James-McCarthy-4
  • Joined on 2024-04-30
James-McCarthy-4 commented on issue blender/blender#126542 2024-09-16 17:23:32 +02:00
UV islands display issue - macOS Metal

@fclem IIRC the behaviour for GL and Metal differs for values given for baseVertex maybe that's the issue?

James-McCarthy-4 commented on issue blender/blender#126542 2024-09-16 17:15:20 +02:00
UV islands display issue - macOS Metal

@fclem Hi Clement, indexBufferOffset is just to used to shift the base of the provided index buffer. It's not something that should be added on to an index, the HW uses it when calculating the…

James-McCarthy-4 commented on issue blender/blender#126542 2024-09-16 13:27:11 +02:00
UV islands display issue - macOS Metal

@fclem Just to be clear when you say 'base-index' do you mean the indexBufferOffset in the draw command? And you're saying it's not being taken into account when you read the vertex_id in…

James-McCarthy-4 commented on pull request blender/blender#124389 2024-07-11 09:29:43 +02:00
Fix #123052: EEVEE: Metal/AMD artifacts depth of field

Should probably remove 'tid' parameter from parallelMax() altogether if we're referencing gl_LocalInvocationIndex directly.