Block a user
Preferences: GPU backend selection
Also, what is the "GPU Viewport"? Users are familiar with the "3D Viewport" but this is all UI drawing? Would propose "Graphics", or maybe "Display Graphics".
Julian Eisel
pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender
2024-09-03 16:06:49 +02:00
37fc5610e2
Fix compile error
Julian Eisel
pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender
2024-09-03 15:47:39 +02:00
f664d92fad
Merge branch 'main' into temp-brush-assets-gpencil-followups
b279a6d703
Refactor: Geometry Nodes: remove AnonymousAttributeID in favor of just strings
b2a0d29345
Vulkan: Separate pipeline caches for (non)static shaders
a8c08e4a8c
Refactor: Sculpt/Paint: Rename brush "tool" to "brush type"
c1e145ed47
BLI: add empty string & "." to BLI_path tests
Julian Eisel
pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender
2024-09-03 15:38:12 +02:00
8a9030f533
Remove tool slots in favor of tool system local code
f470b43c8f
Fix brush not properly restored
baf837a30f
Refactor: Use listbase and name based storage for tool memory
Julian Eisel
pushed to temp-brush-asset-gpencil-followups-listbase at JulianEisel/blender
2024-09-03 15:36:37 +02:00
8a9030f533
Remove tool slots in favor of tool system local code
Julian Eisel
deleted branch temp-refactor-brush-tool-rename-brush-type from JulianEisel/blender
2024-09-03 15:21:01 +02:00
Refactor: Sculpt/Paint: Rename brush "tool" to "brush type"
Julian Eisel
pushed to temp-brush-asset-gpencil-followups-listbase at JulianEisel/blender
2024-09-03 12:01:12 +02:00
f470b43c8f
Fix brush not properly restored
Julian Eisel
created branch temp-brush-asset-gpencil-followups-listbase in JulianEisel/blender
2024-09-02 19:44:50 +02:00
Julian Eisel
pushed to temp-brush-asset-gpencil-followups-listbase at JulianEisel/blender
2024-09-02 19:44:50 +02:00
baf837a30f
Refactor: Use listbase and name based storage for tool memory
WIP: UI: Icons in ID Search List
It looks like
uiSearchboxData
contains a singleuiSearchItems
member which contains multiple arrays of names, pointers, and icons. I'm not seeing how this could be done without a…
WIP: UI: Icons in ID Search List
While being able to render icons in text is a nice feature, I think for this case just a way to pass additional icons to the search item is better.
To expand on that, UI_search_item_add()
…
Julian Eisel
pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender
2024-09-02 12:47:55 +02:00
b03309670b
Merge branch 'main' into temp-brush-assets-gpencil-followups
9074da6457
Fix: memory leak when converting vfont to curve
f917b60036
Anim: add Action selectors to Material + Camera properties
a946244e7e
Anim: F-Curve icons, return std::nullopt when RNA path cannot be resolved
402e87c6d2
Anim: find Action Slot users on embedded IDs
Julian Eisel
pushed to temp-refactor-brush-tool-rename-brush-type at JulianEisel/blender
2024-09-02 11:26:18 +02:00
a23b3fa4f0
Merge branch 'main' into temp-refactor-brush-tool-rename-brush-type
835e626a28
Workbench: Fill unused texture slots
2076abba01
UI: Rename Clip Editor Dopesheet to Dope Sheet
895e315f2e
Overlay-Next: Add Alt+B clipping support
a60690e0f3
Fix assertion when curves have co-located points
WIP: UI: Icons in ID Search List
While being able to render icons in text is a nice feature, I think for this case just a way to pass additional icons to the search item is better. This way is more flexible, e.g. we can place the…