Implement export of Shader BSDF nodes #13

Merged
Bogdan Nagirniak merged 13 commits from BogdanNagirniak/blender:matx-shader-bsdf-nodes into matx-export-material 2023-09-07 11:22:44 +02:00
8 changed files with 310 additions and 143 deletions
Showing only changes of commit 8c1b9b8a9f - Show all commits

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@ -25,12 +25,10 @@ MaterialX::DocumentPtr export_to_materialx(Depsgraph *depsgraph, Material *mater
if (material->use_nodes) {
material->nodetree->ensure_topology_cache();
bNode *output_node = ntreeShaderOutputNode(material->nodetree, SHD_OUTPUT_ALL);
OutputMaterialNodeParser(doc.get(), depsgraph, material, output_node, NodeItem::Type::Material)
.compute();
OutputMaterialNodeParser(doc.get(), depsgraph, material, output_node).compute_full();
}
else {
OutputMaterialNodeParser(doc.get(), depsgraph, material, nullptr, NodeItem::Type::Material)
.compute_default();
OutputMaterialNodeParser(doc.get(), depsgraph, material, nullptr).compute_default();
}
CLOG_INFO(LOG_MATERIALX_SHADER,

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@ -6,7 +6,17 @@
namespace blender::nodes::materialx {
NodeItem BSDFPrincipledNodeParser::compute()
NodeItem BSDFPrincipledNodeParser::compute_bsdf()
{
return empty();
}
NodeItem BSDFPrincipledNodeParser::compute_edf()
{
return empty();
}
NodeItem BSDFPrincipledNodeParser::compute_surface()
{
/* Getting required inputs
* Note: if some inputs are not needed they won't be taken */

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@ -12,6 +12,86 @@ namespace blender::nodes::materialx {
NodeItem::NodeItem(MaterialX::GraphElement *graph) : graph_(graph) {}
NodeItem::Type NodeItem::type(const std::string &type_str)
{
if (type_str == "string") {
return Type::String;
}
if (type_str == "filename") {
return Type::Filename;
}
if (type_str == "integer") {
return Type::Integer;
}
if (type_str == "float") {
return Type::Float;
}
if (type_str == "vector2") {
return Type::Vector2;
}
if (type_str == "vector3") {
return Type::Vector3;
}
if (type_str == "vector4") {
return Type::Vector4;
}
if (type_str == "color3") {
return Type::Color3;
}
if (type_str == "color4") {
return Type::Color4;
}
if (type_str == "BSDF") {
return Type::BSDF;
}
if (type_str == "EDF") {
return Type::EDF;
}
if (type_str == "surfaceshader") {
return Type::SurfaceShader;
}
if (type_str == "material") {
return Type::Material;
}
BLI_assert_unreachable();
return Type::None;
}
std::string NodeItem::type(Type type)
{
switch (type) {
case Type::String:
return "string";
case Type::Filename:
return "filename";
case Type::Integer:
return "integer";
case Type::Float:
return "float";
case Type::Vector2:
return "vector2";
case Type::Vector3:
return "vector3";
case Type::Vector4:
return "vector4";
case Type::Color3:
return "color3";
case Type::Color4:
return "color4";
case Type::BSDF:
return "BSDF";
case Type::EDF:
return "EDF";
case Type::SurfaceShader:
return "surfaceshader";
case Type::Material:
return "material";
default:
BLI_assert_unreachable();
}
return "";
}
NodeItem::operator bool() const
{
return value || node;
@ -562,86 +642,6 @@ void NodeItem::add_output(const std::string &name, Type out_type)
node->addOutput(name, type(out_type));
}
NodeItem::Type NodeItem::type(const std::string &type_str)
{
if (type_str == "string") {
return Type::String;
}
if (type_str == "filename") {
return Type::Filename;
}
if (type_str == "integer") {
return Type::Integer;
}
if (type_str == "float") {
return Type::Float;
}
if (type_str == "vector2") {
return Type::Vector2;
}
if (type_str == "vector3") {
return Type::Vector3;
}
if (type_str == "vector4") {
return Type::Vector4;
}
if (type_str == "color3") {
return Type::Color3;
}
if (type_str == "color4") {
return Type::Color4;
}
if (type_str == "BSDF") {
return Type::BSDF;
}
if (type_str == "EDF") {
return Type::EDF;
}
if (type_str == "surfaceshader") {
return Type::SurfaceShader;
}
if (type_str == "material") {
return Type::Material;
}
BLI_assert_unreachable();
return Type::None;
}
std::string NodeItem::type(Type type)
{
switch (type) {
case Type::String:
return "string";
case Type::Filename:
return "filename";
case Type::Integer:
return "integer";
case Type::Float:
return "float";
case Type::Vector2:
return "vector2";
case Type::Vector3:
return "vector3";
case Type::Vector4:
return "vector4";
case Type::Color3:
return "color3";
case Type::Color4:
return "color4";
case Type::BSDF:
return "BSDF";
case Type::EDF:
return "EDF";
case Type::SurfaceShader:
return "surfaceshader";
case Type::Material:
return "material";
default:
BLI_assert_unreachable();
}
return "";
}
bool NodeItem::is_arithmetic(Type type)
{
return type >= Type::Float && type <= Type::Color4;

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@ -45,6 +45,9 @@ class NodeItem {
NodeItem(MaterialX::GraphElement *graph);
~NodeItem() = default;
static Type type(const std::string &type_str);
static std::string type(Type type);
/* Operators */
operator bool() const;
NodeItem operator+(const NodeItem &other) const;
@ -106,8 +109,6 @@ class NodeItem {
void add_output(const std::string &in_name, Type out_type);
private:
static Type type(const std::string &type_str);
static std::string type(Type type);
static bool is_arithmetic(Type type);
static Type adjust_types(NodeItem &item1, NodeItem &item2);

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@ -13,22 +13,30 @@ NodeParser::NodeParser(MaterialX::GraphElement *graph,
const Depsgraph *depsgraph,
const Material *material,
const bNode *node,
const bNodeSocket *socket_out,
NodeItem::Type shader_type)
const bNodeSocket *socket_out)
: graph_(graph),
depsgraph_(depsgraph),
material_(material),
node_(node),
socket_out_(socket_out),
shader_type_(shader_type)
socket_out_(socket_out)
{
}
std::string NodeParser::node_name(const bNode *node, const bNodeSocket *socket_out)
NodeItem NodeParser::compute_full()
{
return MaterialX::createValidName(node->output_sockets().size() <= 1 ?
std::string(node->name) :
std::string(node->name) + "_" + socket_out->name);
CLOG_INFO(LOG_MATERIALX_SHADER, 1, "%s [%d]", node_->name, node_->typeinfo->type);
NodeItem res = compute();
if (res.node) {
res.node->setName(node_name());
}
return res;
}
std::string NodeParser::node_name()
{
return MaterialX::createValidName(node_->output_sockets().size() <= 1 ?
std::string(node_->name) :
std::string(node_->name) + "_" + socket_out_->name);
}
NodeItem NodeParser::create_node(const std::string &mx_category, const std::string &mx_type)
@ -48,14 +56,14 @@ NodeItem NodeParser::get_input_default(int index)
return get_input_default(node_->input_socket(index));
}
NodeItem NodeParser::get_input_link(const std::string &name, NodeItem::Type shader_type)
NodeItem NodeParser::get_input_link(const std::string &name)
{
return get_input_link(node_->input_by_identifier(name), shader_type);
return get_input_link(node_->input_by_identifier(name));
}
NodeItem NodeParser::get_input_link(int index, NodeItem::Type shader_type)
NodeItem NodeParser::get_input_link(int index)
{
return get_input_link(node_->input_socket(index), shader_type);
return get_input_link(node_->input_socket(index));
}
NodeItem NodeParser::get_input_value(const std::string &name)
@ -101,7 +109,7 @@ NodeItem NodeParser::get_input_default(const bNodeSocket &socket)
return res;
}
NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type shader_type)
NodeItem NodeParser::get_input_link(const bNodeSocket &socket)
{
NodeItem res = empty();
@ -122,7 +130,7 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type sh
}
/* Checking if node was already computed */
res.node = graph_->getNode(node_name(from_node, link->fromsock));
res.node = graph_->getNode(node_name());
if (res.node) {
return res;
}
@ -131,12 +139,12 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type sh
#define CASE_NODE_TYPE(type, T) \
case type: \
res = \
T(graph_, depsgraph_, material_, from_node, link->fromsock, shader_type).compute_full(); \
T(graph_, depsgraph_, material_, from_node, link->fromsock).compute_full(); \
break;
switch (from_node->typeinfo->type) {
CASE_NODE_TYPE(SH_NODE_BRIGHTCONTRAST, BrightContrastNodeParser)
CASE_NODE_TYPE(SH_NODE_BSDF_PRINCIPLED, BSDFPrincipledNodeParser)
//CASE_NODE_TYPE(SH_NODE_BSDF_PRINCIPLED, BSDFPrincipledNodeParser)
CASE_NODE_TYPE(SH_NODE_COMBINE_COLOR, CombineColorNodeParser)
CASE_NODE_TYPE(SH_NODE_COMBXYZ, CombineXYZNodeParser)
CASE_NODE_TYPE(SH_NODE_HUE_SAT, HueSatValNodeParser)
@ -164,20 +172,99 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type sh
NodeItem NodeParser::get_input_value(const bNodeSocket &socket)
{
NodeItem res = get_input_link(socket, NodeItem::Type::None);
NodeItem res = get_input_link(socket);
if (!res) {
res = get_input_default(socket);
}
return res;
}
NodeItem NodeParser::compute_full()
ShaderNodeParser::ShaderNodeParser(MaterialX::GraphElement *graph,
const Depsgraph *depsgraph,
const Material *material,
const bNode *node,
const bNodeSocket *socket_out,
NodeItem::Type shader_type)
: NodeParser(graph, depsgraph, material, node, socket_out), shader_type_(shader_type)
{
CLOG_INFO(LOG_MATERIALX_SHADER, 1, "%s [%d]", node_->name, node_->typeinfo->type);
NodeItem res = compute();
if (res.node) {
res.node->setName(node_name(node_, socket_out_));
}
NodeItem ShaderNodeParser::compute()
{
switch (shader_type_) {
case NodeItem::Type::BSDF:
return compute_bsdf();
case NodeItem::Type::EDF:
return compute_edf();
case NodeItem::Type::SurfaceShader:
return compute_surface();
default:
BLI_assert_unreachable();
}
return empty();
}
std::string ShaderNodeParser::node_name()
{
std::string name = NodeParser::node_name();
if (shader_type_ != NodeItem::Type::SurfaceShader) {
name += "_" + NodeItem::type(shader_type_);
}
return name;
}
NodeItem ShaderNodeParser::get_input_shader(const std::string &name, NodeItem::Type shader_type)
{
return get_input_shader(node_->input_by_identifier(name), shader_type);
}
NodeItem ShaderNodeParser::get_input_shader(int index, NodeItem::Type shader_type)
{
return get_input_shader(node_->input_socket(index), shader_type);
}
NodeItem ShaderNodeParser::get_input_shader(const bNodeSocket &socket, NodeItem::Type shader_type)
{
NodeItem res = empty();
const bNodeLink *link = socket.link;
if (!(link && link->is_used())) {
return res;
}
const bNode *from_node = link->fromnode;
/* Passing NODE_REROUTE nodes */
while (from_node->type == NODE_REROUTE) {
link = from_node->input_socket(0).link;
if (!(link && link->is_used())) {
return res;
}
from_node = link->fromnode;
}
/* Checking if node was already computed */
res.node = graph_->getNode(node_name());
if (res.node) {
return res;
}
/* Computing from_node with required NodeParser object */
#define CASE_SHADER_NODE_TYPE(type, T) \
case type: \
res = T(graph_, depsgraph_, material_, from_node, link->fromsock, shader_type).compute_full(); \
break;
switch (from_node->typeinfo->type) {
CASE_SHADER_NODE_TYPE(SH_NODE_BSDF_PRINCIPLED, BSDFPrincipledNodeParser)
default:
CLOG_WARN(LOG_MATERIALX_SHADER,
"Unsupported node: %s [%d]",
from_node->name,
from_node->typeinfo->type);
}
return res;
}

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@ -19,27 +19,25 @@ class NodeParser {
const Material *material_;
const bNode *node_;
const bNodeSocket *socket_out_;
NodeItem::Type shader_type_;
public:
NodeParser(MaterialX::GraphElement *graph,
const Depsgraph *depsgraph,
const Material *material,
const bNode *node,
const bNodeSocket *socket_out,
NodeItem::Type shader_type);
const bNodeSocket *socket_out);
virtual ~NodeParser() = default;
virtual NodeItem compute() = 0;
protected:
static std::string node_name(const bNode *node, const bNodeSocket *socket_out);
NodeItem compute_full();
virtual std::string node_name();
NodeItem create_node(const std::string &mx_category, const std::string &mx_type);
NodeItem get_input_default(const std::string &name);
NodeItem get_input_default(int index);
NodeItem get_input_link(const std::string &name,
NodeItem::Type shader_type = NodeItem::Type::None);
NodeItem get_input_link(int index, NodeItem::Type shader_type = NodeItem::Type::None);
NodeItem get_input_link(const std::string &name);
NodeItem get_input_link(int index);
NodeItem get_input_value(const std::string &name);
NodeItem get_input_value(int index);
NodeItem empty() const;
@ -47,9 +45,34 @@ class NodeParser {
private:
NodeItem get_input_default(const bNodeSocket &socket);
NodeItem get_input_link(const bNodeSocket &socket, NodeItem::Type shader_type);
NodeItem get_input_link(const bNodeSocket &socket);
NodeItem get_input_value(const bNodeSocket &socket);
NodeItem compute_full();
};
class ShaderNodeParser : public NodeParser {
protected:
NodeItem::Type shader_type_;
public:
ShaderNodeParser(MaterialX::GraphElement *graph,
const Depsgraph *depsgraph,
const Material *material,
const bNode *node,
const bNodeSocket *socket_out,
NodeItem::Type shader_type);
NodeItem compute() override;
virtual NodeItem compute_bsdf() = 0;
virtual NodeItem compute_edf() = 0;
virtual NodeItem compute_surface() = 0;
protected:
std::string node_name() override;
NodeItem get_input_shader(const std::string &name, NodeItem::Type shader_type);
NodeItem get_input_shader(int index, NodeItem::Type shader_type);
private:
NodeItem get_input_shader(const bNodeSocket &socket, NodeItem::Type shader_type);
};
template<class T> NodeItem NodeParser::value(const T &data) const
@ -57,28 +80,38 @@ template<class T> NodeItem NodeParser::value(const T &data) const
return empty().val(data);
}
#define DECLARE_PARSER(T) \
#define DECLARE_NODE_PARSER(T) \
class T : public NodeParser { \
public: \
using NodeParser::NodeParser; \
NodeItem compute() override; \
};
DECLARE_PARSER(BrightContrastNodeParser)
DECLARE_PARSER(BSDFPrincipledNodeParser)
DECLARE_PARSER(CombineColorNodeParser)
DECLARE_PARSER(CombineXYZNodeParser)
DECLARE_PARSER(HueSatValNodeParser)
DECLARE_PARSER(InvertNodeParser)
DECLARE_PARSER(MathNodeParser)
DECLARE_PARSER(MixRGBNodeParser)
DECLARE_PARSER(NormalMapNodeParser)
DECLARE_PARSER(SeparateColorNodeParser)
DECLARE_PARSER(SeparateXYZNodeParser)
DECLARE_PARSER(TexCheckerNodeParser)
DECLARE_PARSER(TexEnvironmentNodeParser)
DECLARE_PARSER(TexImageNodeParser)
DECLARE_PARSER(TexNoiseNodeParser)
DECLARE_PARSER(VectorMathNodeParser)
#define DECLARE_SHADER_NODE_PARSER(T) \
class T : public ShaderNodeParser { \
public: \
using ShaderNodeParser::ShaderNodeParser; \
NodeItem compute_bsdf() override; \
NodeItem compute_edf() override; \
NodeItem compute_surface() override; \
};
DECLARE_NODE_PARSER(BrightContrastNodeParser)
DECLARE_NODE_PARSER(CombineColorNodeParser)
DECLARE_NODE_PARSER(CombineXYZNodeParser)
DECLARE_NODE_PARSER(HueSatValNodeParser)
DECLARE_NODE_PARSER(InvertNodeParser)
DECLARE_NODE_PARSER(MathNodeParser)
DECLARE_NODE_PARSER(MixRGBNodeParser)
DECLARE_NODE_PARSER(NormalMapNodeParser)
DECLARE_NODE_PARSER(SeparateColorNodeParser)
DECLARE_NODE_PARSER(SeparateXYZNodeParser)
DECLARE_NODE_PARSER(TexCheckerNodeParser)
DECLARE_NODE_PARSER(TexEnvironmentNodeParser)
DECLARE_NODE_PARSER(TexImageNodeParser)
DECLARE_NODE_PARSER(TexNoiseNodeParser)
DECLARE_NODE_PARSER(VectorMathNodeParser)
DECLARE_SHADER_NODE_PARSER(BSDFPrincipledNodeParser)
} // namespace blender::nodes::materialx

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@ -8,9 +8,8 @@ namespace blender::nodes::materialx {
OutputMaterialNodeParser::OutputMaterialNodeParser(MaterialX::GraphElement *graph,
const Depsgraph *depsgraph,
const Material *material,
const bNode *node,
NodeItem::Type shader_type)
: NodeParser(graph, depsgraph, material, node, nullptr, shader_type)
const bNode *node)
: ShaderNodeParser(graph, depsgraph, material, node, nullptr, NodeItem::Type::Material)
{
}
@ -18,18 +17,45 @@ NodeItem OutputMaterialNodeParser::compute()
{
NodeItem surface = empty();
if (node_) {
surface = get_input_link("Surface", NodeItem::Type::SurfaceShader);
NodeItem bsdf = compute_bsdf();
NodeItem edf = compute_edf();
if (bsdf || edf) {
surface = create_node("surface", "surfaceshader");
if (bsdf) {
surface.set_input("bsdf", bsdf);
}
if (edf) {
surface.set_input("edf", edf);
}
}
else {
surface = compute_surface();
}
}
else {
surface = create_node("standard_surface", "surfaceshader");
surface.set_input("base_color", value(MaterialX::Color3(1.0f, 0.0f, 1.0f)));
}
NodeItem res = create_node("surfacematerial", "material");
res.node->setName(node_name(node_, nullptr));
res.set_input("surfaceshader", surface);
return res;
}
NodeItem OutputMaterialNodeParser::compute_bsdf()
{
return get_input_shader("Surface", NodeItem::Type::BSDF);
}
NodeItem OutputMaterialNodeParser::compute_edf()
{
return get_input_shader("Surface", NodeItem::Type::EDF);
}
NodeItem OutputMaterialNodeParser::compute_surface()
{
return get_input_shader("Surface", NodeItem::Type::SurfaceShader);
}
NodeItem OutputMaterialNodeParser::compute_default()
{
NodeItem surface = create_node("standard_surface", "surfaceshader");
@ -51,4 +77,9 @@ NodeItem OutputMaterialNodeParser::compute_default()
return res;
}
std::string OutputMaterialNodeParser::node_name()
{
return node_->name;
}
} // namespace blender::nodes::materialx

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@ -8,15 +8,22 @@
namespace blender::nodes::materialx {
class OutputMaterialNodeParser : public NodeParser {
class OutputMaterialNodeParser : public ShaderNodeParser {
public:
OutputMaterialNodeParser(MaterialX::GraphElement *graph,
const Depsgraph *depsgraph,
const Material *material,
const bNode *node,
NodeItem::Type shader_type);
const bNode *node);
NodeItem compute() override;
NodeItem compute_bsdf() override;
NodeItem compute_edf() override;
NodeItem compute_surface() override;
using ShaderNodeParser::compute_full;
NodeItem compute_default();
protected:
std::string node_name() override;
};
} // namespace blender::nodes::materialx