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MaterialX: Implement export of Input nodes #20

Merged
Bogdan Nagirniak merged 26 commits from Vasyl-Pidhirskyi/blender:BLEN-530 into matx-export-material 2023-09-15 19:55:37 +02:00
1 changed files with 15 additions and 0 deletions
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@ -34,6 +34,20 @@ static int gpu_shader_particle_info(GPUMaterial *mat,
return GPU_stack_link(mat, node, "particle_info", in, out);
}
NODE_SHADER_MATERIALX_BEGIN
{
/* TODO: This node doesn't have an implementation in MaterialX 1.38.6.*/
NodeItem res = val(MaterialX::Vector3(1.0f, 1.0f, 1.0f));
if (STREQ(socket_out_->name, "Index") || STREQ(socket_out_->name, "Random") ||
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use std::string name = socket_out_->name and ELEM(name, ....)

use `std::string name = socket_out_->name` and `ELEM(name, ....)`
STREQ(socket_out_->name, "Age") || STREQ(socket_out_->name, "Lifetime") ||
STREQ(socket_out_->name, "Size"))
{
res = res.extract(2);
}
return res;
}
NODE_SHADER_MATERIALX_END
} // namespace blender::nodes::node_shader_particle_info_cc
/* node type definition */
@ -46,6 +60,7 @@ void register_node_type_sh_particle_info()
sh_node_type_base(&ntype, SH_NODE_PARTICLE_INFO, "Particle Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.gpu_fn = file_ns::gpu_shader_particle_info;
ntype.materialx_fn = file_ns::node_shader_materialx;
nodeRegisterType(&ntype);
}