forked from blender/blender
MaterialX: Implement export of Input nodes #20
@ -39,6 +39,14 @@ static int gpu_shader_bevel(GPUMaterial *mat,
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return GPU_stack_link(mat, node, "node_bevel", in, out);
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return GPU_stack_link(mat, node, "node_bevel", in, out);
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}
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}
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NODE_SHADER_MATERIALX_BEGIN
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{
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/* TODO: This node doesn't have an implementation in MaterialX 1.38.6.*/
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BogdanNagirniak marked this conversation as resolved
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return val(MaterialX::Vector3(1.0f, 1.0f, 1.0f));
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;
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}
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NODE_SHADER_MATERIALX_END
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} // namespace blender::nodes::node_shader_bevel_cc
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} // namespace blender::nodes::node_shader_bevel_cc
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/* node type definition */
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/* node type definition */
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@ -53,6 +61,7 @@ void register_node_type_sh_bevel()
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ntype.draw_buttons = file_ns::node_shader_buts_bevel;
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ntype.draw_buttons = file_ns::node_shader_buts_bevel;
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ntype.initfunc = file_ns::node_shader_init_bevel;
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ntype.initfunc = file_ns::node_shader_init_bevel;
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ntype.gpu_fn = file_ns::gpu_shader_bevel;
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ntype.gpu_fn = file_ns::gpu_shader_bevel;
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ntype.materialx_fn = file_ns::node_shader_materialx;
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nodeRegisterType(&ntype);
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nodeRegisterType(&ntype);
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}
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}
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NOTE
insteadTODO
if there is no implementation in MatX. No need 1.38.6, justin MaterialX