MaterialX: Implement export of Input nodes #20

Merged
Bogdan Nagirniak merged 26 commits from Vasyl-Pidhirskyi/blender:BLEN-530 into matx-export-material 2023-09-15 19:55:37 +02:00
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@ -29,6 +29,17 @@ static int node_shader_gpu_hair_info(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_hair_info", in, out, length_link); return GPU_stack_link(mat, node, "node_hair_info", in, out, length_link);
} }
NODE_SHADER_MATERIALX_BEGIN
{
/* TODO: This node doesn't have an implementation in MaterialX 1.38.6.*/
NodeItem res = val(MaterialX::Vector3(1.0f, 1.0f, 1.0f));
if (!STREQ(socket_out_->name, "Tangent Normal")) {
res = res.extract(2);
}
return res;
}
NODE_SHADER_MATERIALX_END
} // namespace blender::nodes::node_shader_hair_info_cc } // namespace blender::nodes::node_shader_hair_info_cc
/* node type definition */ /* node type definition */
@ -41,6 +52,7 @@ void register_node_type_sh_hair_info()
sh_node_type_base(&ntype, SH_NODE_HAIR_INFO, "Curves Info", NODE_CLASS_INPUT); sh_node_type_base(&ntype, SH_NODE_HAIR_INFO, "Curves Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare; ntype.declare = file_ns::node_declare;
ntype.gpu_fn = file_ns::node_shader_gpu_hair_info; ntype.gpu_fn = file_ns::node_shader_gpu_hair_info;
ntype.materialx_fn = file_ns::node_shader_materialx;
nodeRegisterType(&ntype); nodeRegisterType(&ntype);
} }