forked from blender/blender
Add bl_use_materialx property #3
@ -29,6 +29,8 @@ MaterialX::NodePtr MaterialXTexImageNode::convert()
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Scene *scene = DEG_get_input_scene(depsgraph);
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Scene *scene = DEG_get_input_scene(depsgraph);
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Main *bmain = DEG_get_bmain(depsgraph);
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Main *bmain = DEG_get_bmain(depsgraph);
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std::string image_path;
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std::string image_path;
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/* TODO: What if Blender built without Hydra? Also io::hydra::cache_or_get_image_file contain
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* pretty general code, so could be moved from bf_usd project. */
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#ifdef WITH_HYDRA
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#ifdef WITH_HYDRA
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image_path = io::hydra::cache_or_get_image_file(bmain, scene, image, &tex->iuser);
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image_path = io::hydra::cache_or_get_image_file(bmain, scene, image, &tex->iuser);
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#endif
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#endif
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