forked from blender/blender
MaterialX: add convert nodes #15
@ -171,6 +171,7 @@ if(WITH_MATERIALX)
|
|||||||
materialx/nodes/node_parser.cc
|
materialx/nodes/node_parser.cc
|
||||||
materialx/nodes/normal_map.cc
|
materialx/nodes/normal_map.cc
|
||||||
materialx/nodes/output_material.cc
|
materialx/nodes/output_material.cc
|
||||||
|
materialx/nodes/rgb_to_bw.cc
|
||||||
materialx/nodes/sepcomb_color.cc
|
materialx/nodes/sepcomb_color.cc
|
||||||
materialx/nodes/sepcomb_xyz.cc
|
materialx/nodes/sepcomb_xyz.cc
|
||||||
materialx/nodes/subsurface_scattering.cc
|
materialx/nodes/subsurface_scattering.cc
|
||||||
|
Loading…
Reference in New Issue
Block a user