forked from blender/blender
Create parsing system that converts supported nodes and ignores unsupported #2
@ -21,7 +21,7 @@ void NodeItem::set_input(const std::string &name, const NodeItem &res)
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if (res.value) {
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set_input(name, res.value);
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}
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else {
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else if (res.node) {
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set_input(name, res.node);
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}
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}
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@ -55,7 +55,7 @@ void NodeItem::set_input(const std::string &name, const MaterialX::NodePtr node)
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NodeItem::operator bool() const
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{
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return !value && !node;
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return value || node;
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}
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NodeParser::NodeParser(MaterialX::GraphElement *graph,
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@ -109,7 +109,7 @@ NodeItem NodeParser::get_input_link(const std::string &name)
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NodeItem res = empty_value();
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const bNodeLink *link = node->input_by_identifier(name).link;
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if (!link->is_used()) {
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if (!(link && link->is_used())) {
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return res;
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}
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@ -118,7 +118,7 @@ NodeItem NodeParser::get_input_link(const std::string &name)
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/* Passing NODE_REROUTE nodes */
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while (in_node->type == NODE_REROUTE) {
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link = in_node->input_socket(0).link;
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if (!link->is_used()) {
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if (!(link && link->is_used())) {
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return res;
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}
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in_node = link->fromnode;
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@ -146,7 +146,7 @@ NodeItem NodeParser::get_input_value(const std::string &name)
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{
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NodeItem res = get_input_link(name);
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if (!res) {
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res = get_input_value(name);
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res = get_input_default(name);
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}
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return res;
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}
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