forked from blender/blender
MaterialX: fix review comments #19
@ -13,8 +13,8 @@
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#include <pxr/usdImaging/usdImaging/materialParamUtils.h>
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#ifdef WITH_MATERIALX
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#include <pxr/usd/usdMtlx/reader.h>
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#include <pxr/usd/usdMtlx/utils.h>
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# include <pxr/usd/usdMtlx/reader.h>
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# include <pxr/usd/usdMtlx/utils.h>
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#endif
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#include "MEM_guardedalloc.h"
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@ -94,7 +94,6 @@ void MaterialData::init()
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}
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#endif
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BogdanNagirniak marked this conversation as resolved
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/* Convert USD material to Hydra material network map, adapted for render delegate. */
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const pxr::HdRenderDelegate *render_delegate =
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scene_delegate_->GetRenderIndex().GetRenderDelegate();
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