forked from blender/blender
Export other channels and parameters from texture nodes #16
@ -86,7 +86,7 @@ NodeItem NodeParser::texcoord_node()
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NodeItem res = empty();
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res.node = graph_->getNode(TEXCOORD_NODE_NAME);
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if (!res.node) {
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res = create_node("texcoord", "vector2");
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res = create_node("texcoord", NodeItem::Type::Vector2);
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res.node->setName(TEXCOORD_NODE_NAME);
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}
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return res;
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