Julien Duroure JulienDuroure
Julien Duroure closed issue blender/blender-addons#95857 2024-09-26 13:42:49 +02:00
gltf exporter put Bump texture into normal map channel
Julien Duroure commented on issue blender/blender-addons#95857 2024-09-26 13:42:47 +02:00
gltf exporter put Bump texture into normal map channel

Hello, Closing this ticket, as there is already a ticket in upstream repository for that: https://github.com/KhronosGroup/glTF-Blender-IO/issues/199

Julien Duroure commented on issue blender/blender#127830 2024-09-19 10:06:54 +02:00
Blender destroys vertex colors when it import gltf vertex cloud with vertex colors

Confirmed. VC for loose points are not correctly imported

Julien Duroure closed issue blender/blender#127834 2024-09-19 09:41:22 +02:00
GLB/GLTF-export do not compress objects, contains only loose vertices
Julien Duroure commented on issue blender/blender#127834 2024-09-19 09:41:19 +02:00
GLB/GLTF-export do not compress objects, contains only loose vertices

Hello, KHR_draco_mesh_compression does not allow compression on point cloud, but only triangles or triangle strip.

See https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_

Julien Duroure closed issue blender/blender#127829 2024-09-19 09:28:29 +02:00
Gltf export colored vertices: color become inactive and vertices loose color
Julien Duroure commented on issue blender/blender#127829 2024-09-19 09:28:26 +02:00
Gltf export colored vertices: color become inactive and vertices loose color

Confirmed on 3.6

Lots of things about vertex color changed between 3.6 and current main. I am not sure to be able to backport it. Note that current main also failed with vertex color of loose…

Julien Duroure commented on issue blender/blender#127648 2024-09-16 07:51:13 +02:00
Difference of generated png between 4.2 and 4.3 alpha

Do the images "look" good

Yes, images are visually identicals

Julien Duroure opened issue blender/blender#127648 2024-09-15 16:21:01 +02:00
Difference of generated png between 4.2 and 4.3 alpha
Julien Duroure pushed to main at blender/blender 2024-09-12 15:51:24 +02:00
00bc059894 glTF: Fix typo in a previous commit
Julien Duroure pushed to main at blender/blender 2024-09-12 15:42:00 +02:00
a9bfca5483 glTF exporter: fix missing hook parameters leading to crash
Julien Duroure pushed to main at blender/blender 2024-09-12 15:20:32 +02:00
0169abd220 glTF exporter: account for library when gathering image URI
Julien Duroure pushed to main at blender/blender 2024-09-12 12:12:23 +02:00
044d20fe46 glTF importer: Fix light spot default values check
Julien Duroure pushed to main at blender/blender 2024-09-12 12:03:12 +02:00
4c441c1c64 glTF exporter: fix accessor min/max float check
Julien Duroure pushed to main at blender/blender 2024-09-12 11:49:42 +02:00
936ca7636a glTF exporter: Removes a duplicate lookup
Julien Duroure pushed to main at blender/blender 2024-09-12 11:42:55 +02:00
89c389c465 glTF: hook UI, distinct import & export draw code
Julien Duroure closed issue blender/blender#121692 2024-09-09 12:50:19 +02:00
GLB export with chinese characters node name become unicode
Julien Duroure commented on issue blender/blender#121692 2024-09-09 12:50:15 +02:00
GLB export with chinese characters node name become unicode

Hello, Closing this ticket, as we decided to not change the behavior (both are ok with the specification)

Julien Duroure commented on issue blender/blender#113469 2024-09-09 12:46:18 +02:00
Python Module can't find Draco library

The Blender part of the work is now merged. I will merge glTF-Blender-IO soon

Julien Duroure commented on pull request blender/blender#125556 2024-09-05 15:13:51 +02:00
build draco lib when building blender as a python module

@LazyDodo Any news on that? Seems the buildbot failed. Is that link to the PR or something is wrong with configuration for package bpy?