forked from blender/blender
MaterialX: add shader nodes #21
@ -40,7 +40,7 @@ NODE_SHADER_MATERIALX_BEGIN
|
||||
NodeItem normal = get_input_link("Normal", NodeItem::Type::Vector3);
|
||||
|
||||
NodeItem res = create_node("translucent_bsdf", NodeItem::Type::BSDF);
|
||||
res.set_input("color", color * color);
|
||||
res.set_input("color", color);
|
||||
if (normal) {
|
||||
res.set_input("normal", normal);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user