forked from blender/blender
Export to MatX various Texture nodes #5
@ -156,6 +156,7 @@ if(WITH_MATERIALX)
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materialx/nodes/output_material.cc
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materialx/nodes/tex_image.cc
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materialx/nodes/tex_environment.cc
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materialx/nodes/tex_noise.cc
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materialx/material.h
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materialx/nodes/node_parser.h
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