forked from blender/blender
Implement export of Shader BSDF nodes #13
@ -147,18 +147,30 @@ set(LIB
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if(WITH_MATERIALX)
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list(APPEND SRC
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materialx/material.cc
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materialx/nodes/add_shader.cc
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materialx/nodes/brightness.cc
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materialx/nodes/bsdf_diffuse.cc
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materialx/nodes/bsdf_glass.cc
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materialx/nodes/bsdf_glossy.cc
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materialx/nodes/bsdf_principled.cc
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materialx/nodes/bsdf_refraction.cc
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materialx/nodes/bsdf_sheen.cc
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materialx/nodes/bsdf_toon.cc
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materialx/nodes/bsdf_translucent.cc
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materialx/nodes/bsdf_transparent.cc
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materialx/nodes/emission.cc
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materialx/nodes/huesatval.cc
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materialx/nodes/invert.cc
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materialx/nodes/math.cc
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materialx/nodes/mix_rgb.cc
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materialx/nodes/mix_shader.cc
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materialx/nodes/node_item.cc
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materialx/nodes/node_parser.cc
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materialx/nodes/normal_map.cc
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materialx/nodes/output_material.cc
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materialx/nodes/sepcomb_color.cc
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materialx/nodes/sepcomb_xyz.cc
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materialx/nodes/subsurface_scattering.cc
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materialx/nodes/tex_checker.cc
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materialx/nodes/tex_environment.cc
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materialx/nodes/tex_image.cc
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27
source/blender/nodes/shader/materialx/nodes/add_shader.cc
Normal file
27
source/blender/nodes/shader/materialx/nodes/add_shader.cc
Normal file
@ -0,0 +1,27 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem AddShaderNodeParser::compute_bsdf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem AddShaderNodeParser::compute_edf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem AddShaderNodeParser::compute_surface()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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27
source/blender/nodes/shader/materialx/nodes/bsdf_diffuse.cc
Normal file
27
source/blender/nodes/shader/materialx/nodes/bsdf_diffuse.cc
Normal file
@ -0,0 +1,27 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem BSDFDiffuseNodeParser::compute_bsdf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFDiffuseNodeParser::compute_edf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFDiffuseNodeParser::compute_surface()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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27
source/blender/nodes/shader/materialx/nodes/bsdf_glass.cc
Normal file
27
source/blender/nodes/shader/materialx/nodes/bsdf_glass.cc
Normal file
@ -0,0 +1,27 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem BSDFGlassNodeParser::compute_bsdf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFGlassNodeParser::compute_edf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFGlassNodeParser::compute_surface()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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27
source/blender/nodes/shader/materialx/nodes/bsdf_glossy.cc
Normal file
27
source/blender/nodes/shader/materialx/nodes/bsdf_glossy.cc
Normal file
@ -0,0 +1,27 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem BSDFGlossyNodeParser::compute_bsdf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFGlossyNodeParser::compute_edf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFGlossyNodeParser::compute_surface()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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@ -0,0 +1,27 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem BSDFRefractionNodeParser::compute_bsdf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFRefractionNodeParser::compute_edf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFRefractionNodeParser::compute_surface()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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27
source/blender/nodes/shader/materialx/nodes/bsdf_sheen.cc
Normal file
27
source/blender/nodes/shader/materialx/nodes/bsdf_sheen.cc
Normal file
@ -0,0 +1,27 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem BSDFSheenNodeParser::compute_bsdf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFSheenNodeParser::compute_edf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFSheenNodeParser::compute_surface()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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27
source/blender/nodes/shader/materialx/nodes/bsdf_toon.cc
Normal file
27
source/blender/nodes/shader/materialx/nodes/bsdf_toon.cc
Normal file
@ -0,0 +1,27 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem BSDFToonNodeParser::compute_bsdf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFToonNodeParser::compute_edf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFToonNodeParser::compute_surface()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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@ -0,0 +1,27 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem BSDFTranslucentNodeParser::compute_bsdf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFTranslucentNodeParser::compute_edf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFTranslucentNodeParser::compute_surface()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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@ -0,0 +1,27 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem BSDFTransparentNodeParser::compute_bsdf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFTransparentNodeParser::compute_edf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem BSDFTransparentNodeParser::compute_surface()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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27
source/blender/nodes/shader/materialx/nodes/emission.cc
Normal file
27
source/blender/nodes/shader/materialx/nodes/emission.cc
Normal file
@ -0,0 +1,27 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem EmissionNodeParser::compute_bsdf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem EmissionNodeParser::compute_edf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem EmissionNodeParser::compute_surface()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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27
source/blender/nodes/shader/materialx/nodes/mix_shader.cc
Normal file
27
source/blender/nodes/shader/materialx/nodes/mix_shader.cc
Normal file
@ -0,0 +1,27 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem MixShaderNodeParser::compute_bsdf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem MixShaderNodeParser::compute_edf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem MixShaderNodeParser::compute_surface()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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@ -271,7 +271,19 @@ NodeItem ShaderNodeParser::get_input_shader(const bNodeSocket &socket, NodeItem:
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break;
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switch (from_node->typeinfo->type) {
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CASE_SHADER_NODE_TYPE(SH_NODE_ADD_SHADER, AddShaderNodeParser)
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CASE_SHADER_NODE_TYPE(SH_NODE_BSDF_DIFFUSE, BSDFDiffuseNodeParser)
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CASE_SHADER_NODE_TYPE(SH_NODE_BSDF_GLASS, BSDFGlassNodeParser)
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CASE_SHADER_NODE_TYPE(SH_NODE_BSDF_GLOSSY, BSDFGlossyNodeParser)
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CASE_SHADER_NODE_TYPE(SH_NODE_BSDF_PRINCIPLED, BSDFPrincipledNodeParser)
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CASE_SHADER_NODE_TYPE(SH_NODE_BSDF_REFRACTION, BSDFRefractionNodeParser)
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CASE_SHADER_NODE_TYPE(SH_NODE_BSDF_SHEEN, BSDFSheenNodeParser)
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CASE_SHADER_NODE_TYPE(SH_NODE_BSDF_TOON, BSDFToonNodeParser)
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CASE_SHADER_NODE_TYPE(SH_NODE_BSDF_TRANSLUCENT, BSDFTranslucentNodeParser)
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CASE_SHADER_NODE_TYPE(SH_NODE_BSDF_TRANSPARENT, BSDFTransparentNodeParser)
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CASE_SHADER_NODE_TYPE(SH_NODE_EMISSION, EmissionNodeParser)
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CASE_SHADER_NODE_TYPE(SH_NODE_MIX_SHADER, MixShaderNodeParser)
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CASE_SHADER_NODE_TYPE(SH_NODE_SUBSURFACE_SCATTERING, SubsurfaceScatteringNodeParser)
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default:
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CLOG_WARN(LOG_MATERIALX_SHADER,
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@ -113,6 +113,19 @@ DECLARE_NODE_PARSER(TexImageNodeParser)
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DECLARE_NODE_PARSER(TexNoiseNodeParser)
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DECLARE_NODE_PARSER(VectorMathNodeParser)
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DECLARE_SHADER_NODE_PARSER(AddShaderNodeParser)
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DECLARE_SHADER_NODE_PARSER(BSDFDiffuseNodeParser)
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DECLARE_SHADER_NODE_PARSER(BSDFGlassNodeParser)
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DECLARE_SHADER_NODE_PARSER(BSDFGlossyNodeParser)
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DECLARE_SHADER_NODE_PARSER(BSDFPrincipledNodeParser)
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DECLARE_SHADER_NODE_PARSER(BSDFRefractionNodeParser)
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DECLARE_SHADER_NODE_PARSER(BSDFSheenNodeParser)
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DECLARE_SHADER_NODE_PARSER(BSDFToonNodeParser)
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DECLARE_SHADER_NODE_PARSER(BSDFTranslucentNodeParser)
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DECLARE_SHADER_NODE_PARSER(BSDFTransparentNodeParser)
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DECLARE_SHADER_NODE_PARSER(EmissionNodeParser)
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DECLARE_SHADER_NODE_PARSER(MixShaderNodeParser)
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DECLARE_SHADER_NODE_PARSER(SubsurfaceScatteringNodeParser)
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} // namespace blender::nodes::materialx
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|
@ -0,0 +1,27 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem SubsurfaceScatteringNodeParser::compute_bsdf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem SubsurfaceScatteringNodeParser::compute_edf()
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{
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/* TODO: implement */
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return empty();
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}
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NodeItem SubsurfaceScatteringNodeParser::compute_surface()
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{
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/* TODO: implement */
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return empty();
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||||
}
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||||
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||||
} // namespace blender::nodes::materialx
|
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Block a user