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Sculpt: Rewrite BMLog to support customdata and geometry undo steps
I'll get rid of it then and just have it delete the idmap layers on sculpt mode exit.
Sculpt: Rewrite BMLog to support customdata and geometry undo steps
I'll get rid of it then and just have it delete the idmap layers on sculpt mode exit.
Sculpt: Rewrite BMLog to support customdata and geometry undo steps
Thanks a lot for for splitting out this change. This does look mostly self contained like you mentioned. I did a first round of review-- I hope everything is clear. I mostly looked at `bmesh_log.…
WIP: Tree balance functions for PBVH_BMESH
Joseph Eagar
created branch temp-dyntopo-pbvh-balance in JosephEagar/blender
2023-10-12 08:37:11 +02:00
ede4b16f3c
Rewrite pbvh_bmesh_balance_tree to dissolve nodes instead of
fa92deafe7
Dynamic balancing for PBVH_BMESH:
2efd5e16fd
Merge branch 'main' into temp-dyntopo-bmlog
4bddbe85f6
EEVEE-Next: Move out of experimental options
80a8368b88
EEVEE-Next: UI cleanup of render settings panel
df523f3bf1
EEVEE-Next: Add back lightprobe influence
1ba16edaf0
EEVEE-Next: Rename light probes
Sculpt: Rewrite BMLog to support customdata and geometry undo steps
440f5be7ed
Sculpt: Rewrite BMLog to support customdata and geometry undo steps
91ec9bc5a7
Cleanup: don't use DOXYGEN blocks for inline comments
b0a6c6c1de
Merge branch 'blender-v4.0-release'
58442a420e
Cleanup: comment for release configuration, quote-style & remove parens
61dc86b0eb
Merge branch 'blender-v4.0-release'