Harley Acheson Harley
  • Joined on 2010-03-07
Harley Acheson pushed to VersionLTS42 at Harley/blender 2024-08-06 17:33:49 +02:00
3c518763f6 UI: Add LTS to Version String for Title Bar (4.2)
24852bef33 Revert "Fix #124125: Depsgraph and scene time out of sync"
c10d9a556f Linux: Update OpenCollada for x64
174f8de75e Fix #125466: Asset shelf crash when reverting a file
c2c3ccb42f Fix: Unable to duplicate mask keyframes
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Harley Acheson created branch VersionLTS42 in Harley/blender 2024-08-06 17:33:49 +02:00
Harley Acheson commented on issue blender/blender#125890 2024-08-06 05:03:43 +02:00
invoke_confirm key not work

Notes on this problem. It seems to be larger than just confirmations...

This feature is enabled with a block flag of UI_BLOCK_NUMSELECT.

For an example outside of operator confirmations,…

Harley Acheson commented on issue blender/blender#125890 2024-08-06 04:50:13 +02:00
invoke_confirm key not work

if there is a key you can press, it will show the underline under that character.

Oh, an underline under the Chinese character? That's interesting.

Harley Acheson commented on issue blender/blender#125890 2024-08-06 04:38:11 +02:00
invoke_confirm key not work

I think it's good to press space to confirm, so that the left hand doesn't have to move at all.

That might work.

it would be nice to have pinyin.

Can you offer any more information on…

Harley Acheson commented on issue blender/blender#125890 2024-08-06 04:21:46 +02:00
invoke_confirm key not work

But the D and X keys don't work in Chinese. image

Yes, I realize. But your capture of the dialog, just…

Harley Acheson commented on issue blender/blender#125890 2024-08-06 03:53:55 +02:00
invoke_confirm key not work

But in 4.1 there is no need to move, which increases the number of steps.

Yes, I realize and I am looking into that. I was just correcting your comment about the "need to press it twice".

Harley Acheson commented on issue blender/blender#125890 2024-08-06 03:38:24 +02:00
invoke_confirm key not work

Pressing it again makes the operation more complicated. This is already confirming the interface again, there is no need to press it twice

I was pointing out that there is not always a need…

Harley Acheson merged pull request blender/blender#125926 2024-08-06 02:25:41 +02:00
Fix: Interactive Docking support on High-DPI/Retina Displays
Harley Acheson pushed to main at blender/blender 2024-08-06 02:25:41 +02:00
a9f9062df2 Fix: Interactive Docking support on High-DPI/Retina Displays
Harley Acheson pushed to fix-docking-native-pixelsize at Brainzman/blender 2024-08-06 01:54:56 +02:00
efea6b6669 Make format and style change.
cbffc2dc65 Merge branch 'main' of projects.blender.org:blender/blender into pr125926
24e6b33942 UI: Adjustment to Status Bar Vertical Alignment
371011c9c4 Sculpt: Initial data-oriented refactor of boundary brush
e68bdd44af Fix #125669: Add additional check to ui_but_equals_old
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Harley Acheson deleted branch StatusBarVertPlacement from Harley/blender 2024-08-06 00:38:39 +02:00
Harley Acheson merged pull request blender/blender#125927 2024-08-06 00:38:37 +02:00
UI: Adjustment to Status Bar Vertical Alignment
Harley Acheson pushed to main at blender/blender 2024-08-06 00:38:36 +02:00
24e6b33942 UI: Adjustment to Status Bar Vertical Alignment
Harley Acheson commented on pull request blender/blender#125927 2024-08-06 00:11:37 +02:00
UI: Adjustment to Status Bar Vertical Alignment
Harley Acheson created pull request blender/blender#125927 2024-08-06 00:07:33 +02:00
UI: Adjustment to Status Bar Vertical Alignment
Harley Acheson pushed to StatusBarVertPlacement at Harley/blender 2024-08-06 00:03:36 +02:00
7b1e722470 UI: Adjustment to Status Bar Vertical Alignment
79ad6a3148 Sculpt: Refactor topology islands cache
85757cb98d BLI: Return number of roots in disjoint set reduction
d24b87f94d Refactor: Sculpt: Extract mesh filter operations to separate loops
6037ca73f5 Cleanup: Sculpt: Slightly simplify mesh filter initialization arguments
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Harley Acheson created branch StatusBarVertPlacement in Harley/blender 2024-08-06 00:03:35 +02:00