forked from blender/blender
MaterialX: add support for nodes #11
@ -147,18 +147,24 @@ set(LIB
|
||||
if(WITH_MATERIALX)
|
||||
list(APPEND SRC
|
||||
materialx/material.cc
|
||||
materialx/nodes/brightness.cc
|
||||
materialx/nodes/bsdf_principled.cc
|
||||
materialx/nodes/huesatval.cc
|
||||
materialx/nodes/invert.cc
|
||||
materialx/nodes/math.cc
|
||||
materialx/nodes/mix_rgb.cc
|
||||
materialx/nodes/node_item.cc
|
||||
materialx/nodes/node_parser.cc
|
||||
materialx/nodes/normal_map.cc
|
||||
materialx/nodes/output_material.cc
|
||||
materialx/nodes/tex_image.cc
|
||||
materialx/nodes/tex_environment.cc
|
||||
materialx/nodes/tex_noise.cc
|
||||
materialx/nodes/sepcomb_color.cc
|
||||
materialx/nodes/sepcomb_xyz.cc
|
||||
materialx/nodes/tex_checker.cc
|
||||
|
||||
materialx/nodes/tex_environment.cc
|
||||
materialx/nodes/tex_image.cc
|
||||
materialx/nodes/tex_noise.cc
|
||||
materialx/nodes/vector_math.cc
|
||||
|
||||
materialx/material.h
|
||||
materialx/nodes/node_item.h
|
||||
materialx/nodes/node_parser.h
|
||||
|
19
source/blender/nodes/shader/materialx/nodes/brightness.cc
Normal file
19
source/blender/nodes/shader/materialx/nodes/brightness.cc
Normal file
@ -0,0 +1,19 @@
|
||||
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#include "node_parser.h"
|
||||
|
||||
namespace blender::nodes::materialx {
|
||||
|
||||
NodeItem BrightContrastNodeParser::compute()
|
||||
{
|
||||
NodeItem color = get_input_value("Color");
|
||||
NodeItem bright = get_input_value("Bright");
|
||||
NodeItem contrast = get_input_value("Contrast");
|
||||
|
||||
/* This formula was given from OSL shader code in Cycles. */
|
||||
return (bright + color * (contrast + value(1.0f)) - contrast * value(0.5f)).max(value(0.0f));
|
||||
}
|
||||
|
||||
} // namespace blender::nodes::materialx
|
@ -8,8 +8,6 @@ namespace blender::nodes::materialx {
|
||||
|
||||
NodeItem BSDFPrincipledNodeParser::compute()
|
||||
{
|
||||
NodeItem zero = value(0.0f);
|
||||
|
||||
/* Getting required inputs
|
||||
* Note: if some inputs are not needed they won't be taken */
|
||||
NodeItem base_color = get_input_value("Base Color");
|
||||
@ -23,35 +21,20 @@ NodeItem BSDFPrincipledNodeParser::compute()
|
||||
// NodeItem specular_tint = get_input_value("Specular Tint");
|
||||
NodeItem roughness = get_input_value("Roughness");
|
||||
|
||||
NodeItem anisotropic = empty();
|
||||
NodeItem anisotropic_rotation = empty();
|
||||
if (metallic != zero) {
|
||||
/* TODO: use Specular Tint input */
|
||||
anisotropic = get_input_value("Anisotropic");
|
||||
if (anisotropic != zero) {
|
||||
anisotropic_rotation = get_input_value("Anisotropic Rotation");
|
||||
// anisotropic_rotation = 0.5 - (anisotropic_rotation % 1.0)
|
||||
}
|
||||
}
|
||||
/* TODO: use Specular Tint input */
|
||||
NodeItem anisotropic = get_input_value("Anisotropic");
|
||||
NodeItem anisotropic_rotation = get_input_value("Anisotropic Rotation");
|
||||
// anisotropic_rotation = 0.5 - (anisotropic_rotation % 1.0)
|
||||
|
||||
NodeItem sheen = get_input_value("Sheen");
|
||||
// sheen_tint = empty();
|
||||
// if enabled(sheen):
|
||||
// sheen_tint = get_input_value("Sheen Tint");
|
||||
// sheen_tint = get_input_value("Sheen Tint");
|
||||
|
||||
NodeItem clearcoat = get_input_value("Clearcoat");
|
||||
NodeItem clearcoat_roughness = empty();
|
||||
if (clearcoat != zero) {
|
||||
clearcoat_roughness = get_input_value("Clearcoat Roughness");
|
||||
}
|
||||
NodeItem clearcoat_roughness = get_input_value("Clearcoat Roughness");
|
||||
|
||||
NodeItem ior = get_input_value("IOR");
|
||||
|
||||
NodeItem transmission = get_input_value("Transmission");
|
||||
NodeItem transmission_roughness = empty();
|
||||
if (transmission != zero) {
|
||||
transmission_roughness = get_input_value("Transmission Roughness");
|
||||
}
|
||||
|
||||
NodeItem emission = get_input_value("Emission");
|
||||
NodeItem emission_strength = get_input_value("Emission Strength");
|
||||
@ -74,59 +57,40 @@ NodeItem BSDFPrincipledNodeParser::compute()
|
||||
if (tangent) {
|
||||
res.set_input("tangent", tangent);
|
||||
}
|
||||
res.set_input("metalness", metallic);
|
||||
|
||||
if (metallic != zero) {
|
||||
res.set_input("metalness", metallic);
|
||||
}
|
||||
res.set_input("specular", specular);
|
||||
res.set_input("specular_color", base_color, NodeItem::Type::Color3);
|
||||
res.set_input("specular_roughness", roughness);
|
||||
res.set_input("specular_IOR", ior);
|
||||
res.set_input("specular_anisotropy", anisotropic);
|
||||
res.set_input("specular_rotation", anisotropic_rotation);
|
||||
|
||||
if (specular != zero) {
|
||||
res.set_input("specular", specular);
|
||||
res.set_input("specular_color", base_color, NodeItem::Type::Color3);
|
||||
res.set_input("specular_roughness", roughness);
|
||||
res.set_input("specular_IOR", ior);
|
||||
if (anisotropic) {
|
||||
res.set_input("specular_anisotropy", anisotropic);
|
||||
if (anisotropic_rotation) {
|
||||
res.set_input("specular_rotation", anisotropic_rotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (transmission != zero) {
|
||||
res.set_input("transmission", transmission);
|
||||
res.set_input("transmission_color", base_color, NodeItem::Type::Color3);
|
||||
res.set_input("transmission_extra_roughness", transmission_roughness);
|
||||
}
|
||||
res.set_input("transmission", transmission);
|
||||
res.set_input("transmission_color", base_color, NodeItem::Type::Color3);
|
||||
res.set_input("transmission_extra_roughness", roughness);
|
||||
|
||||
res.set_input("subsurface", subsurface);
|
||||
res.set_input("subsurface_color", subsurface_color);
|
||||
res.set_input("subsurface_radius", subsurface_radius);
|
||||
if (anisotropic) {
|
||||
res.set_input("subsurface_anisotropy", anisotropic);
|
||||
}
|
||||
res.set_input("subsurface_color", subsurface_color, NodeItem::Type::Color3);
|
||||
res.set_input("subsurface_radius", subsurface_radius, NodeItem::Type::Color3);
|
||||
res.set_input("subsurface_anisotropy", anisotropic);
|
||||
|
||||
if (sheen != zero) {
|
||||
res.set_input("sheen", sheen);
|
||||
res.set_input("sheen_color", base_color, NodeItem::Type::Color3);
|
||||
res.set_input("sheen_roughness", roughness);
|
||||
}
|
||||
res.set_input("sheen", sheen);
|
||||
res.set_input("sheen_color", base_color, NodeItem::Type::Color3);
|
||||
res.set_input("sheen_roughness", roughness);
|
||||
|
||||
if (clearcoat != zero) {
|
||||
res.set_input("coat", clearcoat);
|
||||
res.set_input("coat_color", base_color, NodeItem::Type::Color3);
|
||||
res.set_input("coat_roughness", clearcoat_roughness);
|
||||
res.set_input("coat_IOR", ior);
|
||||
if (anisotropic) {
|
||||
res.set_input("coat_anisotropy", anisotropic);
|
||||
res.set_input("coat_rotation", anisotropic_rotation);
|
||||
}
|
||||
res.set_input("coat", clearcoat);
|
||||
res.set_input("coat_color", base_color, NodeItem::Type::Color3);
|
||||
res.set_input("coat_roughness", clearcoat_roughness);
|
||||
res.set_input("coat_IOR", ior);
|
||||
res.set_input("coat_anisotropy", anisotropic);
|
||||
res.set_input("coat_rotation", anisotropic_rotation);
|
||||
if (clearcoat_normal) {
|
||||
res.set_input("coat_normal", clearcoat_normal);
|
||||
}
|
||||
|
||||
if (emission != zero) {
|
||||
res.set_input("emission", emission_strength);
|
||||
res.set_input("emission_color", emission, NodeItem::Type::Color3);
|
||||
}
|
||||
res.set_input("emission", emission_strength);
|
||||
res.set_input("emission_color", emission, NodeItem::Type::Color3);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
33
source/blender/nodes/shader/materialx/nodes/huesatval.cc
Normal file
33
source/blender/nodes/shader/materialx/nodes/huesatval.cc
Normal file
@ -0,0 +1,33 @@
|
||||
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#include "node_parser.h"
|
||||
|
||||
namespace blender::nodes::materialx {
|
||||
|
||||
NodeItem HueSatValNodeParser::compute()
|
||||
{
|
||||
/* TODO: implement fac, see do_hue_sat_fac in
|
||||
* source\blender\nodes\texture\nodes\node_texture_hueSatVal.cc */
|
||||
NodeItem hue = get_input_value("Hue");
|
||||
NodeItem saturation = get_input_value("Saturation");
|
||||
NodeItem val = get_input_value("Value");
|
||||
NodeItem fac = get_input_value("Fac");
|
||||
NodeItem color = get_input_value("Color");
|
||||
|
||||
/* Modifier to follow Cycles result */
|
||||
hue = hue - value(0.5f);
|
||||
|
||||
NodeItem combine = create_node("combine3", "vector3");
|
||||
combine.set_input("in1", hue);
|
||||
combine.set_input("in2", saturation);
|
||||
combine.set_input("in3", val);
|
||||
|
||||
NodeItem res = create_node("hsvadjust", "color3");
|
||||
res.set_input("in", color, NodeItem::Type::Color3);
|
||||
res.set_input("amount", combine);
|
||||
return res;
|
||||
}
|
||||
|
||||
} // namespace blender::nodes::materialx
|
@ -236,6 +236,15 @@ NodeItem NodeItem::exp() const
|
||||
return arithmetic("exp", [](float a) { return std::expf(a); });
|
||||
}
|
||||
|
||||
NodeItem NodeItem::extract(const int index) const
|
||||
{
|
||||
NodeItem res = empty();
|
||||
res.node = graph_->addNode("extract", MaterialX::EMPTY_STRING, "float");
|
||||
res.set_input("in", *this);
|
||||
res.set_input("index", val(index));
|
||||
return res;
|
||||
}
|
||||
|
||||
NodeItem NodeItem::convert(Type to_type) const
|
||||
{
|
||||
Type from_type = type();
|
||||
@ -247,7 +256,7 @@ NodeItem NodeItem::convert(Type to_type) const
|
||||
}
|
||||
|
||||
if (to_type == Type::Float) {
|
||||
/* TODO: Convert to float, <extract> should be used */
|
||||
return extract(0);
|
||||
}
|
||||
|
||||
/* Converting types which requires > 1 iteration */
|
||||
|
@ -76,6 +76,7 @@ class NodeItem {
|
||||
const NodeItem &other,
|
||||
const NodeItem &if_val,
|
||||
const NodeItem &else_val) const;
|
||||
NodeItem extract(const int index) const;
|
||||
|
||||
/* Useful functions */
|
||||
NodeItem empty() const;
|
||||
|
@ -132,14 +132,22 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket)
|
||||
break;
|
||||
|
||||
switch (from_node->typeinfo->type) {
|
||||
CASE_NODE_TYPE(SH_NODE_BRIGHTCONTRAST, BrightContrastNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_BSDF_PRINCIPLED, BSDFPrincipledNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_COMBINE_COLOR, CombineColorNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_COMBXYZ, CombineXYZNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_HUE_SAT, HueSatValNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_INVERT, InvertNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_MATH, MathNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_MIX_RGB_LEGACY, MixRGBNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_NORMAL_MAP, NormalMapNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_SEPARATE_COLOR, SeparateColorNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_SEPXYZ, SeparateXYZNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_TEX_CHECKER, TexCheckerNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_TEX_ENVIRONMENT, TexEnvironmentNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_TEX_IMAGE, TexImageNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_TEX_NOISE, TexNoiseNodeParser)
|
||||
CASE_NODE_TYPE(SH_NODE_VECTOR_MATH, VectorMathNodeParser)
|
||||
|
||||
default:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER,
|
||||
|
@ -27,6 +27,7 @@ class NodeParser {
|
||||
const bNode *node,
|
||||
const bNodeSocket *socket_out);
|
||||
virtual ~NodeParser() = default;
|
||||
|
||||
virtual NodeItem compute() = 0;
|
||||
|
||||
protected:
|
||||
@ -60,13 +61,21 @@ template<class T> NodeItem NodeParser::value(const T &data) const
|
||||
NodeItem compute() override; \
|
||||
};
|
||||
|
||||
DECLARE_PARSER(BrightContrastNodeParser)
|
||||
DECLARE_PARSER(BSDFPrincipledNodeParser)
|
||||
DECLARE_PARSER(CombineColorNodeParser)
|
||||
DECLARE_PARSER(CombineXYZNodeParser)
|
||||
DECLARE_PARSER(HueSatValNodeParser)
|
||||
DECLARE_PARSER(InvertNodeParser)
|
||||
DECLARE_PARSER(MathNodeParser)
|
||||
DECLARE_PARSER(MixRGBNodeParser)
|
||||
DECLARE_PARSER(NormalMapNodeParser)
|
||||
DECLARE_PARSER(SeparateColorNodeParser)
|
||||
DECLARE_PARSER(SeparateXYZNodeParser)
|
||||
DECLARE_PARSER(TexCheckerNodeParser)
|
||||
DECLARE_PARSER(TexEnvironmentNodeParser)
|
||||
DECLARE_PARSER(TexImageNodeParser)
|
||||
DECLARE_PARSER(TexNoiseNodeParser)
|
||||
DECLARE_PARSER(VectorMathNodeParser)
|
||||
|
||||
} // namespace blender::nodes::materialx
|
||||
|
40
source/blender/nodes/shader/materialx/nodes/normal_map.cc
Normal file
40
source/blender/nodes/shader/materialx/nodes/normal_map.cc
Normal file
@ -0,0 +1,40 @@
|
||||
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#include "../material.h"
|
||||
#include "node_parser.h"
|
||||
|
||||
namespace blender::nodes::materialx {
|
||||
|
||||
NodeItem NormalMapNodeParser::compute()
|
||||
{
|
||||
std::string default_space = "object";
|
||||
NodeShaderNormalMap *normal_map_node = static_cast<NodeShaderNormalMap *>(node_->storage);
|
||||
NodeItem color = get_input_value("Color");
|
||||
NodeItem strength = get_input_value("Strength");
|
||||
|
||||
NodeItem res = create_node("normalmap", "vector3");
|
||||
res.set_input("in", color, NodeItem::Type::Color3);
|
||||
res.set_input("scale", strength);
|
||||
|
||||
switch (normal_map_node->space) {
|
||||
case SHD_SPACE_TANGENT:
|
||||
res.set_input("space", value(std::string("tangent")));
|
||||
break;
|
||||
case SHD_SPACE_OBJECT:
|
||||
res.set_input("space", value(std::string("tangent")));
|
||||
break;
|
||||
default:
|
||||
res.set_input("space", value(default_space));
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER,
|
||||
"Ignoring unsupported Space: %d %s (%d), %s will be used",
|
||||
normal_map_node->space,
|
||||
node_->name,
|
||||
node_->type,
|
||||
default_space);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
} // namespace blender::nodes::materialx
|
72
source/blender/nodes/shader/materialx/nodes/sepcomb_color.cc
Normal file
72
source/blender/nodes/shader/materialx/nodes/sepcomb_color.cc
Normal file
@ -0,0 +1,72 @@
|
||||
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#include "../material.h"
|
||||
#include "node_parser.h"
|
||||
|
||||
namespace blender::nodes::materialx {
|
||||
|
||||
NodeItem SeparateColorNodeParser::compute()
|
||||
{
|
||||
int mode = static_cast<NodeCombSepColor *>(node_->storage)->mode;
|
||||
NodeItem color = get_input_value("Color");
|
||||
|
||||
NodeItem convert = empty();
|
||||
|
||||
switch (mode) {
|
||||
case NODE_COMBSEP_COLOR_RGB:
|
||||
break;
|
||||
case NODE_COMBSEP_COLOR_HSV:
|
||||
convert = create_node("rgbtohsv", "color3");
|
||||
convert.set_input("in", color);
|
||||
break;
|
||||
case NODE_COMBSEP_COLOR_HSL:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unsupported color model, using HSV instead: %d", mode);
|
||||
convert = create_node("rgbtohsv", "color3");
|
||||
convert.set_input("in", color);
|
||||
break;
|
||||
default:
|
||||
BLI_assert_unreachable();
|
||||
}
|
||||
|
||||
int index = STREQ(socket_out_->name, "Red") ? 0 : STREQ(socket_out_->name, "Green") ? 1 : 2;
|
||||
|
||||
NodeItem res = convert ? convert : color;
|
||||
return res.extract(index);
|
||||
}
|
||||
|
||||
NodeItem CombineColorNodeParser::compute()
|
||||
{
|
||||
int mode = static_cast<NodeCombSepColor *>(node_->storage)->mode;
|
||||
NodeItem red = get_input_value("Red");
|
||||
NodeItem green = get_input_value("Green");
|
||||
NodeItem blue = get_input_value("Blue");
|
||||
|
||||
NodeItem convert = empty();
|
||||
NodeItem combine = create_node("combine3", "color3");
|
||||
combine.set_input("in1", red);
|
||||
combine.set_input("in2", green);
|
||||
combine.set_input("in3", blue);
|
||||
|
||||
switch (mode) {
|
||||
case NODE_COMBSEP_COLOR_RGB:
|
||||
break;
|
||||
case NODE_COMBSEP_COLOR_HSV:
|
||||
convert = create_node("hsvtorgb", "color3");
|
||||
convert.set_input("in", combine);
|
||||
break;
|
||||
case NODE_COMBSEP_COLOR_HSL:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unsupported color model, using HSV instead: %d", mode);
|
||||
convert = create_node("hsvtorgb", "color3");
|
||||
convert.set_input("in", combine);
|
||||
break;
|
||||
default:
|
||||
BLI_assert_unreachable();
|
||||
}
|
||||
|
||||
NodeItem res = convert ? convert : combine;
|
||||
return res;
|
||||
}
|
||||
|
||||
} // namespace blender::nodes::materialx
|
28
source/blender/nodes/shader/materialx/nodes/sepcomb_xyz.cc
Normal file
28
source/blender/nodes/shader/materialx/nodes/sepcomb_xyz.cc
Normal file
@ -0,0 +1,28 @@
|
||||
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#include "node_parser.h"
|
||||
|
||||
namespace blender::nodes::materialx {
|
||||
|
||||
NodeItem SeparateXYZNodeParser::compute()
|
||||
{
|
||||
NodeItem vector = get_input_value("Vector");
|
||||
int index = STREQ(socket_out_->name, "X") ? 0 : STREQ(socket_out_->name, "Y") ? 1 : 2;
|
||||
return vector.extract(index);
|
||||
}
|
||||
|
||||
NodeItem CombineXYZNodeParser::compute()
|
||||
{
|
||||
NodeItem x = get_input_value("X");
|
||||
NodeItem y = get_input_value("Y");
|
||||
NodeItem z = get_input_value("Z");
|
||||
NodeItem res = create_node("combine3", "vector3");
|
||||
res.set_input("in1", x);
|
||||
res.set_input("in2", y);
|
||||
res.set_input("in3", z);
|
||||
return res;
|
||||
}
|
||||
|
||||
} // namespace blender::nodes::materialx
|
122
source/blender/nodes/shader/materialx/nodes/vector_math.cc
Normal file
122
source/blender/nodes/shader/materialx/nodes/vector_math.cc
Normal file
@ -0,0 +1,122 @@
|
||||
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#include "../material.h"
|
||||
#include "node_parser.h"
|
||||
|
||||
namespace blender::nodes::materialx {
|
||||
|
||||
NodeItem VectorMathNodeParser::compute()
|
||||
{
|
||||
/* TODO: finish some math operations */
|
||||
auto op = node_->custom1;
|
||||
NodeItem res = empty();
|
||||
|
||||
/* Single operand operations */
|
||||
NodeItem x = get_input_value(0);
|
||||
switch (op) {
|
||||
case NODE_VECTOR_MATH_SINE:
|
||||
res = x.sin();
|
||||
break;
|
||||
case NODE_VECTOR_MATH_COSINE:
|
||||
res = x.cos();
|
||||
break;
|
||||
case NODE_VECTOR_MATH_TANGENT:
|
||||
res = x.tan();
|
||||
break;
|
||||
case NODE_VECTOR_MATH_ABSOLUTE:
|
||||
res = x.abs();
|
||||
break;
|
||||
case NODE_VECTOR_MATH_FLOOR:
|
||||
res = x.floor();
|
||||
break;
|
||||
case NODE_VECTOR_MATH_CEIL:
|
||||
res = x.ceil();
|
||||
break;
|
||||
case NODE_VECTOR_MATH_FRACTION:
|
||||
res = x % value(1.0f);
|
||||
break;
|
||||
case NODE_VECTOR_MATH_LENGTH:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
|
||||
break;
|
||||
case NODE_VECTOR_MATH_NORMALIZE:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
|
||||
break;
|
||||
|
||||
default: {
|
||||
/* 2-operand operations */
|
||||
NodeItem y = get_input_value(1);
|
||||
switch (op) {
|
||||
case NODE_VECTOR_MATH_ADD:
|
||||
res = x + y;
|
||||
break;
|
||||
case NODE_VECTOR_MATH_SUBTRACT:
|
||||
res = x - y;
|
||||
break;
|
||||
case NODE_VECTOR_MATH_MULTIPLY:
|
||||
res = x * y;
|
||||
break;
|
||||
case NODE_VECTOR_MATH_DIVIDE:
|
||||
res = x / y;
|
||||
break;
|
||||
case NODE_VECTOR_MATH_MINIMUM:
|
||||
res = x.min(y);
|
||||
break;
|
||||
case NODE_VECTOR_MATH_MAXIMUM:
|
||||
res = x.max(y);
|
||||
break;
|
||||
case NODE_VECTOR_MATH_MODULO:
|
||||
res = x % y;
|
||||
break;
|
||||
case NODE_VECTOR_MATH_SNAP:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
|
||||
break;
|
||||
case NODE_VECTOR_MATH_CROSS_PRODUCT:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
|
||||
break;
|
||||
case NODE_VECTOR_MATH_DOT_PRODUCT:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
|
||||
break;
|
||||
case NODE_VECTOR_MATH_PROJECT:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
|
||||
break;
|
||||
case NODE_VECTOR_MATH_REFLECT:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
|
||||
break;
|
||||
case NODE_VECTOR_MATH_DISTANCE:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
|
||||
break;
|
||||
case NODE_VECTOR_MATH_SCALE:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
|
||||
break;
|
||||
|
||||
default: {
|
||||
/* 3-operand operations */
|
||||
NodeItem z = get_input_value(2);
|
||||
switch (op) {
|
||||
case NODE_VECTOR_MATH_MULTIPLY_ADD:
|
||||
res = x * y + z;
|
||||
break;
|
||||
case NODE_VECTOR_MATH_REFRACT:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
|
||||
break;
|
||||
case NODE_VECTOR_MATH_FACEFORWARD:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
|
||||
break;
|
||||
case NODE_VECTOR_MATH_WRAP:
|
||||
CLOG_WARN(LOG_MATERIALX_SHADER, "Unimplemented math operation %d", op);
|
||||
break;
|
||||
|
||||
default:
|
||||
BLI_assert_unreachable();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
} // namespace blender::nodes::materialx
|
Loading…
Reference in New Issue
Block a user