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UV islands display issue - macOS Metal
@fclem IIRC the behaviour for GL and Metal differs for values given for baseVertex maybe that's the issue?
UV islands display issue - macOS Metal
@fclem Hi Clement, indexBufferOffset is just to used to shift the base of the provided index buffer. It's not something that should be added on to an index, the HW uses it when calculating the…
Fix #123052: EEVEE: Metal/AMD artifacts depth of field
Should probably remove 'tid' parameter from parallelMax() altogether if we're referencing gl_LocalInvocationIndex directly.