Julian Eisel JulianEisel
  • Amsterdam
  • Asset system (development lead), UI (developer & module coordindator), VR (initial development).

  • Joined on 2013-12-12
0d5e2685dc Remove unnecessary const change
Julian Eisel created pull request blender/blender#123853 2024-06-27 19:05:58 +02:00
WIP: Highlight first brush on type to search, activate with enter
cf5628681f Clear search highlight on mouse move
b3630a9b4a Get activation on enter to work (a bit hacky still)
be7fcfe223 Highlight first item when typing and make sure its in view
badb570f27 Merge branch 'brush-assets-project' into temp-asset-shelf-search-highligh-on-type
997519eae6 Fix small delay in activating asset shelf popover search from button
2af0c90b46 Remove old brush icons from RNA, fixes errors on display
4f864233db Merge branch 'main' into brush-assets-project
cb9060ede6 Merge branch 'blender-v4.2-release'
Compare 176 commits »
Julian Eisel pushed to brush-assets-project at blender/blender 2024-06-27 16:10:23 +02:00
997519eae6 Fix small delay in activating asset shelf popover search from button
Julian Eisel closed pull request blender/blender#123842 2024-06-27 15:52:54 +02:00
Remove all old brush icons, fixes error when shown in menu
Julian Eisel commented on pull request blender/blender#123842 2024-06-27 15:52:52 +02:00
Remove all old brush icons, fixes error when shown in menu

Committed the RNA changes in 2af0c90b46.

Julian Eisel pushed to brush-assets-project at blender/blender 2024-06-27 15:51:45 +02:00
2af0c90b46 Remove old brush icons from RNA, fixes errors on display
Julian Eisel commented on pull request blender/blender#123842 2024-06-27 15:48:09 +02:00
Remove all old brush icons, fixes error when shown in menu

Will commit the RNA part to the branch then, and prepare the complete icon removal separately. I see the buildbots are also unhappy (at least on a clean build), so need to investigate.

Didn't…

Julian Eisel commented on pull request blender/blender#123842 2024-06-27 15:35:14 +02:00
Remove all old brush icons, fixes error when shown in menu

I think I will indeed only include the changes to remove the icons from RNA for the initial brush assets commit, then remove everything else for them in followups.

I'd just like to get the…

Julian Eisel pushed to temp-brush-tool-icon-remove at JulianEisel/blender 2024-06-27 15:32:16 +02:00
0fd4218e37 Forgot these
Julian Eisel pushed to temp-brush-tool-icon-remove at JulianEisel/blender 2024-06-27 15:31:04 +02:00
20ea5d993a Also remove icon source files
Julian Eisel created pull request blender/blender#123842 2024-06-27 15:18:14 +02:00
Remove old brush tool icons, fixes error when shown in menu
Julian Eisel created branch temp-brush-tool-icon-remove in JulianEisel/blender 2024-06-27 15:17:42 +02:00
Julian Eisel pushed to temp-brush-tool-icon-remove at JulianEisel/blender 2024-06-27 15:17:42 +02:00
9f7efb7120 Remove old brush tool icons, fixes error when shown in menu
4f864233db Merge branch 'main' into brush-assets-project
cb9060ede6 Merge branch 'blender-v4.2-release'
2dc4bd3cdf Fix: PSD images are read wrong
6aa6aee2d5 Reapply "Fix (unreported) Assets: MEM_new/MEM_freeN mismatch usages."
Compare 10 commits »
Julian Eisel pushed to brush-assets-project at blender/blender 2024-06-27 13:12:58 +02:00
4f864233db Merge branch 'main' into brush-assets-project
cb9060ede6 Merge branch 'blender-v4.2-release'
2dc4bd3cdf Fix: PSD images are read wrong
6aa6aee2d5 Reapply "Fix (unreported) Assets: MEM_new/MEM_freeN mismatch usages."
c6e452d865 UI: Extensions: Add a separator between Install and the "⌄" button
Compare 67 commits »
Julian Eisel commented on pull request blender/blender#123128 2024-06-27 11:29:53 +02:00
Fix #122961: Get out of 3D local views when they get empty.

I wonder if it's not possible to always call ED_localview_exit_if_empty() before drawing, i.e. as part of view3d_main_region_draw(). Seems like this would be simpler, and not an issue performance wise.

Julian Eisel commented on pull request blender/blender#123128 2024-06-27 11:29:52 +02:00
Fix #122961: Get out of 3D local views when they get empty.

I struggle with the semantics of "Empty dirty", it's unnecessarily indirect. Would suggest V3D_RUNTIME_LOCAL_MAYBE_EMPTY.