- Vancouver, BC, Canada
- https://www.dgovil.com
-
Principal Software Engineer, Apple
- Joined on
2019-11-27
I agree that the functionality would be useful (even though we prefer meters ourselves).
However, I think this might be better served as a dropdown enum choice of common units? With a default…
@brecht Okay, latest changes are pushed! Apologies for the delay getting them up.
Ah that's good to know. Thinking about it now, the changes could in theory be completely on the MaterialX graph side by explicitly authoring geompropvalue nodes that have a stringed lookup of the…
@makowalski Yes that's a limitation of USD's MaterialX translation currently. Is there a place where you resolve that name? It doesn't seem to make it into the MaterialX graph itself, so it's lost…
Thanks, I can reproduce that it doesn't export textures if USD Preview Surface is off. Should be a quick fix.
@deadpin would you have a file I can test with? Preferably one with an embedded texture? It was working for me in my simple case, but I'd like to tighten it up of course if it's failing for others.
@brecht I'm looking into if there's a workaround for the EDF failure , but in the meantime I did also file an issue with Pixar because it is a problem on their end https://github.com/PixarAnimation…
I think this would be a useful addition. We see a lot of folks who are new to 3D starting off with Blender, and unfortunately many don't have a great pipeline setup for optimizing assets for…
I'll ask and see if I can find the recommendations. I suspect it's largely spread across the forums, but I agree it's something that should be consolidated.
But yes, having a rotate op would…
We’d really appreciate this functionality as well. Many of our customers ask for this so that they can isolate their composition elements down further.
The stage metadata is not meant to reinterpret content through composition because of potential performance concerns, and how it might play through layers of composition. e.g someone overlays just…
The issue is when the file is integrated with USD composition. USD doesn't implicitly re-orient referenced layers for you when the axis metadata is misaligned.
So for example, if I predominantly…
This PR is really appreciated. The difference in up axis between DCC's is one of the big pain points our artists and consumers hit when trying to integrate Blender into an existing USD workflow.
@makowalski Done, we rebased against the blender-4.0 branch and changed the target branch.
If you don't mind, can you please run 'make format' to fix the formatting, please?
@makowalski Done. Thanks for catching that!