forked from blender/blender
MaterialX: split standard_surface into basic nodes #26
@ -382,13 +382,10 @@ NODE_SHADER_MATERIALX_BEGIN
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NodeItem n_main_tangent = empty();
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if (tangent) {
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NodeItem n_tangent_rotate = create_node("rotate3d",
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NodeItem n_tangent_rotate = create_node(
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"rotate3d",
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NodeItem::Type::Vector3,
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{
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{"in", tangent},
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{"amount", rotation * val(360.0f)},
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{"axis", normal},
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});
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{{"in", tangent}, {"amount", rotation * val(360.0f)}, {"axis", normal}});
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NodeItem n_tangent_rotate_normalize = create_node(
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"normalize", NodeItem::Type::Vector3, {{"in", n_tangent_rotate}});
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@ -397,38 +394,28 @@ NODE_SHADER_MATERIALX_BEGIN
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NodeItem::CompareOp::Greater, val(0.0f), n_tangent_rotate_normalize, tangent);
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}
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NodeItem n_coat_roughness_vector = create_node("roughness_anisotropy",
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NodeItem n_coat_roughness_vector = create_node(
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"roughness_anisotropy",
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NodeItem::Type::Vector2,
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{
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{"roughness", roughness},
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{"anisotropy", anisotropy},
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});
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{{"roughness", roughness}, {"anisotropy", anisotropy}});
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NodeItem n_coat_bsdf = create_node("dielectric_bsdf",
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NodeItem::Type::BSDF,
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{
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{"weight", coat},
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{{"weight", coat},
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{"tint", val(MaterialX::Color3(1.0f, 1.0f, 1.0f))},
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{"ior", ior},
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{"scatter_mode", val(std::string("R"))},
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{"roughness", n_coat_roughness_vector},
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{"normal", normal},
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});
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{"normal", normal}});
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if (tangent) {
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NodeItem n_coat_tangent_rotate = create_node("rotate3d",
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NodeItem n_coat_tangent_rotate = create_node(
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"rotate3d",
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NodeItem::Type::Vector3,
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{
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{"in", tangent},
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{"amount", rotation * val(360.0f)},
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{"axis", normal},
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});
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{{"in", tangent}, {"amount", rotation * val(360.0f)}, {"axis", normal}});
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NodeItem n_coat_tangent_rotate_normalize = create_node("normalize",
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NodeItem::Type::Vector3,
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{
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{"in", n_coat_tangent_rotate},
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});
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NodeItem n_coat_tangent_rotate_normalize = create_node(
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"normalize", NodeItem::Type::Vector3, {{"in", n_coat_tangent_rotate}});
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NodeItem n_coat_tangent = anisotropy.if_else(
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NodeItem::CompareOp::Greater, val(0.0f), n_coat_tangent_rotate_normalize, tangent);
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@ -436,19 +423,13 @@ NODE_SHADER_MATERIALX_BEGIN
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n_coat_bsdf.set_input("tangent", n_coat_tangent);
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}
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NodeItem n_thin_film_bsdf = create_node("thin_film_bsdf",
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NodeItem::Type::BSDF,
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{
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{"thickness", val(0.0f)},
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{"ior", val(1.5f)},
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});
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NodeItem n_thin_film_bsdf = create_node(
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"thin_film_bsdf", NodeItem::Type::BSDF, {{"thickness", val(0.0f)}, {"ior", val(1.5f)}});
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NodeItem n_artistic_ior = create_node("artistic_ior",
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NodeItem n_artistic_ior = create_node(
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"artistic_ior",
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NodeItem::Type::Multioutput,
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{
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{"reflectivity", base_color * val(1.0f)},
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{"edge_color", base_color * specular},
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});
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{{"reflectivity", base_color * val(1.0f)}, {"edge_color", base_color * specular}});
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NodeItem n_ior_out = n_artistic_ior.add_output("ior", NodeItem::Type::Color3);
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NodeItem n_extinction_out = n_artistic_ior.add_output("extinction", NodeItem::Type::Color3);
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@ -457,40 +438,30 @@ NODE_SHADER_MATERIALX_BEGIN
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NodeItem n_coat_affected_roughness = create_node(
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"mix",
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NodeItem::Type::Float,
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{
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{"fg", val(1.0f)},
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{"bg", roughness},
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{"mix", n_coat_affect_roughness_multiply2},
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});
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{{"fg", val(1.0f)}, {"bg", roughness}, {"mix", n_coat_affect_roughness_multiply2}});
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NodeItem n_main_roughness = create_node("roughness_anisotropy",
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NodeItem n_main_roughness = create_node(
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"roughness_anisotropy",
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NodeItem::Type::Vector2,
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{
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{"roughness", n_coat_affected_roughness},
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{"anisotropy", anisotropy},
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});
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{{"roughness", n_coat_affected_roughness}, {"anisotropy", anisotropy}});
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NodeItem n_metal_bsdf = create_node("conductor_bsdf",
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NodeItem::Type::BSDF,
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{
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{"ior", n_ior_out},
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{{"ior", n_ior_out},
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{"extinction", n_extinction_out},
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{"roughness", n_main_roughness},
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{"normal", normal},
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{"tangent", n_main_tangent},
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});
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{"tangent", n_main_tangent}});
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NodeItem n_specular_bsdf = create_node("dielectric_bsdf",
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NodeItem::Type::BSDF,
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{
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{"weight", specular},
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{{"weight", specular},
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{"tint", base_color},
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{"ior", ior},
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{"scatter_mode", val(std::string("R"))},
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{"roughness", n_main_roughness},
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{"normal", normal},
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{"tangent", n_main_tangent},
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});
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{"tangent", n_main_tangent}});
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NodeItem n_coat_affected_transmission_roughness = create_node(
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"mix",
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@ -504,128 +475,87 @@ NODE_SHADER_MATERIALX_BEGIN
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NodeItem n_transmission_roughness = create_node(
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"roughness_anisotropy",
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NodeItem::Type::Vector2,
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{
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{"roughness", n_coat_affected_transmission_roughness},
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{"anisotropy", anisotropy},
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});
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{{"roughness", n_coat_affected_transmission_roughness}, {"anisotropy", anisotropy}});
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NodeItem n_transmission_bsdf = create_node("dielectric_bsdf",
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NodeItem::Type::BSDF,
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{
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{"tint", base_color},
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{{"tint", base_color},
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{"ior", ior},
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{"roughness", n_transmission_roughness},
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{"normal", normal},
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{"tangent", n_main_tangent},
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});
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{"tangent", n_main_tangent}});
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NodeItem n_coat_gamma = coat.clamp(0.0f, 1.0f) * val(0.0f) + val(1.0f);
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NodeItem n_coat_affected_subsurface_color = base_color.max(val(0.0f)) ^ n_coat_gamma;
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NodeItem n_translucent_bsdf = create_node("translucent_bsdf",
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NodeItem n_translucent_bsdf = create_node(
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"translucent_bsdf",
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NodeItem::Type::BSDF,
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{
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{"color", n_coat_affected_subsurface_color},
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{"normal", normal},
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});
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{{"color", n_coat_affected_subsurface_color}, {"normal", normal}});
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NodeItem n_subsurface_bsdf = create_node(
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"subsurface_bsdf",
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NodeItem n_subsurface_bsdf = create_node("subsurface_bsdf",
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NodeItem::Type::BSDF,
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{
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{"color", n_coat_affected_subsurface_color},
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{{"color", n_coat_affected_subsurface_color},
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{"radius", inputs.find("subsurface_radius")->second},
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{"anisotropy", anisotropy},
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{"normal", normal},
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});
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{"normal", normal}});
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NodeItem n_selected_subsurface_bsdf = create_node("mix",
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NodeItem n_selected_subsurface_bsdf = create_node(
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"mix",
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NodeItem::Type::BSDF,
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{
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{"fg", n_translucent_bsdf},
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{"bg", n_subsurface_bsdf},
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{"mix", val(0.0f)},
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});
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{{"fg", n_translucent_bsdf}, {"bg", n_subsurface_bsdf}, {"mix", val(0.0f)}});
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NodeItem n_sheen_bsdf = create_node("sheen_bsdf",
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NodeItem::Type::BSDF,
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{
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{"weight", inputs.find("sheen")->second},
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{{"weight", inputs.find("sheen")->second},
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{"color", base_color},
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{"roughness", roughness},
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{"normal", normal},
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});
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{"normal", normal}});
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NodeItem n_diffuse_bsdf = create_node("oren_nayar_diffuse_bsdf",
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NodeItem::Type::BSDF,
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{
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{"color", base_color.max(val(0.0f)) ^ n_coat_gamma},
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{{"color", base_color.max(val(0.0f)) ^ n_coat_gamma},
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{"roughness", roughness},
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{"weight", val(1.0f)},
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{"normal", normal},
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});
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{"normal", normal}});
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DagerD marked this conversation as resolved
Outdated
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NodeItem n_subsurface_mix = create_node("mix",
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NodeItem::Type::BSDF,
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{
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{"fg", n_selected_subsurface_bsdf},
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{{"fg", n_selected_subsurface_bsdf},
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{"bg", n_diffuse_bsdf},
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{"mix", inputs.find("subsurface")->second},
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});
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{"mix", inputs.find("subsurface")->second}});
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NodeItem n_sheen_layer = create_node("layer",
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NodeItem::Type::BSDF,
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{
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{"top", n_sheen_bsdf},
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{"base", n_subsurface_mix},
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});
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NodeItem n_sheen_layer = create_node(
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"layer", NodeItem::Type::BSDF, {{"top", n_sheen_bsdf}, {"base", n_subsurface_mix}});
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NodeItem n_transmission_mix = create_node("mix",
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NodeItem::Type::BSDF,
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{
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{"fg", n_transmission_bsdf},
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{{"fg", n_transmission_bsdf},
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{"bg", n_sheen_layer},
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{"mix", inputs.find("transmission")->second},
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});
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{"mix", inputs.find("transmission")->second}});
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NodeItem n_specular_layer = create_node("layer",
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NodeItem::Type::BSDF,
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{
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{"top", n_specular_bsdf},
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{"base", n_transmission_mix},
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});
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NodeItem n_specular_layer = create_node(
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"layer", NodeItem::Type::BSDF, {{"top", n_specular_bsdf}, {"base", n_transmission_mix}});
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NodeItem n_metalness_mix = create_node("mix",
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NodeItem::Type::BSDF,
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{
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{"fg", n_metal_bsdf},
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{{"fg", n_metal_bsdf},
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{"bg", n_specular_layer},
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{"mix", inputs.find("metalness")->second},
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});
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{"mix", inputs.find("metalness")->second}});
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NodeItem n_thin_film_layer = create_node(
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"layer", NodeItem::Type::BSDF, {{"top", n_thin_film_bsdf}, {"base", n_metalness_mix}});
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NodeItem n_opacity_luminance = create_node(
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"luminance",
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NodeItem::Type::Color3,
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{
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{"in", val(MaterialX::Color3(1.0f, 1.0f, 1.0f))},
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});
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"luminance", NodeItem::Type::Color3, {{"in", val(MaterialX::Color3(1.0f, 1.0f, 1.0f))}});
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NodeItem n_coat_attenuation = create_node("mix",
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NodeItem n_coat_attenuation = create_node(
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"mix",
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NodeItem::Type::Color3,
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{
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{"fg", base_color},
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{"bg", val(MaterialX::Color3(1.0f, 1.0f, 1.0f))},
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{"mix", coat},
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});
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{{"fg", base_color}, {"bg", val(MaterialX::Color3(1.0f, 1.0f, 1.0f))}, {"mix", coat}});
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res = create_node("layer",
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NodeItem::Type::BSDF,
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{
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{"top", n_coat_bsdf},
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{"base", n_thin_film_layer * n_coat_attenuation},
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});
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{{"top", n_coat_bsdf}, {"base", n_thin_film_layer * n_coat_attenuation}});
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return res;
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}
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@ -635,9 +565,7 @@ NODE_SHADER_MATERIALX_BEGIN
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res = create_node(
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"uniform_edf",
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NodeItem::Type::EDF,
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{
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{"color", inputs.find("emission_color")->second * inputs.find("emission")->second},
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});
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{{"color", inputs.find("emission_color")->second * inputs.find("emission")->second}});
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}
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else if (to_type_ == NodeItem::Type::SurfaceShader) {
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auto b_inputs = bsdf_inputs();
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@ -651,8 +579,7 @@ NODE_SHADER_MATERIALX_BEGIN
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res = create_node("standard_surface",
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NodeItem::Type::SurfaceShader,
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{
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{"base", val(1.0f)},
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{{"base", val(1.0f)},
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{"base_color", base_color},
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{"diffuse_roughness", roughness},
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{"metalness", b_inputs.find("metalness")->second},
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@ -682,8 +609,7 @@ NODE_SHADER_MATERIALX_BEGIN
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{"emission", e_inputs.find("emission")->second},
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{"emission_color", e_inputs.find("emission_color")->second},
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{"normal", b_inputs.find("normal")->second},
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{"tangent", b_inputs.find("tangent")->second},
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});
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{"tangent", b_inputs.find("tangent")->second}});
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}
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return res;
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Block a user
This node is created in MaterialOutput.
Should be: