Block a user
9be8b6f457
Merge branch 'main' into temp-sculpt-vector-nodes
15683d81be
Fix: Mesh validate missing mesh polygon removal tags
b711e9604e
Merge branch 'main' into temp-sculpt-vector-nodes
460892c8b5
temp-sculpt-vector-nodes: IndexRange(nodes.size()) => nodes.index_range
8df6974a15
Fix #106879: Texture Node add search is broken
7d4edcfa68
Cleanup: Use consistent mesh vertex position names
62548acb1a
Cleanup: Re-organize our ID tags.
b3db33db49
Merge branch 'main' into temp-sculpt-vector-nodes
dda9c59044
Cleanup: remove useless macro
WIP: Sculpt: cleanup sculpt attribute API
49f38b6c0c
Merge branch 'main' into temp-sculpt-vector-nodes
97c05aa288
Transform: improve visualization when dragging Gizmos
bdd6e617ea
Cleanup: expose utility that finds a gizmo through its properties
fa13058fa6
UI: Color Picker Positioning
71ed98debe
Point Cloud: Avoid unnecessarily initializing initial positions
Cleanup: Use Vector for passing lists of PBVHNodes around
Thanks, I tend to have an irrational fear of template argument deduction.
777e3363e4
Merge branch 'main' into temp-sculpt-vector-nodes
7e764ec692
GPU: Texture: Expose depth dimension extent
6ba69ceacb
temp-sculpt-vector-nodes: Make greater use of Span
8ed880ee5b
Merge branch 'main' into temp-sculpt-vector-nodes
aa6e95281f
Add support for OpenPGL 0.5.0
c26083b6be
Fix warning in the STL code
e5d50b1787
Fix Cycles unknown passes logged when build with Cycles debug
06d8043028
Merge branch 'main' into temp-sculpt-vector-nodes
0a270e3513
Revert "GHOST/Wayland: avoid up-scaling window content"
684dcd3680
CMake: use GCC's -fuse-ld=mold support (mold now requires GCC 12.1)
a7462f58d1
Fix missing import for DJV on APPLE
11ad851fbe
Fix lightmap UV calculation ignoring unselected objects in edit-mode
Cleanup: Use Vector for passing lists of PBVHNodes around