forked from blender/blender
MaterialX: split standard_surface into basic nodes #26
@ -54,7 +54,8 @@ class NodeItem {
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MaterialX::GraphElement *graph_ = nullptr;
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public:
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/* Default constructor added to allow easy work with std::map. Don't use this constructor to create NodeItem. */
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/* NOTE: Default constructor added to allow easy work with std::map.
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* Don't use this constructor to create NodeItem. */
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NodeItem() = default;
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NodeItem(MaterialX::GraphElement *graph);
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~NodeItem() = default;
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