forked from blender/blender
MaterialX: Implement export of Input nodes #20
@ -34,7 +34,7 @@ NodeItem NodeParser::compute_full()
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/* Checking if node was already computed */
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res.node = graph_->getNode(node_name());
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if (res.node) {
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return res;
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return res.convert(to_type_);
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}
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CLOG_INFO(LOG_MATERIALX_SHADER,
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@ -101,6 +101,16 @@ NodeItem NodeParser::get_input_value(int index, NodeItem::Type to_type)
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return get_input_value(node_->input_socket(index), to_type);
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}
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NodeItem NodeParser::get_output_default(const std::string &name)
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{
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return get_output_default(node_->output_by_identifier(name));
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}
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NodeItem NodeParser::get_output_default(int index)
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{
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return get_output_default(node_->output_socket(index));
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}
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NodeItem NodeParser::empty() const
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{
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return NodeItem(graph_);
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@ -118,6 +128,17 @@ NodeItem NodeParser::texcoord_node()
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}
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NodeItem NodeParser::get_input_default(const bNodeSocket &socket, NodeItem::Type to_type)
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{
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NodeItem res = get_value_default(socket);
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return res.convert(to_type);
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}
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NodeItem NodeParser::get_output_default(const bNodeSocket &socket)
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{
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return get_value_default(socket);
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}
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NodeItem NodeParser::get_value_default(const bNodeSocket &socket)
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{
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NodeItem res = empty();
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switch (socket.type) {
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@ -142,7 +163,7 @@ NodeItem NodeParser::get_input_default(const bNodeSocket &socket, NodeItem::Type
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CLOG_WARN(LOG_MATERIALX_SHADER, "Unsupported socket type: %d", socket.type);
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}
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}
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return res.convert(to_type);
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Vasyl-Pidhirskyi marked this conversation as resolved
Outdated
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return res;
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}
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NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type to_type)
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@ -42,6 +42,8 @@ class NodeParser {
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NodeItem create_node(const std::string &category, NodeItem::Type type);
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NodeItem get_input_default(const std::string &name, NodeItem::Type to_type);
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NodeItem get_input_default(int index, NodeItem::Type to_type);
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NodeItem get_output_default(const std::string &name);
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NodeItem get_output_default(int index);
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NodeItem get_input_link(const std::string &name, NodeItem::Type to_type);
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NodeItem get_input_link(int index, NodeItem::Type to_type);
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NodeItem get_input_value(const std::string &name, NodeItem::Type to_type);
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@ -52,6 +54,8 @@ class NodeParser {
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private:
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NodeItem get_input_default(const bNodeSocket &socket, NodeItem::Type to_type);
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NodeItem get_output_default(const bNodeSocket &socket);
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NodeItem get_value_default(const bNodeSocket &socket);
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BogdanNagirniak marked this conversation as resolved
Outdated
Bogdan Nagirniak
commented
use one function here instead of 3 use one function here instead of 3 `get_default(const bNodeSocket &socket, NodeItem::Type to_type)`
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NodeItem get_input_link(const bNodeSocket &socket, NodeItem::Type to_type);
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NodeItem get_input_value(const bNodeSocket &socket, NodeItem::Type to_type);
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};
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Reference in New Issue
Block a user
I think this has to be reverted back, let to_type be here. It is always possible to use Type::Any