forked from blender/blender
Create parsing system that converts supported nodes and ignores unsupported #2
@ -21,6 +21,12 @@ set(INC
|
||||
${CMAKE_BINARY_DIR}/source/blender/makesrna
|
||||
)
|
||||
|
||||
if(WITH_HYDRA)
|
||||
list(APPEND INC
|
||||
../../io/usd
|
||||
)
|
||||
add_definitions(-DWITH_HYDRA)
|
||||
endif()
|
||||
|
||||
set(SRC
|
||||
nodes/node_shader_add_shader.cc
|
||||
|
@ -10,6 +10,8 @@
|
||||
|
||||
#include "NOD_shader.h"
|
||||
|
||||
#include "NOD_shader.h"
|
||||
|
||||
namespace blender::nodes::materialx {
|
||||
|
||||
static void export_nodegraph(MaterialX::DocumentPtr doc, Depsgraph *depsgraph, Material *material)
|
||||
|
@ -5,6 +5,8 @@
|
||||
#include "node.h"
|
||||
#include "image.h"
|
||||
|
||||
#include "hydra/image.h"
|
||||
|
||||
#include "DEG_depsgraph_query.h"
|
||||
|
||||
namespace blender::nodes::materialx {
|
||||
@ -22,13 +24,13 @@ MaterialXTexImageNode::MaterialXTexImageNode(MaterialX::DocumentPtr doc,
|
||||
|
||||
MaterialX::NodePtr MaterialXTexImageNode::convert()
|
||||
{
|
||||
const Image *image = (Image *)node->id;
|
||||
const NodeTexImage *tex = static_cast<NodeTexImage *>(node->storage);
|
||||
Image *image = (Image *)node->id;
|
||||
NodeTexImage *tex = static_cast<NodeTexImage *>(node->storage);
|
||||
Scene *scene = DEG_get_input_scene(depsgraph);
|
||||
Main *bmain = DEG_get_bmain(depsgraph);
|
||||
std::string image_path = "C:/Users/Vasyl_Pidhirskyi/Desktop/Untitled.png";
|
||||
std::string image_path;
|
||||
#ifdef WITH_HYDRA
|
||||
image_path = cache_or_get_image_file(bmain, scene, image, &tex->iuser);
|
||||
image_path = io::hydra::cache_or_get_image_file(bmain, scene, image, &tex->iuser);
|
||||
#endif
|
||||
MaterialX::NodePtr uv_node = doc->addNode("texcoord", MaterialX::EMPTY_STRING, "vector2");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user