Julien Duroure JulienDuroure
Julien Duroure pushed to main at blender/blender-addons 2023-11-06 11:34:30 +01:00
2bf9238b33 Merge branch 'blender-v4.0-release'
f0286aef7c glTF: Rename some file to avoid too long paths
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Julien Duroure pushed to blender-v4.0-release at blender/blender-addons 2023-11-06 11:33:29 +01:00
f0286aef7c glTF: Rename some file to avoid too long paths
Julien Duroure commented on issue blender/blender-addons#104989 2023-11-06 10:18:55 +01:00
glTF 2.0 export fails with NaN float value from specific shape key

Here is the PR for glTF exporter. https://github.com/KhronosGroup/glTF-Blender-IO/pull/2045/files

Will apply it to main, as we are close to 4.0 release, and this is not a regression

Julien Duroure commented on issue blender/blender-addons#104989 2023-11-05 16:29:38 +01:00
glTF 2.0 export fails with NaN float value from specific shape key

Hello,

So the question is: Should I/O manage these check on their own, or should consistency of mesh be centralized by mesh module (by extension of validate() to shape keys?

Julien Duroure pushed to blender-v4.0-release at blender/blender-manual 2023-11-05 09:17:03 +01:00
213f6655fd glTF: update after Principled nod changes
Julien Duroure pushed to main at blender/blender-manual 2023-11-05 09:17:03 +01:00
ceebe851e2 Merge branch 'blender-v4.0-release'
213f6655fd glTF: update after Principled nod changes
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Julien Duroure closed issue blender/blender#114484 2023-11-05 08:59:09 +01:00
shape key sanity issue from unknown origin
Julien Duroure commented on issue blender/blender#114484 2023-11-05 08:59:06 +01:00
shape key sanity issue from unknown origin

Hello, Closing this ticket, as :

Julien Duroure pushed to main at blender/blender-manual 2023-11-02 21:59:56 +01:00
d093d9e885 Merge branch 'blender-v4.0-release'
dfcf5b782b glTF update doc / typos
64b3923dd5 IC keymap update
9cc5e9af5e Node Wrangler: Remove Switch Type operator
fb85828040 UI: Update splash screen for Blender 4.0
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Julien Duroure pushed to blender-v4.0-release at blender/blender-manual 2023-11-02 21:59:20 +01:00
dfcf5b782b glTF update doc / typos
Julien Duroure pushed to main at blender/blender-manual 2023-11-02 21:55:11 +01:00
0fe52c4db6 glTF: Update doc
Julien Duroure pushed to main at blender/blender-addons 2023-11-02 21:43:05 +01:00
4963e4aad6 Merge branch 'blender-v4.0-release'
33649998ff glTF exporter: fix typo
b26caabe52 Node Wrangler: Remove Switch Type operator
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Julien Duroure pushed to blender-v4.0-release at blender/blender-addons 2023-11-02 21:42:02 +01:00
33649998ff glTF exporter: fix typo
Julien Duroure closed issue blender/blender-addons#85599 2023-10-31 19:30:35 +01:00
Error faced while exporting .blend file as .glb
Julien Duroure commented on issue blender/blender-addons#85599 2023-10-31 19:30:33 +01:00
Error faced while exporting .blend file as .glb

Hello, Seems we can now close this old ticket. Armature are now exported by default with rest pose, no more pose mode (since a few releases) So, it exports correctly, even if scale is zero at…

Julien Duroure closed issue blender/blender#114266 2023-10-30 22:29:01 +01:00
GLTF/GLB export index change after assigning material to part of the mesh
Julien Duroure commented on issue blender/blender#114266 2023-10-30 22:28:58 +01:00
GLTF/GLB export index change after assigning material to part of the mesh

Hello, This is not a bug. In gltf specification, vertices are split by primitives, where each primitive is assigned to a different material. So assigning a new material will change the content…

Julien Duroure pushed to main at blender/blender-addons 2023-10-29 11:23:35 +01:00
550632feb0 Merge branch 'blender-v4.0-release'
3e86a0f573 glTF export: fix crash after recent Blender changes
8708ecee74 Import_3ds: Avoid zero division error in target calculation
6626be653b Import_3ds: Avoid negative transmission values
b533b20465 Import_3ds: Fixed percent variables
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Julien Duroure pushed to blender-v4.0-release at blender/blender-addons 2023-10-29 11:20:54 +01:00
3e86a0f573 glTF export: fix crash after recent Blender changes
Julien Duroure pushed to main at blender/blender-addons 2023-10-29 10:51:30 +01:00
607e95a087 glTF exporter: fix crash when sk driver on non deformation bone when it's not exported