forked from blender/blender
MaterialX: add support for nodes #11
@ -35,7 +35,6 @@ NodeItem BSDFPrincipledNodeParser::compute()
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NodeItem ior = get_input_value("IOR");
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NodeItem transmission = get_input_value("Transmission");
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NodeItem transmission_roughness = get_input_value("Transmission Roughness");
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NodeItem emission = get_input_value("Emission");
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NodeItem emission_strength = get_input_value("Emission Strength");
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@ -52,8 +51,12 @@ NodeItem BSDFPrincipledNodeParser::compute()
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res.set_input("base", 1.0, "float");
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res.set_input("base_color", base_color.to_color3());
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res.set_input("diffuse_roughness", roughness);
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if (normal) {
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res.set_input("normal", normal);
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}
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if (tangent) {
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res.set_input("tangent", tangent);
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}
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res.set_input("metalness", metallic);
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res.set_input("specular", specular);
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@ -65,10 +68,10 @@ NodeItem BSDFPrincipledNodeParser::compute()
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res.set_input("transmission", transmission);
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res.set_input("transmission_color", base_color.to_color3());
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res.set_input("transmission_extra_roughness", transmission_roughness);
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res.set_input("transmission_extra_roughness", roughness);
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res.set_input("subsurface", subsurface);
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res.set_input("subsurface_color", subsurface_color);
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res.set_input("subsurface_color", subsurface_color.to_color3());
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res.set_input("subsurface_radius", subsurface_radius);
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res.set_input("subsurface_anisotropy", anisotropic);
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@ -82,10 +85,12 @@ NodeItem BSDFPrincipledNodeParser::compute()
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res.set_input("coat_IOR", ior);
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res.set_input("coat_anisotropy", anisotropic);
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res.set_input("coat_rotation", anisotropic_rotation);
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if (clearcoat_normal) {
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res.set_input("coat_normal", clearcoat_normal);
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}
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res.set_input("emission", emission_strength);
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res.set_input("emission_color", emission);
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res.set_input("emission_color", emission.to_color3());
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return res;
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}
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