Julian Eisel JulianEisel
  • Amsterdam
  • Asset system (development lead), UI (developer & module coordindator), VR (initial development).

  • Joined on 2013-12-12
Julian Eisel commented on pull request blender/blender#126545 2024-09-03 17:09:41 +02:00
Preferences: GPU backend selection

Also, what is the "GPU Viewport"? Users are familiar with the "3D Viewport" but this is all UI drawing? Would propose "Graphics", or maybe "Display Graphics".

Julian Eisel suggested changes for blender/blender#126545 2024-09-03 17:03:42 +02:00
Preferences: GPU backend selection

I think the language needs some tweaking.

Julian Eisel pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender 2024-09-03 16:06:49 +02:00
37fc5610e2 Fix compile error
Julian Eisel pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender 2024-09-03 15:47:39 +02:00
f664d92fad Merge branch 'main' into temp-brush-assets-gpencil-followups
b279a6d703 Refactor: Geometry Nodes: remove AnonymousAttributeID in favor of just strings
b2a0d29345 Vulkan: Separate pipeline caches for (non)static shaders
a8c08e4a8c Refactor: Sculpt/Paint: Rename brush "tool" to "brush type"
c1e145ed47 BLI: add empty string & "." to BLI_path tests
Compare 47 commits »
Julian Eisel pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender 2024-09-03 15:38:12 +02:00
8a9030f533 Remove tool slots in favor of tool system local code
f470b43c8f Fix brush not properly restored
baf837a30f Refactor: Use listbase and name based storage for tool memory
Compare 3 commits »
8a9030f533 Remove tool slots in favor of tool system local code
Julian Eisel deleted branch temp-refactor-brush-tool-rename-brush-type from JulianEisel/blender 2024-09-03 15:21:01 +02:00
Julian Eisel pushed to main at blender/blender 2024-09-03 15:21:00 +02:00
a8c08e4a8c Refactor: Sculpt/Paint: Rename brush "tool" to "brush type"
Julian Eisel merged pull request blender/blender#126796 2024-09-03 15:20:59 +02:00
Refactor: Sculpt/Paint: Rename brush "tool" to "brush type"
f470b43c8f Fix brush not properly restored
baf837a30f Refactor: Use listbase and name based storage for tool memory
Julian Eisel commented on pull request blender/blender#127052 2024-09-02 18:08:02 +02:00
WIP: UI: Icons in ID Search List

It looks like uiSearchboxData contains a single uiSearchItems member which contains multiple arrays of names, pointers, and icons. I'm not seeing how this could be done without a…

Julian Eisel commented on pull request blender/blender#127052 2024-09-02 15:49:15 +02:00
WIP: UI: Icons in ID Search List

While being able to render icons in text is a nice feature, I think for this case just a way to pass additional icons to the search item is better.

To expand on that, UI_search_item_add()

Julian Eisel pushed to main at blender/blender 2024-09-02 13:10:24 +02:00
a2e580c0c1 Cleanup: Correct comment on memory utility function
Julian Eisel pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender 2024-09-02 12:47:55 +02:00
b03309670b Merge branch 'main' into temp-brush-assets-gpencil-followups
9074da6457 Fix: memory leak when converting vfont to curve
f917b60036 Anim: add Action selectors to Material + Camera properties
a946244e7e Anim: F-Curve icons, return std::nullopt when RNA path cannot be resolved
402e87c6d2 Anim: find Action Slot users on embedded IDs
Compare 33 commits »
Julian Eisel pushed to main at JulianEisel/.profile 2024-09-02 12:04:36 +02:00
322e8e25b3 August 26 - September 1
a23b3fa4f0 Merge branch 'main' into temp-refactor-brush-tool-rename-brush-type
835e626a28 Workbench: Fill unused texture slots
2076abba01 UI: Rename Clip Editor Dopesheet to Dope Sheet
895e315f2e Overlay-Next: Add Alt+B clipping support
a60690e0f3 Fix assertion when curves have co-located points
Compare 26 commits »
Julian Eisel commented on pull request blender/blender#127052 2024-09-02 11:19:40 +02:00
WIP: UI: Icons in ID Search List

While being able to render icons in text is a nice feature, I think for this case just a way to pass additional icons to the search item is better. This way is more flexible, e.g. we can place the…