forked from blender/blender
MaterialX: Implement export of Input nodes #20
@ -40,6 +40,13 @@ static int node_shader_gpu_wireframe(GPUMaterial *mat,
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}
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}
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NODE_SHADER_MATERIALX_BEGIN
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{
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/* TODO: This node doesn't have an implementation in MaterialX 1.38.6.*/
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return val(1.0f);
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}
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NODE_SHADER_MATERIALX_END
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} // namespace blender::nodes::node_shader_wireframe_cc
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/* node type definition */
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@ -53,6 +60,7 @@ void register_node_type_sh_wireframe()
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ntype.declare = file_ns::node_declare;
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ntype.draw_buttons = file_ns::node_shader_buts_wireframe;
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ntype.gpu_fn = file_ns::node_shader_gpu_wireframe;
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ntype.materialx_fn = file_ns::node_shader_materialx;
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nodeRegisterType(&ntype);
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}
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