forked from blender/blender
Export to MatX various Texture nodes #5
@ -10,11 +10,6 @@
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#include <MaterialXFormat/XmlIo.h>
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#include <MaterialXFormat/XmlIo.h>
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namespace blender::nodes::materialx {
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namespace blender::nodes::materialx {
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/* For some reason validator complains about 'octaves' input of 'fractal3d' node (which doesn't
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* even exist here) and 'in1' input of 'modulo' node, perhaps implementation is fully correct and
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* similar to standart MaterialX Checkerboard node (added in 1.38.8). Also seems like USD due to
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* lack of support doesn't render this material, but MaterialX Viewer and GraphEditor do. */
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NodeItem TexCheckerNodeParser::compute()
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NodeItem TexCheckerNodeParser::compute()
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{
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{
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Image *image = (Image *)node->id;
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Image *image = (Image *)node->id;
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change create_node() signature accessory->noname = true