MaterialX: add support for nodes #11

Merged
Bogdan Nagirniak merged 17 commits from matx-add-other-nodes into matx-export-material 2023-09-06 10:37:26 +02:00
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@ -8,54 +8,34 @@ namespace blender::nodes::materialx {
NodeItem BSDFPrincipledNodeParser::compute()
{
NodeItem zero = value(0.0f);
/* Getting required inputs
* Note: if some inputs are not needed they won't be taken */
NodeItem base_color = get_input_value("Base Color");
NodeItem subsurface = get_input_value("Subsurface");
NodeItem subsurface_radius = empty();
NodeItem subsurface_color = empty();
if (subsurface != zero) {
subsurface_radius = get_input_value("Subsurface Radius");
subsurface_color = get_input_value("Subsurface Color");
}
NodeItem subsurface_radius = get_input_value("Subsurface Radius");
NodeItem subsurface_color = get_input_value("Subsurface Color");
NodeItem metallic = get_input_value("Metallic");
NodeItem specular = get_input_value("Specular");
// NodeItem specular_tint = get_input_value("Specular Tint");
NodeItem roughness = get_input_value("Roughness");
NodeItem anisotropic = empty();
NodeItem anisotropic_rotation = empty();
if (metallic != zero) {
/* TODO: use Specular Tint input */
anisotropic = get_input_value("Anisotropic");
if (anisotropic != zero) {
anisotropic_rotation = get_input_value("Anisotropic Rotation");
NodeItem anisotropic = get_input_value("Anisotropic");
NodeItem anisotropic_rotation = get_input_value("Anisotropic Rotation");
// anisotropic_rotation = 0.5 - (anisotropic_rotation % 1.0)
}
}
NodeItem sheen = get_input_value("Sheen");
// sheen_tint = empty();
// if enabled(sheen):
// sheen_tint = get_input_value("Sheen Tint");
NodeItem clearcoat = get_input_value("Clearcoat");
NodeItem clearcoat_roughness = empty();
if (clearcoat != zero) {
clearcoat_roughness = get_input_value("Clearcoat Roughness");
}
NodeItem clearcoat_roughness = get_input_value("Clearcoat Roughness");
NodeItem ior = get_input_value("IOR");
NodeItem transmission = get_input_value("Transmission");
NodeItem transmission_roughness = empty();
if (transmission != zero) {
transmission_roughness = get_input_value("Transmission Roughness");
}
NodeItem transmission_roughness = get_input_value("Transmission Roughness");
NodeItem emission = get_input_value("Emission");
NodeItem emission_strength = get_input_value("Emission Strength");
@ -72,67 +52,40 @@ NodeItem BSDFPrincipledNodeParser::compute()
res.set_input("base", 1.0, "float");
res.set_input("base_color", base_color.to_color3());
res.set_input("diffuse_roughness", roughness);
if (normal) {
res.set_input("normal", normal);
}
if (tangent) {
res.set_input("tangent", tangent);
}
if (metallic != zero) {
res.set_input("metalness", metallic);
}
if (specular != zero) {
res.set_input("specular", specular);
res.set_input("specular_color", base_color.to_color3());
res.set_input("specular_roughness", roughness);
res.set_input("specular_IOR", ior);
if (anisotropic) {
res.set_input("specular_anisotropy", anisotropic);
if (anisotropic_rotation) {
res.set_input("specular_rotation", anisotropic_rotation);
}
}
}
if (transmission != zero) {
res.set_input("transmission", transmission);
res.set_input("transmission_color", base_color.to_color3());
res.set_input("transmission_extra_roughness", transmission_roughness);
}
if (subsurface != zero) {
res.set_input("subsurface", subsurface);
res.set_input("subsurface_color", subsurface_color);
res.set_input("subsurface_radius", subsurface_radius);
if (anisotropic) {
res.set_input("subsurface_anisotropy", anisotropic);
}
}
if (sheen != zero) {
res.set_input("sheen", sheen);
res.set_input("sheen_color", base_color.to_color3());
res.set_input("sheen_roughness", roughness);
}
if (clearcoat != zero) {
res.set_input("coat", clearcoat);
res.set_input("coat_color", base_color.to_color3());
res.set_input("coat_roughness", clearcoat_roughness);
res.set_input("coat_IOR", ior);
if (anisotropic) {
res.set_input("coat_anisotropy", anisotropic);
res.set_input("coat_rotation", anisotropic_rotation);
}
res.set_input("coat_normal", clearcoat_normal);
}
if (emission != zero) {
res.set_input("emission", emission_strength);
res.set_input("emission_color", emission);
}
return res;
}