forked from blender/blender
MaterialX: add convert nodes #15
@ -13,7 +13,7 @@ NodeItem BlackbodyNodeParser::compute()
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*
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* NodeItem temperature = get_input_value("Temperature", NodeItem::Type::Float);
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* NodeItem res = create_node("blackbody", "color3");
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* NodeItem res = create_node("blackbody", NodeItem::Type::Color3);
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* res.set_input("temperature", temperature);
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* return res; */
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return empty();
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@ -147,6 +147,7 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type to
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CASE_NODE_TYPE(SH_NODE_MATH, MathNodeParser)
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CASE_NODE_TYPE(SH_NODE_MIX_RGB_LEGACY, MixRGBNodeParser)
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CASE_NODE_TYPE(SH_NODE_NORMAL_MAP, NormalMapNodeParser)
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CASE_NODE_TYPE(SH_NODE_RGBTOBW, RGBToBWNodeParser)
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CASE_NODE_TYPE(SH_NODE_SEPARATE_COLOR, SeparateColorNodeParser)
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CASE_NODE_TYPE(SH_NODE_SEPXYZ, SeparateXYZNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_CHECKER, TexCheckerNodeParser)
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@ -101,6 +101,7 @@ DECLARE_NODE_PARSER(MapRangeNodeParser)
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DECLARE_NODE_PARSER(MathNodeParser)
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DECLARE_NODE_PARSER(MixRGBNodeParser)
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DECLARE_NODE_PARSER(NormalMapNodeParser)
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DECLARE_NODE_PARSER(RGBToBWNodeParser)
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DECLARE_NODE_PARSER(SeparateColorNodeParser)
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DECLARE_NODE_PARSER(SeparateXYZNodeParser)
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DECLARE_NODE_PARSER(TexCheckerNodeParser)
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18
source/blender/nodes/shader/materialx/nodes/rgb_to_bw.cc
Normal file
18
source/blender/nodes/shader/materialx/nodes/rgb_to_bw.cc
Normal file
@ -0,0 +1,18 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem RGBToBWNodeParser::compute()
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{
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NodeItem color = get_input_value("Color", NodeItem::Type::Color3);
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NodeItem res = create_node("luminance", NodeItem::Type::Color3);
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res.set_input("in", color);
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return res;
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}
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} // namespace blender::nodes::materialx
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