MaterialX: Implement export of Input nodes #20

Merged
Bogdan Nagirniak merged 26 commits from Vasyl-Pidhirskyi/blender:BLEN-530 into matx-export-material 2023-09-15 19:55:37 +02:00
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@ -26,6 +26,20 @@ static int gpu_shader_camera(GPUMaterial *mat,
return GPU_stack_link(mat, node, "camera", in, out);
}
NODE_SHADER_MATERIALX_BEGIN
{
/* TODO: This node doesn't have an implementation in MaterialX 1.38.6.*/
NodeItem res = val(MaterialX::Vector3(1.0f, 1.0f, 1.0f));
if (STREQ(socket_out_->name, "View Z Depth")) {
res = res.extract(2);
}
if (STREQ(socket_out_->name, "View Distance")) {
res = res.extract(2);
}
return res;
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start from empty(), use else if

start from `empty()`, use `else if`
}
NODE_SHADER_MATERIALX_END
} // namespace blender::nodes::node_shader_camera_cc
void register_node_type_sh_camera()
@ -37,6 +51,7 @@ void register_node_type_sh_camera()
sh_node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.gpu_fn = file_ns::gpu_shader_camera;
ntype.materialx_fn = file_ns::node_shader_materialx;
nodeRegisterType(&ntype);
}