
NodeItem subsurface = get_input_value("Subsurface");
|
||||
NodeItem subsurface_radius = empty();
|
||||
NodeItem subsurface_color = empty();
|
||||
if (subsurface != zero) {
|
||||
subsurface_radius = get_input_value("Subsurface Radius");
|
||||
subsurface_color = get_input_value("Subsurface Color");
|
||||
}
|
||||
|
||||
NodeItem subsurface_radius = get_input_value("Subsurface Radius");
|
||||
NodeItem subsurface_color = get_input_value("Subsurface Color");
|
||||
|
||||
NodeItem metallic = get_input_value("Metallic");
|
||||
NodeItem specular = get_input_value("Specular");
|
||||
// NodeItem specular_tint = get_input_value("Specular Tint");
|
||||
NodeItem roughness = get_input_value("Roughness");
|
||||
|
||||
NodeItem anisotropic = empty();
|
||||
NodeItem anisotropic_rotation = empty();
|
||||
if (metallic != zero) {
|
||||
/* TODO: use Specular Tint input */
|
||||
anisotropic = get_input_value("Anisotropic");
|
||||
if (anisotropic != zero) {
|
||||
anisotropic_rotation = get_input_value("Anisotropic Rotation");
|
||||
// anisotropic_rotation = 0.5 - (anisotropic_rotation % 1.0)
|
||||
}
|
||||
}
|
||||
/* TODO: use Specular Tint input */
|
||||
NodeItem anisotropic = get_input_value("Anisotropic");
|
||||
NodeItem anisotropic_rotation = get_input_value("Anisotropic Rotation");
|
||||
// anisotropic_rotation = 0.5 - (anisotropic_rotation % 1.0)
|
||||
|
||||
NodeItem sheen = get_input_value("Sheen");
|
||||
// sheen_tint = empty();
|
||||
// if enabled(sheen):
|
||||
// sheen_tint = get_input_value("Sheen Tint");
|
||||
// sheen_tint = get_input_value("Sheen Tint");
|
||||
|
||||
NodeItem clearcoat = get_input_value("Clearcoat");
|
||||
NodeItem clearcoat_roughness = empty();
|
||||
if (clearcoat != zero) {
|
||||
clearcoat_roughness = get_input_value("Clearcoat Roughness");
|
||||
}
|
||||
NodeItem clearcoat_roughness = get_input_value("Clearcoat Roughness");
|
||||
|
||||
NodeItem ior = get_input_value("IOR");
|
||||
|
||||
NodeItem transmission = get_input_value("Transmission");
|
||||
NodeItem transmission_roughness = empty();
|
||||
if (transmission != zero) {
|
||||
transmission_roughness = get_input_value("Transmission Roughness");
|
||||
}
|
||||
NodeItem transmission_roughness = get_input_value("Transmission Roughness");
|
||||
|
||||
NodeItem emission = get_input_value("Emission");
|
||||
NodeItem emission_strength = get_input_value("Emission Strength");
|
||||
@ -72,68 +52,41 @@ NodeItem BSDFPrincipledNodeParser::compute()
|
||||
res.set_input("base", 1.0, "float");
|
||||
res.set_input("base_color", base_color.to_color3());
|
||||
res.set_input("diffuse_roughness", roughness);
|
||||
if (normal) {
|
||||
res.set_input("normal", normal);
|
||||
}
|
||||
if (tangent) {
|
||||
res.set_input("tangent", tangent);
|
||||
}
|
||||
res.set_input("normal", normal);
|
||||
res.set_input("tangent", tangent);
|
||||
res.set_input("metalness", metallic);
|
||||
|
||||
if (metallic != zero) {
|
||||
res.set_input("metalness", metallic);
|
||||
}
|
||||
res.set_input("specular", specular);
|
||||
res.set_input("specular_color", base_color.to_color3());
|
||||
res.set_input("specular_roughness", roughness);
|
||||
res.set_input("specular_IOR", ior);
|
||||
res.set_input("specular_anisotropy", anisotropic);
|
||||
res.set_input("specular_rotation", anisotropic_rotation);
|
||||
|
||||
if (specular != zero) {
|
||||
res.set_input("specular", specular);
|
||||
res.set_input("specular_color", base_color.to_color3());
|
||||
res.set_input("specular_roughness", roughness);
|
||||
res.set_input("specular_IOR", ior);
|
||||
if (anisotropic) {
|
||||
res.set_input("specular_anisotropy", anisotropic);
|
||||
if (anisotropic_rotation) {
|
||||
res.set_input("specular_rotation", anisotropic_rotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
res.set_input("transmission", transmission);
|
||||
res.set_input("transmission_color", base_color.to_color3());
|
||||
res.set_input("transmission_extra_roughness", transmission_roughness);
|
||||
|
||||
res.set_input("subsurface", subsurface);
|
||||
res.set_input("subsurface_color", subsurface_color);
|
||||
res.set_input("subsurface_radius", subsurface_radius);
|
||||
res.set_input("subsurface_anisotropy", anisotropic);
|
||||
|
||||
if (transmission != zero) {
|
||||
res.set_input("transmission", transmission);
|
||||
res.set_input("transmission_color", base_color.to_color3());
|
||||
res.set_input("transmission_extra_roughness", transmission_roughness);
|
||||
}
|
||||
|
||||
if (subsurface != zero) {
|
||||
res.set_input("subsurface", subsurface);
|
||||
res.set_input("subsurface_color", subsurface_color);
|
||||
res.set_input("subsurface_radius", subsurface_radius);
|
||||
if (anisotropic) {
|
||||
res.set_input("subsurface_anisotropy", anisotropic);
|
||||
}
|
||||
}
|
||||
|
||||
if (sheen != zero) {
|
||||
res.set_input("sheen", sheen);
|
||||
res.set_input("sheen_color", base_color.to_color3());
|
||||
res.set_input("sheen_roughness", roughness);
|
||||
}
|
||||
|
||||
if (clearcoat != zero) {
|
||||
res.set_input("coat", clearcoat);
|
||||
res.set_input("coat_color", base_color.to_color3());
|
||||
res.set_input("coat_roughness", clearcoat_roughness);
|
||||
res.set_input("coat_IOR", ior);
|
||||
if (anisotropic) {
|
||||
res.set_input("coat_anisotropy", anisotropic);
|
||||
res.set_input("coat_rotation", anisotropic_rotation);
|
||||
}
|
||||
res.set_input("coat_normal", clearcoat_normal);
|
||||
}
|
||||
|
||||
if (emission != zero) {
|
||||
res.set_input("emission", emission_strength);
|
||||
res.set_input("emission_color", emission);
|
||||
}
|
||||
res.set_input("sheen", sheen);
|
||||
res.set_input("sheen_color", base_color.to_color3());
|
||||
res.set_input("sheen_roughness", roughness);
|
||||
|
||||
res.set_input("coat", clearcoat);
|
||||
res.set_input("coat_color", base_color.to_color3());
|
||||
res.set_input("coat_roughness", clearcoat_roughness);
|
||||
res.set_input("coat_IOR", ior);
|
||||
res.set_input("coat_anisotropy", anisotropic);
|
||||
res.set_input("coat_rotation", anisotropic_rotation);
|
||||
res.set_input("coat_normal", clearcoat_normal);
|
||||
|
||||
res.set_input("emission", emission_strength);
|
||||
res.set_input("emission_color", emission);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user