forked from blender/blender
Implement type conversion for NodeItem #9
@ -15,12 +15,8 @@ NodeItem BSDFPrincipledNodeParser::compute()
|
|||||||
NodeItem base_color = get_input_value("Base Color");
|
NodeItem base_color = get_input_value("Base Color");
|
||||||
|
|
||||||
NodeItem subsurface = get_input_value("Subsurface");
|
NodeItem subsurface = get_input_value("Subsurface");
|
||||||
NodeItem subsurface_radius = empty();
|
NodeItem subsurface_radius = get_input_value("Subsurface Radius");
|
||||||
NodeItem subsurface_color = empty();
|
NodeItem subsurface_color = get_input_value("Subsurface Color");
|
||||||
if (subsurface != zero) {
|
|
||||||
subsurface_radius = get_input_value("Subsurface Radius");
|
|
||||||
subsurface_color = get_input_value("Subsurface Color");
|
|
||||||
}
|
|
||||||
|
|
||||||
NodeItem metallic = get_input_value("Metallic");
|
NodeItem metallic = get_input_value("Metallic");
|
||||||
NodeItem specular = get_input_value("Specular");
|
NodeItem specular = get_input_value("Specular");
|
||||||
@ -102,13 +98,11 @@ NodeItem BSDFPrincipledNodeParser::compute()
|
|||||||
res.set_input("transmission_extra_roughness", transmission_roughness);
|
res.set_input("transmission_extra_roughness", transmission_roughness);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (subsurface != zero) {
|
res.set_input("subsurface", subsurface);
|
||||||
res.set_input("subsurface", subsurface);
|
res.set_input("subsurface_color", subsurface_color);
|
||||||
res.set_input("subsurface_color", subsurface_color);
|
res.set_input("subsurface_radius", subsurface_radius);
|
||||||
res.set_input("subsurface_radius", subsurface_radius);
|
if (anisotropic) {
|
||||||
if (anisotropic) {
|
res.set_input("subsurface_anisotropy", anisotropic);
|
||||||
res.set_input("subsurface_anisotropy", anisotropic);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sheen != zero) {
|
if (sheen != zero) {
|
||||||
@ -131,7 +125,7 @@ NodeItem BSDFPrincipledNodeParser::compute()
|
|||||||
|
|
||||||
if (emission != zero) {
|
if (emission != zero) {
|
||||||
res.set_input("emission", emission_strength);
|
res.set_input("emission", emission_strength);
|
||||||
res.set_input("emission_color", emission);
|
res.set_input("emission_color", emission.to_color3());
|
||||||
}
|
}
|
||||||
|
|
||||||
return res;
|
return res;
|
||||||
|
@ -14,6 +14,12 @@ NodeItem::NodeItem(MaterialX::GraphElement *graph) : graph_(graph) {}
|
|||||||
|
|
||||||
NodeItem::Type NodeItem::type(const std::string &mx_type)
|
NodeItem::Type NodeItem::type(const std::string &mx_type)
|
||||||
{
|
{
|
||||||
|
if (mx_type == "string") {
|
||||||
|
return Type::String;
|
||||||
|
}
|
||||||
|
if (mx_type == "integer") {
|
||||||
|
return Type::Integer;
|
||||||
|
}
|
||||||
if (mx_type == "float") {
|
if (mx_type == "float") {
|
||||||
return Type::Float;
|
return Type::Float;
|
||||||
}
|
}
|
||||||
@ -38,6 +44,10 @@ NodeItem::Type NodeItem::type(const std::string &mx_type)
|
|||||||
std::string NodeItem::type(Type mx_type)
|
std::string NodeItem::type(Type mx_type)
|
||||||
{
|
{
|
||||||
switch (mx_type) {
|
switch (mx_type) {
|
||||||
|
case Type::String:
|
||||||
|
return "string";
|
||||||
|
case Type::Integer:
|
||||||
|
return "integer";
|
||||||
case Type::Float:
|
case Type::Float:
|
||||||
return "float";
|
return "float";
|
||||||
case Type::Vector2:
|
case Type::Vector2:
|
||||||
|
@ -10,7 +10,7 @@ namespace blender::nodes::materialx {
|
|||||||
|
|
||||||
class NodeItem {
|
class NodeItem {
|
||||||
public:
|
public:
|
||||||
enum class Type { Empty = 0, Other, Float, Vector2, Vector3, Vector4, Color3, Color4 };
|
enum class Type { Empty = 0, Other, String, Integer, Float, Vector2, Vector3, Vector4, Color3, Color4 };
|
||||||
|
|
||||||
public:
|
public:
|
||||||
BogdanNagirniak marked this conversation as resolved
Outdated
|
|||||||
MaterialX::ValuePtr value;
|
MaterialX::ValuePtr value;
|
||||||
|
@ -8,21 +8,18 @@ namespace blender::nodes::materialx {
|
|||||||
|
|
||||||
NodeItem TexCheckerNodeParser::compute()
|
NodeItem TexCheckerNodeParser::compute()
|
||||||
{
|
{
|
||||||
NodeItem scale = get_input_value("Scale");
|
NodeItem vector = get_input_link("Vector");
|
||||||
NodeItem color1 = get_input_value("Color1");
|
NodeItem color1 = get_input_value("Color1");
|
||||||
NodeItem color2 = get_input_value("Color2");
|
NodeItem color2 = get_input_value("Color2");
|
||||||
|
NodeItem scale = get_input_value("Scale");
|
||||||
|
|
||||||
if (scale.value && scale.type() == NodeItem::Type::Float) {
|
if (!vector) {
|
||||||
float v = scale.value->asA<float>();
|
vector = create_node("texcoord", "vector2");
|
||||||
scale = value(MaterialX::Vector2(v, v));
|
|
||||||
}
|
}
|
||||||
|
vector = vector * scale;
|
||||||
NodeItem texcoord = create_node("texcoord", "vector2");
|
|
||||||
NodeItem place2d = create_node("place2d", "vector2");
|
|
||||||
place2d.set_input("texcoord", texcoord * scale);
|
|
||||||
|
|
||||||
NodeItem separate = create_node("separate2", "multioutput");
|
NodeItem separate = create_node("separate2", "multioutput");
|
||||||
separate.set_input("in", place2d);
|
separate.set_input("in", vector);
|
||||||
separate.add_output("outx", "float");
|
separate.add_output("outx", "float");
|
||||||
separate.add_output("outy", "float");
|
separate.add_output("outy", "float");
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user
Add comment what is
Other