forked from blender/blender
Export other channels and parameters from texture nodes #16
@ -121,6 +121,4 @@ DECLARE_SHADER_NODE_PARSER(EmissionNodeParser)
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DECLARE_SHADER_NODE_PARSER(MixShaderNodeParser)
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DECLARE_SHADER_NODE_PARSER(SubsurfaceScatteringNodeParser)
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extern const MaterialX::Color4 TEX_ERROR_COLOR;
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} // namespace blender::nodes::materialx
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@ -12,7 +12,7 @@ namespace blender::nodes::materialx {
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NodeItem TexEnvironmentNodeParser::compute()
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{
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NodeItem res = val(TEX_ERROR_COLOR);
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NodeItem res = val(MaterialX::Color4(1.0f, 0.0f, 1.0f, 1.0f));
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Image *image = (Image *)node_->id;
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if (!image) {
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@ -10,11 +10,9 @@
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namespace blender::nodes::materialx {
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const MaterialX::Color4 TEX_ERROR_COLOR(1.0f, 0.0f, 1.0f, 1.0f);
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NodeItem TexImageNodeParser::compute()
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{
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NodeItem res = val(TEX_ERROR_COLOR);
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NodeItem res = val(MaterialX::Color4(1.0f, 0.0f, 1.0f, 1.0f));
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Image *image = (Image *)node_->id;
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if (image) {
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