forked from blender/blender
MaterialX: add convert nodes #15
@ -148,6 +148,7 @@ if(WITH_MATERIALX)
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list(APPEND SRC
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list(APPEND SRC
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materialx/material.cc
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materialx/material.cc
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materialx/nodes/add_shader.cc
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materialx/nodes/add_shader.cc
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materialx/nodes/blackbody.cc
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materialx/nodes/brightness.cc
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materialx/nodes/brightness.cc
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materialx/nodes/bsdf_diffuse.cc
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materialx/nodes/bsdf_diffuse.cc
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materialx/nodes/bsdf_glass.cc
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materialx/nodes/bsdf_glass.cc
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@ -158,9 +159,11 @@ if(WITH_MATERIALX)
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materialx/nodes/bsdf_toon.cc
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materialx/nodes/bsdf_toon.cc
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materialx/nodes/bsdf_translucent.cc
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materialx/nodes/bsdf_translucent.cc
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materialx/nodes/bsdf_transparent.cc
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materialx/nodes/bsdf_transparent.cc
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materialx/nodes/clamp.cc
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materialx/nodes/emission.cc
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materialx/nodes/emission.cc
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materialx/nodes/huesatval.cc
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materialx/nodes/huesatval.cc
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materialx/nodes/invert.cc
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materialx/nodes/invert.cc
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materialx/nodes/map_range.cc
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materialx/nodes/math.cc
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materialx/nodes/math.cc
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materialx/nodes/mix_rgb.cc
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materialx/nodes/mix_rgb.cc
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materialx/nodes/mix_shader.cc
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materialx/nodes/mix_shader.cc
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@ -168,6 +171,7 @@ if(WITH_MATERIALX)
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materialx/nodes/node_parser.cc
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materialx/nodes/node_parser.cc
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materialx/nodes/normal_map.cc
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materialx/nodes/normal_map.cc
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materialx/nodes/output_material.cc
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materialx/nodes/output_material.cc
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materialx/nodes/rgb_to_bw.cc
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materialx/nodes/sepcomb_color.cc
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materialx/nodes/sepcomb_color.cc
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materialx/nodes/sepcomb_xyz.cc
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materialx/nodes/sepcomb_xyz.cc
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materialx/nodes/subsurface_scattering.cc
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materialx/nodes/subsurface_scattering.cc
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22
source/blender/nodes/shader/materialx/nodes/blackbody.cc
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22
source/blender/nodes/shader/materialx/nodes/blackbody.cc
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@ -0,0 +1,22 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem BlackbodyNodeParser::compute()
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{
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/* This node doesn't have an implementation in MaterialX 1.38.6.
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* It's added in MaterialX 1.38.8. Uncomment this code after switching to 1.38.8.
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BogdanNagirniak marked this conversation as resolved
Outdated
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*
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* NodeItem temperature = get_input_value("Temperature", NodeItem::Type::Float);
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* NodeItem res = create_node("blackbody", NodeItem::Type::Color3);
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* res.set_input("temperature", temperature);
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* return res; */
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return empty();
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}
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} // namespace blender::nodes::materialx
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27
source/blender/nodes/shader/materialx/nodes/clamp.cc
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27
source/blender/nodes/shader/materialx/nodes/clamp.cc
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@ -0,0 +1,27 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem ClampNodeParser::compute()
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{
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auto type = node_->custom1;
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NodeItem value = get_input_value("Value", NodeItem::Type::Float);
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NodeItem min = get_input_value("Min", NodeItem::Type::Float);
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NodeItem max = get_input_value("Max", NodeItem::Type::Float);
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NodeItem res = empty();
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if (type == NODE_CLAMP_RANGE) {
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BogdanNagirniak marked this conversation as resolved
Outdated
Bogdan Nagirniak
commented
`min = min.min(max)`
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res = min.if_else(
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NodeItem::CompareOp::Less, max, value.clamp(min, max), value.clamp(max, min));
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BogdanNagirniak marked this conversation as resolved
Outdated
Bogdan Nagirniak
commented
does it correctly work with RANGE? do we need swap min max if min > max? does it correctly work with RANGE? do we need swap min max if min > max?
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}
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else {
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res = value.clamp(min, max);
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}
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return res;
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}
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} // namespace blender::nodes::materialx
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51
source/blender/nodes/shader/materialx/nodes/map_range.cc
Normal file
51
source/blender/nodes/shader/materialx/nodes/map_range.cc
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@ -0,0 +1,51 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem MapRangeNodeParser::compute()
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{
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/* Interpolation isn't supported by MaterialX. */
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const NodeMapRange *map_range = static_cast<NodeMapRange *>(node_->storage);
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NodeItem::Type type;
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NodeItem value = empty();
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NodeItem from_min = empty();
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NodeItem from_max = empty();
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NodeItem to_min = empty();
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NodeItem to_max = empty();
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switch (map_range->data_type) {
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case CD_PROP_FLOAT:
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type = NodeItem::Type::Float;
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value = get_input_value("Value", type);
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from_min = get_input_value(1, type);
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from_max = get_input_value(2, type);
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to_min = get_input_value(3, type);
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to_max = get_input_value(4, type);
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break;
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case CD_PROP_FLOAT3:
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type = NodeItem::Type::Vector3;
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value = get_input_value("Vector", type);
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from_min = get_input_value(7, type);
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from_max = get_input_value(8, type);
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to_min = get_input_value(9, type);
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to_max = get_input_value(10, type);
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break;
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default:
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BLI_assert_unreachable();
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}
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NodeItem res = create_node("range", type);
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res.set_input("in", value);
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res.set_input("inlow", from_min);
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res.set_input("inhigh", from_max);
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res.set_input("outlow", to_min);
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res.set_input("outhigh", to_max);
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res.set_input("doclamp", val(bool(map_range->clamp)));
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return res;
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}
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} // namespace blender::nodes::materialx
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@ -20,6 +20,9 @@ NodeItem::Type NodeItem::type(const std::string &type_str)
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if (type_str == "filename") {
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if (type_str == "filename") {
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return Type::Filename;
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return Type::Filename;
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}
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}
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if (type_str == "boolean") {
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return Type::Boolean;
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}
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if (type_str == "integer") {
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if (type_str == "integer") {
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return Type::Integer;
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return Type::Integer;
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}
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}
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@ -64,6 +67,8 @@ std::string NodeItem::type(Type type)
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return "string";
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return "string";
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case Type::Filename:
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case Type::Filename:
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return "filename";
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return "filename";
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case Type::Boolean:
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return "boolean";
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case Type::Integer:
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case Type::Integer:
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return "integer";
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return "integer";
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case Type::Float:
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case Type::Float:
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@ -633,6 +638,9 @@ void NodeItem::set_input(const std::string &in_name, const NodeItem &item)
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case Type::String:
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case Type::String:
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set_input(in_name, item.value->asA<std::string>(), item_type);
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set_input(in_name, item.value->asA<std::string>(), item_type);
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break;
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break;
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case Type::Boolean:
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set_input(in_name, item.value->asA<bool>(), item_type);
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break;
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case Type::Integer:
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case Type::Integer:
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set_input(in_name, item.value->asA<int>(), item_type);
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set_input(in_name, item.value->asA<int>(), item_type);
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break;
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break;
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@ -17,6 +17,7 @@ class NodeItem {
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/* Value types */
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/* Value types */
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String,
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String,
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Filename,
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Filename,
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Boolean,
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BogdanNagirniak marked this conversation as resolved
Outdated
Bogdan Nagirniak
commented
Maybe rename to Boolean, as we use full names for other types? Maybe rename to Boolean, as we use full names for other types?
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Integer,
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Integer,
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/* Block of arithmetic types. Ordered by type cast */
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/* Block of arithmetic types. Ordered by type cast */
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Float,
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Float,
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@ -136,14 +136,18 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type to
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break;
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break;
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switch (from_node->typeinfo->type) {
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switch (from_node->typeinfo->type) {
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CASE_NODE_TYPE(SH_NODE_BLACKBODY, BlackbodyNodeParser)
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CASE_NODE_TYPE(SH_NODE_BRIGHTCONTRAST, BrightContrastNodeParser)
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CASE_NODE_TYPE(SH_NODE_BRIGHTCONTRAST, BrightContrastNodeParser)
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CASE_NODE_TYPE(SH_NODE_CLAMP, ClampNodeParser)
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CASE_NODE_TYPE(SH_NODE_COMBINE_COLOR, CombineColorNodeParser)
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CASE_NODE_TYPE(SH_NODE_COMBINE_COLOR, CombineColorNodeParser)
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CASE_NODE_TYPE(SH_NODE_COMBXYZ, CombineXYZNodeParser)
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CASE_NODE_TYPE(SH_NODE_COMBXYZ, CombineXYZNodeParser)
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CASE_NODE_TYPE(SH_NODE_HUE_SAT, HueSatValNodeParser)
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CASE_NODE_TYPE(SH_NODE_HUE_SAT, HueSatValNodeParser)
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CASE_NODE_TYPE(SH_NODE_INVERT, InvertNodeParser)
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CASE_NODE_TYPE(SH_NODE_INVERT, InvertNodeParser)
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CASE_NODE_TYPE(SH_NODE_MAP_RANGE, MapRangeNodeParser)
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CASE_NODE_TYPE(SH_NODE_MATH, MathNodeParser)
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CASE_NODE_TYPE(SH_NODE_MATH, MathNodeParser)
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CASE_NODE_TYPE(SH_NODE_MIX_RGB_LEGACY, MixRGBNodeParser)
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CASE_NODE_TYPE(SH_NODE_MIX_RGB_LEGACY, MixRGBNodeParser)
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CASE_NODE_TYPE(SH_NODE_NORMAL_MAP, NormalMapNodeParser)
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CASE_NODE_TYPE(SH_NODE_NORMAL_MAP, NormalMapNodeParser)
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CASE_NODE_TYPE(SH_NODE_RGBTOBW, RGBToBWNodeParser)
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CASE_NODE_TYPE(SH_NODE_SEPARATE_COLOR, SeparateColorNodeParser)
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CASE_NODE_TYPE(SH_NODE_SEPARATE_COLOR, SeparateColorNodeParser)
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CASE_NODE_TYPE(SH_NODE_SEPXYZ, SeparateXYZNodeParser)
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CASE_NODE_TYPE(SH_NODE_SEPXYZ, SeparateXYZNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_CHECKER, TexCheckerNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_CHECKER, TexCheckerNodeParser)
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@ -90,14 +90,18 @@ template<class T> NodeItem NodeParser::val(const T &data) const
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NodeItem compute() override; \
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NodeItem compute() override; \
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};
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};
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DECLARE_NODE_PARSER(BlackbodyNodeParser)
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DECLARE_NODE_PARSER(BrightContrastNodeParser)
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DECLARE_NODE_PARSER(BrightContrastNodeParser)
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DECLARE_NODE_PARSER(ClampNodeParser)
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DECLARE_NODE_PARSER(CombineColorNodeParser)
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DECLARE_NODE_PARSER(CombineColorNodeParser)
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DECLARE_NODE_PARSER(CombineXYZNodeParser)
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DECLARE_NODE_PARSER(CombineXYZNodeParser)
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DECLARE_NODE_PARSER(HueSatValNodeParser)
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DECLARE_NODE_PARSER(HueSatValNodeParser)
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DECLARE_NODE_PARSER(InvertNodeParser)
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DECLARE_NODE_PARSER(InvertNodeParser)
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DECLARE_NODE_PARSER(MapRangeNodeParser)
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DECLARE_NODE_PARSER(MathNodeParser)
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DECLARE_NODE_PARSER(MathNodeParser)
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DECLARE_NODE_PARSER(MixRGBNodeParser)
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DECLARE_NODE_PARSER(MixRGBNodeParser)
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DECLARE_NODE_PARSER(NormalMapNodeParser)
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DECLARE_NODE_PARSER(NormalMapNodeParser)
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DECLARE_NODE_PARSER(RGBToBWNodeParser)
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DECLARE_NODE_PARSER(SeparateColorNodeParser)
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DECLARE_NODE_PARSER(SeparateColorNodeParser)
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DECLARE_NODE_PARSER(SeparateXYZNodeParser)
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DECLARE_NODE_PARSER(SeparateXYZNodeParser)
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DECLARE_NODE_PARSER(TexCheckerNodeParser)
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DECLARE_NODE_PARSER(TexCheckerNodeParser)
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18
source/blender/nodes/shader/materialx/nodes/rgb_to_bw.cc
Normal file
18
source/blender/nodes/shader/materialx/nodes/rgb_to_bw.cc
Normal file
@ -0,0 +1,18 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem RGBToBWNodeParser::compute()
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{
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NodeItem color = get_input_value("Color", NodeItem::Type::Color4);
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BogdanNagirniak marked this conversation as resolved
Outdated
Bogdan Nagirniak
commented
use Color4 type use Color4 type
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NodeItem res = create_node("luminance", NodeItem::Type::Color4);
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res.set_input("in", color);
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return res;
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}
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} // namespace blender::nodes::materialx
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Loading…
Reference in New Issue
Block a user
It is exists in pbrlib_def.mtlx, can be used here