forked from blender/blender
MaterialX: add support for nodes #11
@ -35,7 +35,6 @@ NodeItem BSDFPrincipledNodeParser::compute()
|
|||||||
NodeItem ior = get_input_value("IOR");
|
NodeItem ior = get_input_value("IOR");
|
||||||
|
|
||||||
NodeItem transmission = get_input_value("Transmission");
|
NodeItem transmission = get_input_value("Transmission");
|
||||||
NodeItem transmission_roughness = get_input_value("Transmission Roughness");
|
|
||||||
|
|
||||||
NodeItem emission = get_input_value("Emission");
|
NodeItem emission = get_input_value("Emission");
|
||||||
NodeItem emission_strength = get_input_value("Emission Strength");
|
NodeItem emission_strength = get_input_value("Emission Strength");
|
||||||
@ -52,8 +51,12 @@ NodeItem BSDFPrincipledNodeParser::compute()
|
|||||||
res.set_input("base", 1.0, "float");
|
res.set_input("base", 1.0, "float");
|
||||||
res.set_input("base_color", base_color.to_color3());
|
res.set_input("base_color", base_color.to_color3());
|
||||||
res.set_input("diffuse_roughness", roughness);
|
res.set_input("diffuse_roughness", roughness);
|
||||||
|
if (normal) {
|
||||||
res.set_input("normal", normal);
|
res.set_input("normal", normal);
|
||||||
|
}
|
||||||
|
if (tangent) {
|
||||||
res.set_input("tangent", tangent);
|
res.set_input("tangent", tangent);
|
||||||
|
}
|
||||||
res.set_input("metalness", metallic);
|
res.set_input("metalness", metallic);
|
||||||
|
|
||||||
res.set_input("specular", specular);
|
res.set_input("specular", specular);
|
||||||
@ -65,10 +68,10 @@ NodeItem BSDFPrincipledNodeParser::compute()
|
|||||||
|
|
||||||
res.set_input("transmission", transmission);
|
res.set_input("transmission", transmission);
|
||||||
res.set_input("transmission_color", base_color.to_color3());
|
res.set_input("transmission_color", base_color.to_color3());
|
||||||
res.set_input("transmission_extra_roughness", transmission_roughness);
|
res.set_input("transmission_extra_roughness", roughness);
|
||||||
|
|
||||||
res.set_input("subsurface", subsurface);
|
res.set_input("subsurface", subsurface);
|
||||||
res.set_input("subsurface_color", subsurface_color);
|
res.set_input("subsurface_color", subsurface_color.to_color3());
|
||||||
res.set_input("subsurface_radius", subsurface_radius);
|
res.set_input("subsurface_radius", subsurface_radius);
|
||||||
res.set_input("subsurface_anisotropy", anisotropic);
|
res.set_input("subsurface_anisotropy", anisotropic);
|
||||||
|
|
||||||
@ -82,10 +85,12 @@ NodeItem BSDFPrincipledNodeParser::compute()
|
|||||||
res.set_input("coat_IOR", ior);
|
res.set_input("coat_IOR", ior);
|
||||||
res.set_input("coat_anisotropy", anisotropic);
|
res.set_input("coat_anisotropy", anisotropic);
|
||||||
res.set_input("coat_rotation", anisotropic_rotation);
|
res.set_input("coat_rotation", anisotropic_rotation);
|
||||||
|
if (clearcoat_normal) {
|
||||||
res.set_input("coat_normal", clearcoat_normal);
|
res.set_input("coat_normal", clearcoat_normal);
|
||||||
|
}
|
||||||
|
|
||||||
res.set_input("emission", emission_strength);
|
res.set_input("emission", emission_strength);
|
||||||
res.set_input("emission_color", emission);
|
res.set_input("emission_color", emission.to_color3());
|
||||||
|
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user