MaterialX: add shader nodes #21

Merged
Bogdan Nagirniak merged 4 commits from matx-add-shader-nodes into matx-export-material 2023-09-14 16:55:15 +02:00
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@ -47,6 +47,29 @@ static int node_shader_gpu_bsdf_sheen(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_sheen", in, out);
}
NODE_SHADER_MATERIALX_BEGIN
#ifdef WITH_MATERIALX
{
if (to_type_ != NodeItem::Type::BSDF) {
return empty();
}
NodeItem color = get_input_value("Color", NodeItem::Type::Color3);
NodeItem roughness = get_input_value("Roughness", NodeItem::Type::Float);
NodeItem normal = get_input_link("Normal", NodeItem::Type::Vector3);
NodeItem res = create_node("sheen_bsdf", NodeItem::Type::BSDF);
res.set_input("color", color);
res.set_input("weight", roughness);
res.set_input("roughness", roughness);
if (normal) {
res.set_input("normal", normal);
}
return res;
}
#endif
NODE_SHADER_MATERIALX_END
} // namespace blender::nodes::node_shader_bsdf_sheen_cc
/* node type definition */
@ -62,6 +85,7 @@ void register_node_type_sh_bsdf_sheen()
ntype.initfunc = file_ns::node_shader_init_sheen;
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_sheen;
ntype.draw_buttons = file_ns::node_shader_buts_sheen;
ntype.materialx_fn = file_ns::node_shader_materialx;
nodeRegisterType(&ntype);
}