Dhruv Govil DhruvGovil
Dhruv Govil commented on pull request blender/blender#122804 2024-06-05 22:52:33 +02:00
USD: Adding an option to convert the scene's meters per unit value

I agree that the functionality would be useful (even though we prefer meters ourselves).

However, I think this might be better served as a dropdown enum choice of common units? With a default…

Dhruv Govil commented on pull request blender/blender#122575 2024-06-05 21:34:43 +02:00
USD: Add MaterialX shader export

Awesome, thanks @brecht and @deadpin ! Much appreciated :-)

Dhruv Govil commented on pull request blender/blender#122575 2024-06-05 18:55:22 +02:00
USD: Add MaterialX shader export

Thanks, @makowalski

Dhruv Govil commented on pull request blender/blender#122575 2024-06-05 18:26:32 +02:00
USD: Add MaterialX shader export

@brecht Okay, latest changes are pushed! Apologies for the delay getting them up.

Dhruv Govil commented on pull request blender/blender#122575 2024-06-04 18:16:44 +02:00
USD: Add MaterialX shader export

Ah that's good to know. Thinking about it now, the changes could in theory be completely on the MaterialX graph side by explicitly authoring geompropvalue nodes that have a stringed lookup of the…

Dhruv Govil commented on pull request blender/blender#122575 2024-06-04 17:52:57 +02:00
USD: Add MaterialX shader export

@makowalski Yes that's a limitation of USD's MaterialX translation currently. Is there a place where you resolve that name? It doesn't seem to make it into the MaterialX graph itself, so it's lost…

Dhruv Govil commented on pull request blender/blender#122575 2024-06-04 00:36:32 +02:00
USD: Add MaterialX shader export

Okay, I believe I've hit up all the notes above. @wave will upload the changes as soon as he can.

@brecht , I've also uploaded a patch to USD that will fix the issue you were reporting above.…

Dhruv Govil commented on pull request blender/blender#122575 2024-06-03 23:02:33 +02:00
USD: Add MaterialX shader export

Thanks, I can reproduce that it doesn't export textures if USD Preview Surface is off. Should be a quick fix.

Dhruv Govil commented on pull request blender/blender#122575 2024-06-03 21:10:54 +02:00
USD: Add MaterialX shader export

@deadpin would you have a file I can test with? Preferably one with an embedded texture? It was working for me in my simple case, but I'd like to tighten it up of course if it's failing for others.

Dhruv Govil commented on pull request blender/blender#122575 2024-06-03 20:40:50 +02:00
USD: Add MaterialX shader export

@brecht I'm looking into if there's a workaround for the EDF failure , but in the meantime I did also file an issue with Pixar because it is a problem on their end https://github.com/PixarAnimation

Dhruv Govil commented on pull request blender/blender#122575 2024-06-03 19:34:41 +02:00
USD: Add MaterialX shader export

Thanks for the notes, @brecht . I'll get those sorted.

Dhruv Govil commented on pull request blender/blender#121237 2024-05-27 20:07:16 +02:00
USD Export: Added the ability to downsample textures for USDZ files at export time.

I think this would be a useful addition. We see a lot of folks who are new to 3D starting off with Blender, and unfortunately many don't have a great pipeline setup for optimizing assets for…

Dhruv Govil commented on pull request blender/blender#121226 2024-05-04 02:05:04 +02:00
USD Export: Adding the ability to choose Stage Up Axis at export time.

I'll ask and see if I can find the recommendations. I suspect it's largely spread across the forums, but I agree it's something that should be consolidated.

But yes, having a rotate op would…

Dhruv Govil commented on pull request blender/blender#121325 2024-05-02 01:26:26 +02:00
USD Export: Added filtering option for types to export.

We’d really appreciate this functionality as well. Many of our customers ask for this so that they can isolate their composition elements down further.

Dhruv Govil commented on pull request blender/blender#121226 2024-04-30 00:26:19 +02:00
USD Export: Adding the ability to choose Stage Up Axis at export time.

The stage metadata is not meant to reinterpret content through composition because of potential performance concerns, and how it might play through layers of composition. e.g someone overlays just…

Dhruv Govil commented on pull request blender/blender#121226 2024-04-29 23:51:45 +02:00
USD Export: Adding the ability to choose Stage Up Axis at export time.

The issue is when the file is integrated with USD composition. USD doesn't implicitly re-orient referenced layers for you when the axis metadata is misaligned.

So for example, if I predominantly…

Dhruv Govil commented on pull request blender/blender#121226 2024-04-29 22:17:02 +02:00
USD Export: Adding the ability to choose Stage Up Axis at export time.

This PR is really appreciated. The difference in up axis between DCC's is one of the big pain points our artists and consumers hit when trying to integrate Blender into an existing USD workflow.

Dhruv Govil commented on pull request blender/blender#113695 2023-10-16 20:15:38 +02:00
Fix: USD: Use color3f for color nodes

@makowalski Done, we rebased against the blender-4.0 branch and changed the target branch.

Dhruv Govil commented on pull request blender/blender#113187 2023-10-16 20:14:21 +02:00
USD: export to a single root prim by default

If you don't mind, can you please run 'make format' to fix the formatting, please?

@makowalski Done. Thanks for catching that!

Dhruv Govil commented on pull request blender/blender#113187 2023-10-16 20:13:36 +02:00
USD: export to a single root prim by default

Changed! Thanks for that note