Julian Eisel JulianEisel
  • Amsterdam
  • Asset system (development lead), UI (developer & module coordindator), VR (initial development).

  • Joined on 2013-12-12
Julian Eisel pushed to main at blender/blender 2024-08-21 11:55:14 +02:00
36c5606fc3 Fix #124622: Crash/assert on "Render Active Object"
Julian Eisel deleted branch temp-fix-124622-render-active-object-crash from JulianEisel/blender 2024-08-21 11:55:14 +02:00
Julian Eisel closed issue blender/blender#124622 2024-08-21 11:55:12 +02:00
Crash/assert when using "Render Active Object" on an asset with a non-rendering type of object (cameras, lights, etc) active
Julian Eisel merged pull request blender/blender#126235 2024-08-21 11:55:11 +02:00
Fix #124622: Crash/assert on "Render Active Object"
Julian Eisel commented on pull request blender/blender#126235 2024-08-12 17:03:20 +02:00
Fix #124622: Crash/assert on "Render Active Object"

Submitting as minimal fix that can also be backported to the 4.2 branch. I'd follow this up with a change to gray out the "Render Active Object" button for object types without renderable…

Julian Eisel created pull request blender/blender#126235 2024-08-12 17:02:06 +02:00
Fix #124622: Crash/assert on "Render Active Object"
31fee9a4f9 Fix #124622: Crash/assert on "Render Active Object"
9576576039 Windows: Enable clang-cl for ARM64
f30689e12c Fix: USD instancing export errors
4b726b41b9 Outliner: Expand Geometry Nodes Modifier to show the data-block
be53bd079f Cleanup: Formatting
Compare 10 commits »
Julian Eisel created branch temp-fix-124622-render-active-object-crash in JulianEisel/blender 2024-08-12 17:00:55 +02:00
Julian Eisel commented on pull request blender/blender#126103 2024-08-12 14:44:12 +02:00
Outliner: Expand Geometry Nodes Modifier to show the data-block

tree_element_node_tree_activate() doesn't seem necessary indeed, selection seem to be handled just fine without it. Also weird to handle selection in a function called _activate(). These…

Julian Eisel pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender 2024-08-12 12:43:08 +02:00
eb15b13de3 Refactor default brush activation to be remain centralized
Julian Eisel pushed to main at JulianEisel/.profile 2024-08-12 11:40:23 +02:00
d1fccf3641 August 5 - 11
Julian Eisel pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender 2024-08-08 15:59:53 +02:00
9eb9b825f8 Fix memory leak from default asset reference
Julian Eisel pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender 2024-08-08 15:50:36 +02:00
fbcd75aa04 Refactor: Let toolsystem handle all brush<->tool binding logic
Julian Eisel pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender 2024-08-08 13:00:42 +02:00
04b3958a39 Bring back minimal tool-slots implementation
aee6a70f76 Merge branch 'temp-brush-assets-gpencil-followups' into temp-brush-assets-gpencil-toolslots
bdc63cad15 Cleanup: Remove dead code, make functions private
c23a6da47f Merge branch 'main' into temp-brush-assets-gpencil-toolslots
ce52c8f93f Fix crash on startup caused by old DNA data
Compare 6 commits »
Julian Eisel pushed to temp-brush-assets-gpencil-toolslots at JulianEisel/blender 2024-08-08 12:57:05 +02:00
d7b5cf10df Merge branch 'temp-brush-assets-gpencil-followups' into temp-brush-assets-gpencil-toolslots
24fcd17a64 UI: Add separator between brush tools and cutter tool
dadef76d6e Merge branch 'main' into temp-brush-assets-gpencil-followups
69d1e0d9cb Cleanup: Remove unused code from BLI_mempool
2858c3b287 Link/Append: separate instantiation of loose data from core link/append code
Compare 75 commits »
Julian Eisel pushed to temp-brush-assets-gpencil-followups at JulianEisel/blender 2024-08-08 12:36:16 +02:00
24fcd17a64 UI: Add separator between brush tools and cutter tool
Julian Eisel commented on issue blender/blender#126032 2024-08-07 16:26:21 +02:00
Design: Brush Assets Tool System Integration

This confuses me. So if you you have Eraser tool selected and click draw brush in asset shelf it will select Brush tool, but if you have Brush tool selected and click eraser brush in asset shelf…

Julian Eisel commented on issue blender/blender#126032 2024-08-07 13:13:01 +02:00
Design: Brush Assets Tool System Integration

Open Question: How to Connect Tools With Brushes?

We need to somehow...:

  • ... remember the brush used for a tool
  • ... set a default brush for each tool (e.g. soft…